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Howard, Craig D.; Benedicks, Rose – TechTrends: Linking Research and Practice to Improve Learning, 2020
The authors present insights from the creation of an "Industry Liaison" (IL) role in a graduate program in Instructional Technology. An analysis of learner questions posed to practicing designers showed masters candidates' concerns fell into four areas: rejections and acceptance in the workplace, career logistics, technological skills,…
Descriptors: Graduate Students, Graduate Study, Instructional Design, Educational Technology
DeVaughn, Philena; Stefaniak, Jill – Educational Technology Research and Development, 2020
The purpose of this qualitative study was to examine how learning design and educational technology degree programs prepare students to evaluate in practice. This study involved the curricular mapping of 16 graduate instructional design programs and 29 semi-structured interviews with program faculty and recent postgraduates. Based on information…
Descriptors: Instructional Design, Educational Technology, Program Evaluation, Graduate Study
Dwayne Wood; Scott H. Moss – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of the study was to evaluate the impact of generative artificial intelligence (GenAI) on students' learning experiences and perceptions through a master's-level course. The study specifically focused on student engagement, comfort with GenAI and ethical considerations. Design/methodology/approach: The study used an action…
Descriptors: Artificial Intelligence, Learning Experience, Influence of Technology, Evaluation
Fan Ouyang – Innovations in Education and Teaching International, 2025
The instructor-student collaborative partnership has potential to transform education from a traditional, instructor-directed teaching to an active student-centred learning. However, it is not easy to promote the instructor-student collaborative partnership in the Eastern education contexts like China, due to the didactic, instructor-directed,…
Descriptors: Teacher Student Relationship, Cooperation, Foreign Countries, Partnerships in Education
Hickey, Daniel T.; Chartrand, Grant T.; Andrews, Christopher D. – Educational Technology Research and Development, 2020
This article explores the complex question of how instruction should be "framed" (i.e., contextualized). Reports from the US National Research Council reveal a broad consensus among experts that most instruction should be framed with problems, examples, cases, and illustrations. Such framing is assumed to help learners connect new…
Descriptors: Online Courses, Blended Learning, Teaching Methods, Educational Technology
Branch, Robert Maribe, Ed.; Lee, Hyewon, Ed.; Tseng, Sheng-Shiang, Ed. – Educational Media and Technology Yearbook, 2021
This book is Volume 43 of the Educational Media and Technology Yearbook. For the past 40 years, our Yearbook has contributed to the field of Educational Technology by presenting contemporary topics, ideas, and developments regarding diverse technology tools for education. The Yearbook has inspired researchers, practitioners, and teachers to…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Secondary Education, Educational Media
Downey, Ryan M.; Downey, K. Breana; Jacobs, Jessica; Korthas, Holly; Melchor, George S.; Speidell, Andrew; Waguespack, Hannah; Mulroney, Susan E.; Myers, Adam K. – Advances in Physiology Education, 2022
Graduate students intending to pursue an academic career in the sciences have much to gain by learning to teach science but often have limited training opportunities. In response to this need, we designed a one-semester course, Learning Design in Science Education (LDSE), in which students receive formal training in pedagogical theory with role…
Descriptors: Instructional Design, Science Instruction, Science Education, Graduate Study
Tillman, Daniel; Alvidrez-Aguirre, Velia; Kim, So Jung; An, Song – Journal of Educational Multimedia and Hypermedia, 2019
This study examined the impacts of augmented reality (AR) activities that were integrated into a Master's-level education course for mainly in-service teachers pursuing higher-level certification, generally in the specialization area of Instructional Technology-of the fifteen participants, twelve were active in-service teachers, and three were…
Descriptors: Teacher Attitudes, Teaching Methods, Educational Technology, Computer Simulation
Romero-Hall, Enilda; Kimmons, Royce; Veletsianos, George – Australasian Journal of Educational Technology, 2018
The aim of this investigation was to gain an understanding of the use of institutional social media accounts by graduate departments. This study focused particularly on the social media accounts of instructional design (ID) graduate programs. Content and statistical analyses were conducted to examine 24,948 tweets posted by ID programs (n = 22) on…
Descriptors: Social Media, Instructional Design, Graduate Study, Graduate Students
Lee, Sang Joon; Branch, Robert Maribe – Innovations in Education and Teaching International, 2018
Student-centred learning requires students to be an active participant in knowledge construction. Due to the unique self-directed aspects that characterise student-centred instruction, students may feel uncomfortable and find themselves unprepared for the demands associated with student-centred learning environments (SCLEs). This qualitative case…
Descriptors: Student Attitudes, Teaching (Occupation), Student Centered Learning, Educational Environment
Hung, Aaron Chia Yuan – International Journal of Teaching and Learning in Higher Education, 2018
Gamification, which introduces game mechanics into a non-game setting, has been considered a potential way to improve student learning, motivation, and engagement. Empirical studies of gamification often focus on students' outcomes and/or their perceptions of the gamified system while giving less attention to the rationale behind the…
Descriptors: Educational Games, Teaching Methods, Student Motivation, Learner Engagement
Norton, Priscilla; Hathaway, Dawn – International Journal on E-Learning, 2017
Despite the central role that well organized and structured course content plays in engaging learners, the authors point to the absence of guidelines for organizing content in ways that meet course learning goals. Recognizing the need for a design solution and, perhaps, the need for a new design framework, design patterns are proposed as an…
Descriptors: Course Content, Guidelines, Instructional Design, Online Courses
Mary Jo Dondlinger – International Journal of Designs for Learning, 2015
Research on games and simulations for learning in the last decade has expanded the instructional design knowledge base to such an extent that degree programs in instructional design and technology are beginning to develop and offer courses on games and simulations as learning technologies. This design case chronicles the context, design decisions,…
Descriptors: Educational Games, Simulation, Instructional Design, Graduate Study
Branch, Robert Maribe, Ed.; Lee, Hyewon, Ed.; Tseng, Sheng Shiang, Ed. – Educational Media and Technology Yearbook, 2019
This is Volume 42 of the "Educational Media and Technology Yearbook." For the past 40 years, the Yearbook has contributed to the field of Educational Technology in presenting contemporary topics, ideas, and developments regarding diverse technology tools for educational purposes. This Yearbook has inspired researchers, practitioners, and…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Technology Integration
Hollett, Ty; Kalir, Jeremiah H. – TechTrends: Linking Research and Practice to Improve Learning, 2017
In this article, we analyze the production of learner-generated playgrids. Playgrids are produced when learners knit together social media tools to participate across settings and scales, accomplish their goals, pursue interests, and make their learning more enjoyable and personally meaningful. Through case study methodology we examine how two…
Descriptors: Social Media, Electronic Learning, Concept Mapping, Play