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Li Chen; Dirk Ifenthaler; Jane Yin-Kim Yau; Wenting Sun – Education & Training, 2024
Purpose: The study aims to identify the status quo of artificial intelligence in entrepreneurship education with a view to identifying potential research gaps, especially in the adoption of certain intelligent technologies and pedagogical designs applied in this domain. Design/methodology/approach: A scoping review was conducted using six…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Entrepreneurship
Peter D. Wallis – ProQuest LLC, 2022
Open Education Practices (OEP) have been proposed as a way to increase both engagement in learning, and lower costs. Broadly, Open Educational Practices involve learners in creating, evaluating, remixing, or otherwise modifying Open Education Resources (OER). Aspirational descriptions of OEP frame them both as liberatory by engaging learners…
Descriptors: Instructional Design, Assignments, Open Educational Resources, Open Education
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Matthew Boyne – Information Systems Education Journal, 2024
The research sought to study potential efficiency in course design and execution using Constructive Alignment, and then classroom workflow grounded in eduScrum based on the Agile Project Framework of Scrum for graduate classes in managerial analytics. The research measured performance based on the Scrum concept of Velocity, defined as the rate of…
Descriptors: Graduate Study, Data Analysis, Computer Software, Instructional Effectiveness
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Tarosh Jacob; Stephanie Centofanti – Journal of Computing in Higher Education, 2024
Innovative, pedagogically informed instructional design is instrumental in increasing student engagement and improving learning outcomes in online learning environments. Interactive learning resources provide students with the opportunity to engage with content in a more personalised manner. H5P (HTML 5 Package) is a collaborative platform that…
Descriptors: Instructional Design, Outcomes of Education, Learning Management Systems, Cooperative Learning
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Nouf J. Aljohani – Computer Assisted Language Learning, 2025
This paper proposes an updated framework for the evaluation of the computer-assisted language learning (CALL) framework, further developed from Chapelle (2001) and González-Lloret and Ortega (2014). Based on a review of prominent previous CALL evaluation frameworks, an exploration of relevant literature in formal evaluation and my own first-hand…
Descriptors: Task Analysis, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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Lee Cheng – Technology, Pedagogy and Education, 2024
The rapid advancement of mobile and computing technologies has made the enjoyment of music in the video gaming experience more accessible and affordable, and has raised the interest of educators in the affordances of music-related games for informal music learning. This study aimed to examine the educational affordances of music-related games…
Descriptors: Video Games, Computer Software, Music Education, Music
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Ahmed Farouk Kineber; Nehal Elshaboury; Sherif Mostafa; Ahmed Abdiaziz Alasow; Mehrdad Arashpour – International Journal of Educational Management, 2024
Purpose: The engineering courses offered in Somali universities attract many students, ranging between 300 and 500 every semester, making the management and delivery of the course challenging. The increasing popularity of massive open online courses (MOOCs) has led to rapid growth in enrollment, posing difficulties in effectively managing and…
Descriptors: MOOCs, Foreign Countries, Universities, Learning Experience
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Taguchi, Naoko; Dixon, Daniel H. – CALICO Journal, 2023
Game-based instruction has been praised as an effective approach to second language (L2) development, as it can provide a low-stakes, fun, and engaging learning environment. However, in designing digital games for L2 learning, it is important to consider how various game designs and mechanics can affect learning gains. In the current study…
Descriptors: Game Based Learning, Teaching Methods, Feedback (Response), Pragmatics
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Andreja Istenic – Discover Education, 2024
Blended learning sets solid foundations for the utilization of educational technology in authentic student learning experiences within traditional educational contexts as well as in distance education. The author introduces an integrated and distributed model of blended learning, utilizing educational technology for authentic student learning…
Descriptors: Blended Learning, Teaching Methods, Higher Education, Models
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Ragazou, Vasiliki; Karasavvidis, Ilias – International Association for Development of the Information Society, 2021
Video tutorials substantially support demonstration-based training where the main goal is to enhance procedural knowledge by observing various understandable examples of performing a task. Although video tutorials are broadly popular nowadays, little attention is given to the design features of an instructional tutorial. The aim of this study is…
Descriptors: Instructional Design, Video Technology, Educational Technology, Cues
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Tran-Duong, Quoc Hoa – International Journal of Instruction, 2021
The programmed instruction helps each student gain knowledge with different time or sequences, depending on available knowledge, ability, and learning speed. With this method, students can perform self-evaluation and self-regulation in learning activities. This article presents the application of the programmed instruction method in designing the…
Descriptors: Courseware, Computer Software, Teaching Methods, Computer Assisted Instruction
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Ningsih, Luthfi Rahayu; Miarsyah, Mieke; Rusdi, R. – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2019
The meaningful learning of respiratory system will be enacted by students through the utilization of problem-based learning interactive media. This study aimed to develop problem-based interactive learning media on respiratory system material. This Research and Development (R&D) was conducted based on Borg and Gall with ten stages, namely: 1)…
Descriptors: Science Instruction, Problem Based Learning, Teaching Methods, Physiology
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Shin, Donghee; Park, Seyoung – Journal of Computing in Higher Education, 2019
As an instructional material, 3D instructions afford people to learn procedural-manipulative tasks. Observing and emulating motions presented in 3D animations is important in learning contexts. This study examined the effects of visual cueing in an effort to identify the optimal way to present information in a 3D virtual environment. While…
Descriptors: Teaching Methods, Creativity, Computer Software, Animation
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Costa, Joana Martinho; Miranda, Guilhermina Lobato – Informatics in Education, 2019
This paper presents an approach to the initial programming learning using the four components instructional model and the Alice software. The quasi-experimental design was developed with two groups of students that attended two schools with very different socioeconomic status and school retention levels. The differences obtained in the mean of the…
Descriptors: Computer Software, Instructional Design, Models, Programming
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Cattaneo, Alberto A. P.; van der Meij, Hans; Aprea, Carmela; Sauli, Florinda; Zahn, Carmen – Interactive Learning Environments, 2019
In this article, we provide a conceptual model for the design of instructional scenarios integrating hypervideo as an instructional tool. The model provides a structural aid for making design decisions about using hypervideo in instruction. We start by introducing the theoretical rationale for hypervideo as a tool, exploiting three different…
Descriptors: Instructional Design, Vignettes, Hypermedia, Interactive Video
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