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Showing all 13 results Save | Export
Morehead, Kayla; McEldoon, Katherine – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Learning Experience, Instructional Design, Authentic Learning, Teaching Methods
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Christiane Reilly; Thomas C. Reeves – Active Learning in Higher Education, 2024
This design-based research (DBR) study had both local and general goals. Its local goal was to increase active learning in the online courses offered at a large research university in the midwestern United States. Its larger goal was to define active learning design principles for online courses in general, so that they might be used to improve…
Descriptors: Active Learning, Instructional Design, Research Methodology, Educational Research
Richey, J. Elizabeth; McEldoon, Katherine; Belenky, Daniel – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Active Learning, Teaching Methods, Memory, Learner Engagement
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Jing Tian; Joyce Hwee Ling Koh; Chang Ren; Yiheng Wang – Journal of Geography in Higher Education, 2025
The development of geocapabilities has been a concern in geographical education, and the application of geospatial technologies such as geographical information systems (GIS) has been popularized in both geography and non-geography courses. However, there are still gaps in how GIS courses could be designed to promote students' geocapabilities. In…
Descriptors: Geographic Information Systems, Geographic Location, Geographic Concepts, Student Experience
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Keengwe, Jared; Onchwari, Grace; Agamba, Joachim – Education and Information Technologies, 2014
Although rapid advances in technology has allowed for the growth of collaborative e-learning experiences unconstrained by time and space, technology has not been heavily infused in the activities of teaching and learning. This article examines the theory of constructivism as well as the design of e-learning activities using constructivist…
Descriptors: Constructivism (Learning), Electronic Learning, Educational Practices, Educational Principles
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Jabbar, Azita Iliya Abdul; Felicia, Patrick – International Journal of Game-Based Learning, 2016
This paper aims to show best practices of GBL design for engagement. It intends to show how teachers can implement GBL in a collaborative, comprehensive and systematic way, in the classrooms, and probably outside the classrooms, based on empirical evidence and theoretical framework designed accordingly. This paper presents the components needed to…
Descriptors: Computer Games, Teaching Methods, Teacher Surveys, Guidelines
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Lythcott, Jean – Educational Forum, 2015
This article describes a professional development program that inspired some high school teachers to drastically reshape their teaching of chemistry toward a more learner-centered practice. Through interviews, they identified a freedom to explore and a sense of being trusted and respected as key aspects that supported this new approach. Rather…
Descriptors: Chemistry, Science Instruction, Performance Factors, Teacher Education
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Parrish, Patrick E. – Educational Technology Research and Development, 2009
This article offers principles that contribute to developing the aesthetics of instructional design. Rather than describing merely the surface qualities of things and events, the concept of aesthetics as applied here pertains to heightened, integral experience. Aesthetic experiences are those that are immersive, infused with meaning, and felt as…
Descriptors: Learning Theories, Instructional Design, Transformative Learning, Learning Experience
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Greene, Henry – Marketing Education Review, 2011
This paper describes an experiential learning activity designed for a New England university freshmen course, BUS101-Marketing First-Year Experience (FYE). The purpose of the activity is to teach basic principles of marketing, develop a general perspective of business, and provide FYE activities that facilitate the college transition. The specific…
Descriptors: Experiential Learning, Marketing, Learning Experience, College Freshmen
Householder, Daniel L., Ed. – National Center for Engineering and Technology Education, 2011
Since its initial funding by the National Science Foundation in 2004, the National Center for Engineering and Technology Education (NCETE) has worked to understand the infusion of engineering design experiences into the high school setting. Over the years, an increasing number of educators and professional groups have participated in the expanding…
Descriptors: Engineering, Instructional Design, Technology Education, Science Curriculum
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McNamara, Judith; Field, Rachael – Journal of Learning Design, 2007
Including reflective practice in tertiary learning design is one way of working towards making effective learning possible for students. This article considers how elements of reflective practice in teaching delivery and assessment have been successful in satisfying principles of effective teaching in the context of the study of law at first year…
Descriptors: Legal Education (Professions), Learning Experience, Reflective Teaching, Instructional Design
Gaddy, Barbara B.; Dean, Ceri B.; Kendall, John S. – 2002
This publication is designed to help local administrators and teachers achieve the fundamental goal of the No Child Left Behind Act, that is, improved learning for all students. For administrators, it furnishes information useful for understanding the key issues that must be dealt with at the district, school, and classroom levels; provides a view…
Descriptors: Academic Achievement, Accountability, Course Evaluation, Educational Improvement
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Young, Lisa D. – Canadian Journal of Learning and Technology, 2003
The design of computer-­based learning environments has undergone a paradigm shift; moving students away from instruction that was considered to promote technical rationality grounded in objectivism, to the application of computers to create cognitive tools utilized in constructivist environments. The goal of the resulting computer-­based learning…
Descriptors: Theory Practice Relationship, Guidelines, Program Development, Educational Environment