Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Inquiry | 4 |
Instructional Design | 4 |
Situated Learning | 4 |
Active Learning | 2 |
Foreign Countries | 2 |
Models | 2 |
Artificial Intelligence | 1 |
Audio Equipment | 1 |
Austro Asiatic Languages | 1 |
Classification | 1 |
Cognitive Ability | 1 |
More ▼ |
Source
Interpreter and Translator… | 1 |
Journal of Computer Assisted… | 1 |
LEARN Journal: Language… | 1 |
Learning, Media and Technology | 1 |
Author
Publication Type
Journal Articles | 4 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
European Union | 1 |
Thailand (Bangkok) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Anupam, Aditya – Learning, Media and Technology, 2022
In this paper, I ask: 'Can digital games support the learning of scientific inquiry as a situated practice? If so, how?' To approach this question, I draw upon feminist, STS, and pragmatist scholarship to develop a framework that can be used to analyze how a learning environment has been designed to teach scientific inquiry, as well as how it can…
Descriptors: Computer Games, Educational Games, Science Instruction, Instructional Design
Gerti Pishtari; María Jesús Rodríguez-Triana; Luis P. Prieto; Adolfo Ruiz-Calleja; Terje Väljataga – Journal of Computer Assisted Learning, 2024
Background: In the field of Learning Design, it is common that researchers analyse manually design artefacts created by practitioners, using pedagogically-grounded approaches (e.g., Bloom's Taxonomy), both to understand and later to support practitioners' design practices. Automatizing these high-level pedagogically-grounded analyses would enable…
Descriptors: Electronic Learning, Instructional Design, Active Learning, Inquiry
Eang, Norphealey; Na-Songkhla, Jaitip – LEARN Journal: Language Education and Acquisition Research Network, 2020
The application of Augmented Reality technology in education has been increasing from year to year. The researchers conducted this study to propose a framework for an ARQuest instructional design model based on situated learning to enhance Thai undergraduate students' Khmer vocabulary ability. The proposed framework was evaluated by experts from…
Descriptors: Computer Simulation, Instructional Design, Models, Situated Learning
Chmiel, Agnieszka; Mazur, Iwona; Vercauteren, Gert – Interpreter and Translator Trainer, 2019
With the rising popularity of and legal requirements for media accessibility, a need has arisen to train professional audio describers and, to this end, to educate audio description trainers. This paper aims to serve as guidance for trainers who wish to design and conduct their own audio description course. It first identifies shortcomings in the…
Descriptors: Translation, Audio Equipment, Instructional Design, Professional Personnel