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Showing 1 to 15 of 52 results Save | Export
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Tomita, Kei – Educational Technology Research and Development, 2022
Despite the recognized importance of emotion in learning (Kim and Pekrun in Handbook of research on educational communications and technology, 4th ed., Springer, pp. 65-75, 2014), instructional material design research primarily focuses on cognition, tending to ignore the affective dimension (Brom et al. in Educ Res Rev 25:100-119, 2018). To…
Descriptors: Design, Emotional Response, Learning Processes, Material Development
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Moussiades, Lefteris; Kazanidis, Ioannis; Iliopoulou, Anthi – Innovations in Education and Teaching International, 2019
Video has been widely used as an effective media for delivering varied educational content. The enormous expansion of educational video is due to its effectiveness and to the spectacular evolution of video construction technology. Modern technology allows the rapid and economic development of educational videos as Software Systems. Such videos may…
Descriptors: Video Technology, Educational Technology, Instructional Design, Computer Software
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Miller, Emily C.; Severance, Samuel; Krajcik, Joseph – Journal of Science Teacher Education, 2021
In "A Framework for K-12 Science Education," researchers call for teachers to make dramatic shifts in practice -- and sustain in these changes in practice -- so students can engage in rigorous and equitable three-dimensional science learning. Project-Based Learning (PBL) motivates students from diverse backgrounds to persist in learning.…
Descriptors: Elementary School Teachers, Science Curriculum, Science Instruction, Educational Change
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Kim Ashbourne – OTESSA Conference Proceedings, 2021
Web accessibility is emerging as a key issue and opportunity for educators in postsecondary institutions (Brown, 2018; Gronseth, 2018). Many factors affect web accessibility, yet little literature examines web accessibility factors relative to literacy, pedagogy, course culture, course content curation and information design for learning--areas…
Descriptors: Accessibility (for Disabled), Web Sites, Teacher Role, Electronic Learning
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Niebaum, Kelly; Cunningham-Sabo, Leslie; Bellows, Laura – Journal of Extension, 2015
Health literacy is emerging as a leading issue affecting U.S. consumers' health. It has been shown to be a stronger predictor of a person's health than age, income, employment status, education level, or race. To best meet the health literacy needs of consumers, Extension educators can use best practice guidelines for improved health…
Descriptors: Best Practices, Instructional Materials, Material Development, Health Education
Cho, Euna – ProQuest LLC, 2017
The present study examined the effects of multimedia enhancement in video form in addition to textual information on L2 vocabulary instruction for high-level, low-frequency English words among Korean learners of English. Although input-based incidental learning of L2 vocabulary through extensive reading has been conventionally believed to be…
Descriptors: Second Language Learning, Vocabulary Development, Retention (Psychology), Multimedia Instruction
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Razak, Rafiza Abdul; Palanisamy, Punithavathy – Malaysian Online Journal of Educational Technology, 2013
The purpose of this study was to design and develop a set of guidelines for multimedia learning objects to inform instructional designers (IDs) about the procedures involved in the process of content analysis. This study was motivated by the absence of standardized procedures in the beginning phase of the multimedia learning object design which is…
Descriptors: Multimedia Materials, Guidelines, Task Analysis, Cognitive Objectives
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Misra, Pradeep Kumar – Open Praxis, 2013
This is a critical phase for Open Educational Resources (OER) movement: on one side the number of OER is increasing rapidly, and on other side debates about quality of OER-based courseware are heating up. These debates emanate from the fact that OER-based courseware are supposed to help users to follow a logical learning path and get an engaging,…
Descriptors: Courseware, Educational Principles, Guidelines, Educational Quality
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
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Ritzhaupt, Albert; Martin, Florence; Daniels, Katharine – Journal of Educational Multimedia and Hypermedia, 2010
This paper examines the multimedia competencies of an educational technologist via a job announcements analysis and survey of professionals within the field. A conceptual framework is provided involving the new definition of the field of educational technology and associated knowledge, skill, and ability statements. Two hundred five unique job…
Descriptors: Computer Software, Educational Technology, Communication Skills, Competence
Anderson, R. H. – Improving Human Performance, 1975
An excerpt from a reference guide to be published through the American Society for Training and Development, this guide is intended to assist course developers in the selection, development, and testing of "software" materials. (Author)
Descriptors: Guidelines, Instructional Design, Material Development, Visual Aids
Shirts, R. Garry – Simulation/Gaming/News, 1976
Rules number 3, 4, 5, and 6 are detailed for avoiding commonly made mistakes in designing simulations and games. (HB)
Descriptors: Educational Games, Guidelines, Instructional Design, Material Development
Burbank, Lucille; Pett, Dennis – 1988
Guidelines for the design of instructional materials are outlined in this paper. The principles of design are presented in five major categories: (1) general design (structural appeal and personal appeal); (2) instructional design (attention, memory, concept learning, and attitude change); (3) visual design (media considerations, pictures, graphs…
Descriptors: Audiovisual Aids, Design Requirements, Guidelines, Instructional Design
De Bloois, Michael – Educational Technology, 1987
Describes a number of different frames of reference through which educators can look at the opportunity presented by compact-disc interactive (CD-I) technology, and proposes general guidelines to help them begin thinking about a more creative role as prospective authors of CD-I materials. (MES)
Descriptors: Authoring Aids (Programing), Guidelines, Instructional Design, Interactive Video
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