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Joko Slamet; Yazid Basthomi; Francisca Maria Ivone; Evi Eliyanah – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This research explores the design and development of a gamified Massive Open Online Course (MOOC) aligned with the Self-Directed Learning (SDL) approach. The focus is addressing challenges to foster autonomous learning within the MOOC context. Background: MOOCs have emerged as a prominent platform for global education; however, they…
Descriptors: Gamification, MOOCs, Personal Autonomy, Learning Processes
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Zain, Ismail Md.; Muniandy, Balakrishnan; Hashim, Wahid – Universal Journal of Educational Research, 2016
Design of instruction is an important feature in teacher education at fulfilling the needs of 4Cs ("critical thinker," "communicator," "collaborator," "creator") developing "a globally competitive learners". As Instructional design models (ID) need to move from adopting a standard approach to…
Descriptors: Instructional Design, Teaching Methods, Instructional Effectiveness, Teacher Education
Winkelmes, Mary-Ann, Ed.; Boye, Allison, Ed.; Tapp, Suzanne, Ed. – Stylus Publishing LLC, 2019
This book offers a comprehensive guide to the Transparency in Learning and Teaching (TILT) framework that has convincingly demonstrated that implementation increases retention and improved outcomes for all students. Its premise is simple: to make learning processes explicit and equitably accessible for all students. Transparent instruction…
Descriptors: Higher Education, Teaching Methods, Instructional Design, Skill Development
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Saz, Alexandra; Engel, Anna; Coll, César – Digital Education Review, 2016
Universities have a key role to play in the progress and development of the Knowledge Society. They should lead the way in the design of teaching strategies that promote knowledge building. Personal learning environments (PLE) represent a groundbreaking new development in educational practices through the incorporation of Information and…
Descriptors: Educational Environment, Higher Education, Teacher Student Relationship, Technology Uses in Education
Hong, Yi-Chun; Clinton, Gregory; Rieber, Lloyd P. – Educational Technology, 2014
Profitable creative ideas can emerge from within virtually any phase of the instructional design and development process. However, the design of user interactions is perhaps where learners can most directly experience the benefits of such ideas. In this article, the authors discuss principles of learner interaction as found in the instructional…
Descriptors: Instructional Design, Instructional Development, Creative Development, Creative Thinking
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Hillier, Janet; Dunn-Jensen, Linda M. – Journal of Management Education, 2013
Although most business students participate in team-based projects during undergraduate or graduate course work, the team experience does not always teach team skills or capture the team members' potential: Students complete the task at hand but the explicit process of becoming a team is often not learned. Drawing from organizational learning…
Descriptors: Cooperative Learning, Teamwork, Group Dynamics, Business Administration Education
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Stewart, Michelle Velez – Performance Improvement, 2012
Traditionally, learning is provided in a unidirectional manner from instructor to learner. This practice can be limiting to all individuals involved in the learning process. To develop quality instructional materials, the learning team can participate in instructional design and development (ID) as partners. This article discusses a proposed…
Descriptors: Instructional Design, Instructional Materials, Performance Technology, Communities of Practice
Ahrens, A.; Zascerinska, J. – Online Submission, 2012
The sustainable development of society has attracted a lot of research efforts. A strategic aspect to the society's evolution is introduced by the game theory (Fernandez, 2011, p. 1). The research question is as follows: how to organize the process of teaching and learning in education for sustainable development? The aim of the research is to…
Descriptors: Game Theory, Sustainable Development, English for Academic Purposes, Fundamental Concepts
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Li, Jessica; D'Souza, Derrick; Du, Yunfei – Human Resource Development Review, 2011
Despite the growing interest of business executives, there is limited academic research on the contributions of virtual worlds to learning in organizations. We address this limitation by using a recently developed typology of virtual world capabilities to investigate the potential contributions of virtual worlds to learning in organizations.…
Descriptors: Organizational Development, Learning Processes, Workplace Learning, Virtual Classrooms
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Huang, Yueh-Min; Liang, Tsung-Ho; Su, Yen-Ning; Chen, Nian-Shing – Educational Technology Research and Development, 2012
Today various types of tablet computers are used, including iPad and Android Tablets. These individual portable digital devices can be used as e-book readers to support mobile personalized learning. Though many studies have investigated e-books by targeting undergraduate students, yet less attention has been paid to children. Therefore, an…
Descriptors: Feedback (Response), Elementary School Students, Instructional Design, Learning Processes
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Su, C. Y.; Chiu, C. H.; Wang, T. I. – Journal of Computer Assisted Learning, 2010
This study incorporates the 5E learning cycle strategy to design and develop Sharable Content Object Reference Model-conformant materials for elementary science education. The 5E learning cycle that supports the constructivist approach has been widely applied in science education. The strategy consists of five phases: engagement, exploration,…
Descriptors: Electronic Learning, Constructivism (Learning), Elementary School Science, Learning Processes
Symes, Mark; Ranmuthugala, Dev; Chin, Christopher; Carew, Anna – Online Submission, 2011
In the past, engineering programmes were developed with separate technical learning outcomes supplemented by generic attributes. The latter were in most cases a standalone set of attributes developed by academic institutions or professional societies overseeing engineering accreditation processes. Although the technical learning outcomes were well…
Descriptors: Problem Based Learning, Learning Processes, Engineering, Teaching Methods
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Imants, Jeroen; van de Ven, Piet-Hein – Journal of Curriculum Studies, 2011
A team of secondary school language teachers and a teacher trainer developed a new method for Dutch writing instruction. The principles underlying the method were derived from insights regarding activating instruction and self-directed student learning. The development entailed two phases. In the first phase, the exploration of actual problems in…
Descriptors: Foreign Countries, Instructional Development, Writing Instruction, Instructional Design
Del Mar Marin Sanchez, Ma; Ronco, Alicia Mateos – Online Submission, 2010
The Spanish educational system will require certain changes in order to achieve the Bologna objectives for the European Higher Education Area, including a more professional profile, with new activities and roles for both students and teachers, who must assume new skills that will affect concepts and attitudes related to the teaching and learning…
Descriptors: Foreign Countries, Problem Based Learning, Active Learning, Learning Processes
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Gao, Fei; Putnam, Ralph T. – Journal of Educational Computing Research, 2009
Drawing on research literature on online discussion and on reading and learning from the text, we argue that research on learning from text has much to offer but has been largely absent in informing the design and study of online learning environments. We propose several key issues to be considered in research and development of online discussion,…
Descriptors: Research and Development, Computer Mediated Communication, Reading Processes, Learning Processes
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