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Kristin Herman; Miguel Ramlatchan; Ross Herman – TechTrends: Linking Research and Practice to Improve Learning, 2024
Over the past decade, geospatial technologies have emerged as a tool for developing spatial reasoning and cognitive processes. While the foundational Learning to Think Spatially report from the National Research Center (2006) launched research into the use of geospatial technologies in isolation, more recently, cloud-based simulation software have…
Descriptors: Geographic Information Systems, Spatial Ability, Computer Simulation, Instructional Design
Kjellsdotter, Anne – Journal of Curriculum Studies, 2020
This paper has explored teachers' integration of ICT in a primary school practice, in particular how the content and its subject matter emerge in teachers' preparatory discussions and how they are enacted in the classroom. The theoretical foundation lies in the tradition of "Didaktik" and the analysis focuses on the teachers' choices of…
Descriptors: Foreign Countries, Elementary School Teachers, Technology Integration, Information Technology
Laura Killam; Lillian Chumbley; Susanna Kohonen; Jim Stauffer; Jess Mitchell – OTESSA Journal, 2023
Co-creation is an open practice where learners participate in decision-making about aspects of course design, which in our context has included various activities from course design to assessment decisions. After the OTESSA22 conference, this group of conference attendees reflected on co-creation practices and experiences in their respective…
Descriptors: Decision Making, Instructional Design, Conferences (Gatherings), Higher Education
Liew, Tze Wei; Pang, Wei Ming; Leow, Meng Chew; Tan, Su-Mae – Smart Learning Environments, 2022
Emotional design refers to imbuing a multimedia learning environment with design attributes that promote learners' positive affect and motivation to enhance learning. One such feature is anthropomorphism, in which human-like attributes are infused into learning elements in a multimedia learning environment. This study examines the affective,…
Descriptors: Multimedia Instruction, Instructional Design, Multimedia Materials, Human Body
Nilsson, Pernilla; Lund, Jesper – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate how primary teachers, when taking part in digital didactic design (D[superscript 3]) workshops at the Digital Laboratory Centre at the university, develop their insights about how digital tools can be designed and further used in their teaching of science. The research question addresses how D[superscript 3]…
Descriptors: Instructional Design, Teaching Methods, Learning Processes, Technological Literacy
C. Sean Burns; Jennifer Pusateri; Daniela K. DiGiacomo – Journal of Education for Library and Information Science, 2025
This paper presents a novel approach to designing an online, open-source course in systems librarianship, an area of librarianship that may be perceived as complex and intimidating because of the technologies involved. The course design focuses on making systems librarianship more approachable for library and information science students who may…
Descriptors: Library Science, Online Courses, Open Education, Instructional Design
Huang, Lingyun; Li, Shan; Poitras, Eric G.; Lajoie, Susanne P. – British Journal of Educational Technology, 2021
Past research shows that both teachers' technological pedagogical content knowledge (TPACK) and their engagement in metacognitive activities are essential to technology integration in the classroom. However, the interplay between teachers' TPACK ability and their metacognitive skills is still underexplored, especially in the context of developing…
Descriptors: Metacognition, Teaching Methods, Technology Integration, Technological Literacy
Knaus, Thomas – Australian Educational Computing, 2020
When "software takes command", people take fright -- a reaction which frequently accompanies change or novelty. Their fears are understandable, but they also cloud people's view of the potentials that digital tools and digital media hold for society and especially educational contexts. Their fears also define societal debates and…
Descriptors: Computer Software, Information Technology, Cooperation, Design
Radovic, Slaviša; Maric, Miroslav; Passey, Don – Education and Information Technologies, 2019
This paper reports how an information and communications technology (ICT) system can support greater connection across and outcomes from home and school mathematics learning practices for 11-to-14-year-old pupils. The article details: (1) the purpose, background and theoretical basis of the study; (2) the design approach, including features,…
Descriptors: Mathematics Instruction, Teaching Methods, Information Technology, Computer Software
Keune, Anna; Peppler, Kylie – British Journal of Educational Technology, 2019
Celebrating hands-on making and technological inventiveness, the Maker Movement promotes the popularity of new makerspaces: learning environments filled with diverse materials for youth's creative projects. Described as "constructionist learning environments," makerspaces can be challenging to design because materials require substantial…
Descriptors: Creativity, Educational Environment, Costs, Learning Theories
Chan, Kan Kan – Early Childhood Education Journal, 2020
Tangible objects are devices that connect physical objects and digital worlds through tangible user interfaces. With the availability of tangible objects in the market, teacher education courses should be updated to provide opportunities for pre-service teachers to engage in digital environments; by these means, they can make more informed…
Descriptors: Early Childhood Education, Preservice Teachers, Content Analysis, Student Attitudes
Avcu, Yunus Emre; Er, Kemal Oguz – International Journal of Educational Methodology, 2020
This study aimed to develop an instructional design that focuses on programming teaching for gifted and talented students and to investigate its effects on the teaching process. During the development of the instructional design; the steps of Morrison, Ross and Kemp Instructional Design Model were followed. Embedded experimental design, one of the…
Descriptors: Foreign Countries, Instructional Design, Information Technology, Computer Software
Özüdogru, Gül; Çakir, Hasan – Participatory Educational Research, 2020
The goal of the current study was to examine the opinions of pre-service teachers about the use of digital storytelling in literacy education. This study was designed as a case study from qualitative research models. A total of 32 sophomore pre-service teachers studying at the Department of Literacy Education in the Faculty of Education in a state…
Descriptors: Preservice Teachers, Literacy Education, Information Technology, Story Telling
Lindgren, Robb; Morphew, Jason; Kang, Jina; Junokas, Michael – Mind, Brain, and Education, 2019
Research from brain science and the learning sciences support the notion that human cognition is grounded in our sensorimotor engagement with the physical world and that processes of learning can be shaped by our movements and actions. Increasing recognition that effective educational interventions can be seeded with embodied actions is paralleled…
Descriptors: Neurosciences, Schemata (Cognition), Sensory Integration, Nonverbal Communication
Crowe, Dale; LaPierre, Martin; Kebritchi, Mansureh – TechTrends: Linking Research and Practice to Improve Learning, 2017
With augmented intelligence/knowledge based system (KBS) it is now possible to develop distance learning applications to support both curriculum and administrative tasks. Instructional designers and information technology (IT) professionals are now moving from the programmable systems era that started in the 1950s to the cognitive computing era.…
Descriptors: Artificial Intelligence, Information Technology, Distance Education, Instructional Design