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Showing 1 to 15 of 150 results Save | Export
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Pishtari, Gerti; Rodríguez-Triana, María Jesús; Väljataga, Terje – International Journal of Mobile and Blended Learning, 2021
Promoted by the growing access to mobile devices and the emphasis on situated learning, location-based tools are being used increasingly in education. Multiple stakeholders could benefit from understanding the learning and teaching processes triggered by these tools, supported by data analytics. For instance, practitioners could use analytics to…
Descriptors: Learning Analytics, Situated Learning, Handheld Devices, Instructional Design
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Yu, Dejian; Yan, Zhaoping; He, Xiaorong – Education and Information Technologies, 2022
With the development of mobile communication technology and the widespread popularization of mobile devices, mobile learning (m-learning) as a new learning model has achieved rapid development in many fields. Therefore, it is essential to clearly describe the knowledge development trajectory and research topics in the field of m-learning. This…
Descriptors: Handheld Devices, Instructional Design, Higher Education, Educational Technology
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Ofori, Eunice; Lockee, Barbara B. – IAFOR Journal of Education, 2021
Access to mobile learning (mLearning) opportunities has become widespread and continues to proliferate as a means of educational continuity during the COVID-19 pandemic. Due to such proliferation, guidance is needed to inform the design of mobile learning content from both learning and accessibility perspectives. Though evidence-based…
Descriptors: Electronic Learning, Handheld Devices, Curriculum Design, Accessibility (for Disabled)
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Squires, David R. – Journal of Educational Technology, 2021
The Mobile Learning Just-in-Time Cognitive Support Software Application Systems research study was conducted in three fully online graduate courses. Multiple rounds of data analytic activity includes; mobile app downloads, app visits, time in app, application time on task, and frequently used application tabs (n=78). A second round of collection…
Descriptors: Electronic Learning, Learning Strategies, Graduate Students, Handheld Devices
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Sevinç Tas; Ayse Yavuz – International Journal of Modern Education Studies, 2023
Learning through mobile applications has become more relevant as mobile tools have evolved. The COVID-19 outbreak that spread across the globe in 2019 promoted to a brief period of distance learning. The purpose of the study was to investigate how the students' perceptions of distance learning were affected by the use of a mobile application…
Descriptors: Distance Education, Electronic Learning, Handheld Devices, Courseware
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Callaghan, Melissa N.; Reich, Stephanie M. – British Journal of Educational Technology, 2021
Guiding hints and challenge can help scaffold learners to progress beyond what they would achieve independently. The interactive and adaptive capabilities of mobile devices allow educational applications (apps) to support learning through scaffolding designs. However, little research has tested the effects of scaffolding features in apps on young…
Descriptors: Computer Oriented Programs, Handheld Devices, Scaffolding (Teaching Technique), Preschool Education
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Ng, Chiew Hong; Koh, Noi Keng; Ling, Hua Loon – Education and Information Technologies, 2021
This paper examines the incorporation of new literacies to an adapted framework by Parsons et al. in "Journal of Computers," 2(4), 1-8, (2007) to design mobile learning applications for "Elements of Business Skills (EBS)" for a group of lower academic ability secondary school learners in Singapore. Accounts of the actual…
Descriptors: Instructional Design, Secondary School Students, Middle School Students, Electronic Learning
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Kearney, Matthew; Burke, Paul F.; Schuck, Sandy – TechTrends: Linking Research and Practice to Improve Learning, 2019
This paper develops and examines a scale to capture teachers' views of the mobile pedagogies they are adopting. Mobile pedagogies refer to the practices and approaches teachers use that involve mobile technologies to support learning. A mobile technology is any portable, handheld technology that potentially supports learning and includes laptops,…
Descriptors: Electronic Learning, Educational Technology, Handheld Devices, Technology Uses in Education
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Cochrane, Thomas; Narayan, Vickel; Aiello, Stephen; Alizadeh, Mehrasa; Birt, James; Bone, Elisa; Cowie, Neil; Cowling, Michael; Deneen, Chris; Goldacre, Paul; Sinfield, David; Stretton, Todd; Worthington, Tom – Australasian Journal of Educational Technology, 2022
Mobile learning is well established in literature and practice, but under-evolved from a rigorous learning design perspective. Activity theory presents a sophisticated way of mapping and understanding learning design, but for mobile learning this does not always translate into change in practice. The reported research addresses this by coupling a…
Descriptors: Electronic Learning, Handheld Devices, Instructional Design, Foreign Countries
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Sümer, Murat – Journal of Educational Technology and Online Learning, 2021
This paper aims to propose a design framework for learning technologist to design and develop a mobile learning app in the context of eating healthy. In other words, this study offers a number of theoretical and practical implications that can assist developers in creating more effective mobile apps. In exploring the research behind the…
Descriptors: Electronic Learning, Handheld Devices, Health Behavior, Informal Education
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Lai, Chun; Zheng, Dongping – ReCALL, 2018
The essence of mobile learning is learners' agentic use of mobile devices to create learning experiences across time and space. Thus, understanding learners' perceptions and preferred use of mobile devices for learning are critical to realizing the educational potentials of mobile learning. This study explored language learners' self-directed use…
Descriptors: Independent Study, Electronic Learning, Handheld Devices, Second Language Learning
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McHugh, Martin; McCauley, Veronica; Davison, Kevin; Raine, Robin; Grehan, Anthony – Technology, Pedagogy and Education, 2020
This article elucidates a participatory design process in which a prototype iBook was embedded within the context of secondary science classrooms through multiple interventions. The fundamental design intention of the iBook is to increase students' ocean literacy in a curriculum that lacks marine science. Two e-learning ecologies were identified…
Descriptors: Electronic Publishing, Secondary School Students, Science Instruction, Intervention
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Garcia-Carballeira, Felix; Calderon-Mateos, Alejandro; Alonso-Monsalve, Saul; Prieto-Cepeda, Javier – IEEE Transactions on Learning Technologies, 2020
Our educational project has three primary goals. First, we want to provide a robust vision of how hardware and software interplay, by integrating the design of an instruction set (through microprogramming) and using that instruction set for assembly programming. Second, we wish to offer a versatile and interactive tool where the previous…
Descriptors: Instructional Design, Computer Simulation, Technology Integration, Programming
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Viberg, Olga; Wasson, Barbara; Kukulska-Hulme, Agnes – Australasian Journal of Educational Technology, 2020
Many adult second and foreign language learners have insufficient opportunities to engage in language learning. However, their successful acquisition of a target language is critical for various reasons, including their fast integration in a host country and their smooth adaptation to new work or educational settings. This suggests that they need…
Descriptors: Computer Assisted Instruction, Second Language Instruction, Second Language Learning, Lifelong Learning
Menon, Sujatha Aravindakshan – Online Submission, 2019
With the growing advancements in technology and their highly influential role in teaching and learning, present day teachers find themselves grappling with a whole set of parameters against which they need to measure themselves constantly. One cannot be a proficient teacher in the true sense of the word if he or she is merely good at classroom…
Descriptors: Instructional Design, Instructional Materials, Blended Learning, Computer Assisted Instruction
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