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Ahern, Terence C. – Journal of Educational Technology Systems, 2016
Using social media can create a rich learning environment that crosses all content areas. The key to creating this environment is for instructors and designers to match appropriate social media software with the intended learning outcome. This article describes an instructional design strategy that helps educators create learning activities that…
Descriptors: Social Media, Educational Environment, Appropriate Technology, Instructional Design
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Martinez-Maldonado, Roberto; Shum, Simon Buckingham; Schneider, Bertrand; Charleer, Sven; Klerkx, Joris; Duval, Erik – Journal of Learning Analytics, 2017
The continuous advancement of natural user interfaces (NUIs) allows for the development of novel and creative ways to support collocated collaborative work in a wide range of areas, including teaching and learning. The use of NUIs, such as those based on interactive multi-touch surfaces and tangible user interfaces (TUIs), can offer unique…
Descriptors: Computer Interfaces, Computer System Design, Visualization, Technology Uses in Education
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Robinson, Heather A.; Kilgore, Whitney; Warren, Scott J. – Online Learning, 2017
The purpose of this study was to identify emergent themes regarding higher education instructors' perceptions concerning the provision of collaborative learning activities and opportunities in their online classroom. Through semi-structured interviews, instructors described their teaching experiences and reported specifically about the online…
Descriptors: Online Courses, Cooperative Learning, Learning Activities, Semi Structured Interviews
Marfisi-Schottman, Iza; George, Sébastien – International Association for Development of the Information Society, 2014
Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent scenario that combines mobility, game mechanics and collaborative learning is quite a challenge. In this article, we take the first step by proposing several game patterns…
Descriptors: Cooperative Learning, Electronic Learning, Educational Games, Learning Activities
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Meyer, Daniel – Science Teacher, 2012
In looking at successful inquiry activities, patterns in pedagogical approach emerge (Meyer et al. 2011). This article discusses one such approach--the design challenge. A design challenge can be defined as an activity in which students are given an explicit task to create a product that meets a defined goal. However, simply asking students to…
Descriptors: Problem Solving, Creative Activities, Learning Activities, Instructional Design
Emerson, Marnice K. – ProQuest LLC, 2013
The purpose of this modified Delphi research study was to investigate instructional designers' beliefs about the instructional strategies and activities to be included in a universal framework for designing quality, self-directed, multimedia, open educational resources (OERs). With the rapid growth of availability and use of OERs by a widely…
Descriptors: Instructional Design, Educational Quality, Open Education, Educational Resources
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Wang, Feihong – Journal of Educational Technology, 2010
Cell phone learning (C-learning), as an instructional approach, has been gaining more and more attention in the field of teaching English as a foreign language (EFL) in the last 10 years. While studies have proved C-learning an effective instructional approach in research settings, a review of literature indicates the lack of design principles to…
Descriptors: Educational Principles, Design Preferences, Handheld Devices, Electronic Learning
Rosemary, Catherine A.; Feldman, Naomi – Literacy Coaching Clearinghouse, 2009
Like authors who create settings as integral components of engaging narratives, thoughtful literacy coaches and other educators who plan and implement professional development consider elements of settings to engage teachers in continuous learning. Many teacher educators, researchers, administrators, literacy coaches, and K-12 teachers understand…
Descriptors: Elementary Secondary Education, Lifelong Learning, Faculty Development, Professional Development
Holcomb, Caroline; And Others – Performance Improvement Quarterly, 1996
Examines the relationship between instructional design (ID) activities and perceived project success. Analysis was based on interviews with 40 practicing instructional designers involved in 77 ID projects. Results indicate that designers don't implement all the ID activities prescribed by traditional models and that certain activities are…
Descriptors: Conventional Instruction, Design Preferences, Instructional Design, Instructional Effectiveness
Cates, Ward Mitchell; Bishop, Mary Jean – Educational Technology, 2001
Summarizes a discussion by the authors of this special issue that took place after the five instructional designers created lesson plans for the same design task. Highlights include the specified content's convergent effect on the designs; design philosophies; things that surprised the designers; and their favorable responses. (AEF)
Descriptors: Assignments, Design Preferences, Designers, Elementary Secondary Education
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Jonassen, David H.; Rohrer-Murphy, Lucia – Educational Technology Research and Development, 1999
Defines activity theory as a socio-cultural and socio-historical lens through which the interaction of human activity and consciousness within its relevant environmental context can be analyzed. Describes how activity theory can be used as a framework for analyzing activities and settings for the purpose of designing constructivist learning…
Descriptors: Constructivism (Learning), Design Preferences, Educational Environment, Educational Research
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McLoughlin, Catherine – British Journal of Educational Technology, 1999
Traces the development of an online unit for Indigenous Australian learners, and accounts for cultural issues that impacted on the design of learning tasks and the associated avenues for communication provided to learners. In this context, culturally responsive design was ensured by the adoption of Lave's (1991) community of practice model. (AEF)
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Cooperative Learning, Culturally Relevant Education
Schaffer, Scott – 2000
This paper describes the design of a Web-based learning environment for leadership facilitators in a United States military organization. The overall aim of this project was to design a prototype of an online learning environment that supports leadership facilitators' knowledge development in the content area of motivation. The learning…
Descriptors: Computer Assisted Instruction, Computer System Design, Design Preferences, Educational Environment
Wedekind, Joachim; Lechner, Martin; Tergan, Sigmar-Olaf – 1998
This paper presents an approach for developing flexible Hypermedia Learning Environments (HMLE) and applies this theoretical framework to the creation of a layered model of a hypermedia system, called HyperDisc, developed at the German Institute for Research on Distance Education. The first section introduces HMLE and suggests that existing…
Descriptors: Computer Assisted Instruction, Courseware, Design Preferences, Distance Education
Winfield, William; Mealy, Martha; Scheibel, Pamela – 1998
The University of Wisconsin Learning Innovations Center's instructional design model for World Wide Web delivered courses incorporates a range of collaborative discussions and interactive experiences for the learner. In addition, these courses capitalize on the multimedia learning environment that the web offers to accommodate many kinds of…
Descriptors: Computer Uses in Education, Cooperative Learning, Course Evaluation, Design Preferences