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Santoianni, Flavia; Ciasullo, Alessandro – Research on Education and Media, 2018
Adaptive learning environments design has been originally influenced by the adaptive learning environments model, which has been recently re-shaped by the bio-educational adaptive approach. Adaptive and bio-educational models share the common main idea that education should be adaptive. Since the 90's the adoption of an adaptive educational point…
Descriptors: Instructional Design, Hypermedia, Computer Uses in Education, Computer Simulation
Azevedo, Roger; Mudrick, Nicholas; Taub, Michelle; Wortha, Franz – Teachers College Record, 2017
Metacognition and emotions play a critical role in learners' ability to monitor and regulate their learning about 21st-century skills related to science, technology, engineering, and mathematics (STEM) content while using advanced learning technologies (ALTs; e.g., intelligent tutoring systems, serious games, hypermedia, augmented reality). In…
Descriptors: Metacognition, Psychological Patterns, STEM Education, Educational Technology
Dodd, Bucky J.; Antonenko, Pavlo D. – Computers & Education, 2012
Desktop virtual reality is an emerging educational technology that offers many potential benefits for learners in online learning contexts; however, a limited body of research is available that connects current multimedia learning techniques with these new forms of media. Because most formal online learning is delivered using learning management…
Descriptors: Multimedia Instruction, Hypermedia, Educational Technology, Instructional Design
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
Durlach, Paula J., Ed; Lesgold, Alan M., Ed. – Cambridge University Press, 2012
This edited volume provides an overview of the latest advancements in adaptive training technology. Intelligent tutoring has been deployed for well-defined and relatively static educational domains such as algebra and geometry. However, this adaptive approach to computer-based training has yet to come into wider usage for domains that are less…
Descriptors: Expertise, Educational Strategies, Semantics, Intelligent Tutoring Systems
Rivera-Nivar, Mericia; Pomales-Garcia, Cristina – Computers & Education, 2010
This work explores the feasibility of proposing universal design guidelines for E-training modules considering aging differences as an important factor. A controlled experiment was designed and conducted to evaluate the effects of module design characteristics on information recall, satisfaction, disorientation, and task workload, and the…
Descriptors: Design Requirements, Photography, Learning Modules, Recall (Psychology)
Dabbagh, Nada; Blijd, Cecily Williams – Journal of Educational Multimedia and Hypermedia, 2009
This study is a third in a series of studies that examined students' information seeking and problem solving behaviors while interacting with one of two types of web-based representations of an ill-structured instructional design case: hierarchical (tree-like) and heterarchical (network-like). A Java program was used to track students' hypermedia…
Descriptors: Medical Education, Graduate Students, Quasiexperimental Design, Problem Based Learning

Neilson, I.; Thomas, R. – Journal of Computer Assisted Learning, 1996
Describes the Interact project which integrated the distributed hypermedia environment provided by the World Wide Web (WWW) with simulation software to develop reusable education resources that support collaboration across institutions. Discusses benefits of a resource-based design, facilitating and managing the design process in the WWW, and…
Descriptors: Computer Simulation, Computer Software Development, Cooperative Programs, Educational Resources
Bell, Benjamin – 1994
This paper describes the "Sickle Cell Counselor" (SCC), a goal based scenario on permanent display at the Museum of Science and Industry in Chicago. SCC is an exploratory hypermedia simulation program which provides users with a basic understanding of Sickle Cell Anemia. The user of the program plays the role of a genetic counselor, and,…
Descriptors: Computer Simulation, Hypermedia, Instructional Design, Instructional Effectiveness
Rezabek, Randy – 1995
The intent of this study was to explore the intrinsic aspects of motivation, and to see if the design of instruction could positively affect learners' levels of intrinsic motivation toward the subject matter. The following questions were addressed: (1) Will different computer-based instructional treatments which have been designed to reflect…
Descriptors: Computer Assisted Instruction, Computer Simulation, Fixed Sequence, Hypermedia
Alexander, Bryan – Theory Into Practice, 2008
Students are, increasingly, digital content producers, and participate extensively in evolving online social networks. The emergence of the former represents subtle changes in students' experience of images, audience, copyright, ownership of learning, and technology. Experiencing the latter places students in an awkward position in terms of…
Descriptors: Intellectual Property, Educational Technology, Visual Environment, Social Networks
de Moura Guimaraes, Angelo; Dias, Reinildes – Simulation/Games for Learning, 1992
The HyperCard-based computer-assisted instructional environment described--called the Virtual Computer (VC)--uses simulation to help learners acquire basic concepts about the functioning of computers. Discussion of the instructional design of the program includes Elaboration Theory, four learning phases, use of metaphors and analogies, other…
Descriptors: Computer Assisted Instruction, Computer Simulation, Hypermedia, Instructional Design

Scherly, D.; Roux, L.; Dillenbourg, P. – Journal of Computer Assisted Learning, 2000
Evaluates the use and efficiency of two computer learning tools for basic virology. "VIROLAB" is a simulation of a biology laboratory which also includes a hypertext providing learners with some knowledge on virology. The Hypertext is a version of the hypertext in VIROLAB. The study examined which of the two was most efficient for knowledge…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Educational Technology
Mukerji, Siran, Ed.; Tripathi, Purnendu, Ed. – Information Science Reference, 2010
Technology holds the key for bridging the gap between access to quality education and the need for enhanced learning experiences. This book contains case studies on divergent themes of personalized learning environments, inclusive learning for social change, innovative learning and assessment techniques, technology and international partnership…
Descriptors: Foreign Countries, Exchange Programs, Educational Quality, Social Change
Sweeters, William – Educational Technology, 1994
Popular electronic tools for learning--tutorials, educational databases, learning nodes, simulations and educational games--are described, and their functions as part of the learning system are examined using Gagne's Events of Instruction model. Figures representing tutorial models are included. (Contains seven references.) (SLW)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Courseware
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