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Showing all 14 results Save | Export
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Shin, Donghee; Park, Seyoung – Journal of Computing in Higher Education, 2019
As an instructional material, 3D instructions afford people to learn procedural-manipulative tasks. Observing and emulating motions presented in 3D animations is important in learning contexts. This study examined the effects of visual cueing in an effort to identify the optimal way to present information in a 3D virtual environment. While…
Descriptors: Teaching Methods, Creativity, Computer Software, Animation
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Chujitarom, Wannaporn; Piriyasurawong, Pallop – International Education Studies, 2018
The STEAM-GAAR Field Learning Model to Enhance Grit is a learning model using STEAM education (Science, Technology, Engineering, Art and Mathematics) integrated with gamification (G), animation (A), augmented reality (AR) and space utilization (Field) to promote the factors that enhance a learner's grit. The purpose of this research is to: (1)…
Descriptors: STEM Education, Art Education, Computer Simulation, Educational Games
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Yang, Fang-Ying; Tsai, Meng-Jung; Chiou, Guo-Li; Lee, Silvia Wen-Yu; Chang, Cheng-Chieh; Chen, Li-Ling – Educational Technology & Society, 2018
The main purpose of this study was to provide instructional suggestions for supporting science learning in digital environments based on a review of eye tracking studies in e-learning related areas. Thirty-three eye-tracking studies from 2005 to 2014 were selected from the Social Science Citation Index (SSCI) database for review. Through a…
Descriptors: Teaching Methods, Science Instruction, Learning Processes, Eye Movements
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Boucheix, Jean-Michel; Lowe, Richard K.; Putri, Dian K.; Groff, Jonathan – Learning and Instruction, 2013
The effectiveness of animations containing two novel forms of animation cueing that target relations between event units rather than individual entities was compared with that of animations containing conventional entity-based cueing or no cues. These relational event unit cues ("progressive path" and "local coordinated" cues) were specifically…
Descriptors: Animation, Comparative Analysis, Instructional Effectiveness, Eye Movements
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Mather, Richard – IAFOR Journal of Education, 2015
This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…
Descriptors: Multivariate Analysis, Program Evaluation, Visualization, Programming
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Fassbender, Eric; Richards, Deborah; Bilgin, Ayse; Thompson, William Forde; Heiden, Wolfgang – Computers & Education, 2012
Game technology has been widely used for educational applications, however, despite the common use of background music in games, its effect on learning has been largely unexplored. This paper discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual history lesson was…
Descriptors: Music, Familiarity, Recall (Psychology), History Instruction
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Zhang, Lingxian; Zhang, Xiaoshuan; Duan, Yanqing; Fu, Zetian; Wang, Yanwei – Turkish Online Journal of Educational Technology - TOJET, 2010
This paper presents a method of assessment on how Human-Computer Interaction (HCI) and animation influence the psychological process of learning by comparing a traditional web design course and an e-learning web design course, based on the Change of Internal Mental Model of Learners. We constructed the e-learning course based on Gagne's learning…
Descriptors: Foreign Countries, Electronic Learning, Learning Theories, Animation
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Liang, Hai-Ning; Sedig, Kamran – International Journal of Computers for Mathematical Learning, 2010
Many epistemic activities, such as spatial reasoning, sense-making, problem solving, and learning, are information-based. In the context of epistemic activities involving mathematical information, learners often use interactive 3D mathematical visualizations (MVs). However, performing such activities is not always easy. Although it is generally…
Descriptors: Experimental Groups, Control Groups, Visualization, Interaction
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Rasch, Thorsten; Schnotz, Wolfgang – Learning and Instruction, 2009
New technologies enable flexible combinations of text and interactive or non-interactive pictures. The aim of the present study was to investigate (a) whether adding pictures to texts is generally beneficial for learning or whether it can also have detrimental effects, (b) how interactivity of pictures affects learning, (c) whether the…
Descriptors: Visualization, Instructional Effectiveness, Outcomes of Education, Visual Aids
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Nevalainen, Seppo; Sajaniemi, Jorma – Journal of Educational Computing Research, 2008
When visualization tools utilized in computer programming education have been evaluated empirically, the results have remained controversial. To address this problem, we have developed a model of short-term effects of program animation, and used it in a series of experiments. In the current experiment, we varied visual representation of an…
Descriptors: Computer Assisted Instruction, Computer Graphics, Animation, Programming
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Kablan, Z.; Erden, M. – Computers & Education, 2008
This study deals with the instructional efficiency of integrating text and animation into computer-based science instruction. The participants were 84 seventh-grade students in a private primary school in Istanbul. The efficiency of instruction was measured by mental effort and performance level of the learners. The results of the study showed…
Descriptors: Instructional Effectiveness, Science Instruction, Animation, Computer Assisted Instruction
Craig, Scotty D.; Gholson, Barry – 2002
Data are presented on the effects of Animated Agents on multimedia learning environments with specific concerns of split attention and modality effects. The study was a 3 (agent properties: agent only, agent with gestures, no agent) x 3 (picture features: static picture, sudden onset, animation) factorial design with outcome measures of mental…
Descriptors: Animation, Computer Assisted Instruction, Educational Technology, Instructional Design
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Park, Ok-choon – Educational Technology Research and Development, 1998
Investigates the effects of two instructional strategies, visual display (animation, and static graphics with and without motion cues) and contextual presentation, in the acquisition of electronic troubleshooting skills using computer-based instruction. Study concludes that use of visual displays and contextual presentation be based on the…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Context Effect
Packard, Abbot L.; And Others – 1996
This paper uses the Brunwik theory of probabilistic functionalism as the backdrop for discussion of interrelationships between the individual learner and the design of computer-assisted instruction (CAI). This Brunswik learning model depicts the acquisition of knowledge as governed by the proximity of various cues and distractions. It is also…
Descriptors: Animation, Cognitive Style, Computer Assisted Instruction, Computer Graphics