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Bülbül, Buket Özüm; Güler, Mustafa – Journal of Educational Technology Systems, 2021
This article aims to examine the impact of an online learning environment enriched with computer activities on geometry achievement and geometric habits of mind (GHoM). The study includes reflections from an online application of a one-term computer-aided mathematics teaching course in which the participants were preservice teachers (PTs) enrolled…
Descriptors: Mathematics Achievement, Mathematics Education, Geometry, Preservice Teachers
Pearson, 2018
Following the integration of an online homework tool -- MyEnglishLab (MEL) -- into their English courseware products, Pearson sought to explore how one of these products, Top Notch, was being implemented with MyEnglishLab and perceptions about the impact it was having on learning. Top Notch is a six-level communicative course that aims to help…
Descriptors: Homework, Courseware, Instructional Effectiveness, Self Esteem
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Thomas, Marshall P.; Türkay, Selen; Parker, Michael – International Review of Research in Open and Distributed Learning, 2017
As online courses become more common, practitioners are in need of clear guidance on how to translate best educational practices into web-based instruction. Moreover, student engagement is a pressing concern in online courses, which often have high levels of dropout. Our goals in this work were to experimentally study routine instructional design…
Descriptors: Online Courses, Courseware, Best Practices, Educational Practices
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Swann, William – Journal of Learning Design, 2013
Since the emergence of eLearning in the 1990s, the craft of designing and developing online courseware has evolved alongside theoretical advances in the field. A variety of media combinations have been applied to course pages by eLearning practitioners, making it possible to examine learning concepts emerging from the research in the light of…
Descriptors: Electronic Learning, Courseware, Learning Theories, Cognitive Processes
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Redd, Jennifer; Schmidt-Crawford, Denise – Journal of Open, Flexible and Distance Learning, 2011
This study focused on the potential for building 25 high-school students' word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mobile device was examined in relation to a pre-test and…
Descriptors: High School Students, Vocabulary Development, Courseware, Handheld Devices
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Yanes, Martha Jeanne – Quarterly Review of Distance Education, 2004
The constructionist concept of social negotiation of meaning recognizes peer interaction and feedback as an important factor for expanding meaning. This concept has particular relevance in the context of developing habits of reflective thinking in teacher preparation programs. This article describes an approach to increasing opportunities for peer…
Descriptors: Feedback (Response), Preservice Teacher Education, Instructional Design, Distance Education