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Showing 1 to 15 of 35 results Save | Export
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Nicole M. Hutchins; Gautam Biswas – British Journal of Educational Technology, 2024
This paper provides an experience report on a co-design approach with teachers to co-create learning analytics-based technology to support problem-based learning in middle school science classrooms. We have mapped out a workflow for such applications and developed design narratives to investigate the implementation, modifications and temporal…
Descriptors: Problem Based Learning, Teaching Methods, Science Instruction, Learning Analytics
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Wan-Chun Liao; Chien-Liang Lin; Shi-Jer Lou; Chih-Chao Chung – Innovations in Education and Teaching International, 2024
This study aimed to develop a maker spirit problem-based learning (PBL) innovation and entrepreneurship course and explore its impact on students' learning effectiveness. A mixed research method was adopted for this study, in which qualitative and quantitative data were collected for inductive analysis. The research subjects comprised 49 students…
Descriptors: Instructional Design, Entrepreneurship, Problem Based Learning, Course Descriptions
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van Harsel, Milou; Hoogerheide, Vincent; Janssen, Eva; Verkoeijen, Peter; van Gog, Tamara – Instructional Science: An International Journal of the Learning Sciences, 2022
Presenting novices with examples and problems is an effective and efficient way to acquire new problem-solving skills. Nowadays, examples and problems are increasingly presented in computer-based learning environments, in which learners often have to self-regulate their learning (i.e., choose what type of task to work on and when). Yet, it is…
Descriptors: Video Technology, Metacognition, Problem Based Learning, Problem Solving
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Radovic, Slaviša; Hummel, Hans G. K.; Vermeulen, Marjan – International Journal of Lifelong Education, 2021
Although a long time has passed since the theoretical foundation of experiential learning was proposed, designing experiential learning has proven to remain a challenge. We contribute to this matter by reviewing 31 empirical articles that have provided insights into what this 'more' experiential learning could be. Results are systematically…
Descriptors: Instructional Design, Experiential Learning, Higher Education, Teacher Education
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Sbaraglia, Marco; Lodi, Michael; Martini, Simone – Informatics in Education, 2021
Introductory programming courses (CS1) are difficult for novices. Inspired by "Problem solving followed by instruction" and "Productive Failure" approaches, we define an original "necessity-driven" learning design. Students are put in an apparently well-known situation, but this time they miss an essential ingredient…
Descriptors: Programming, Introductory Courses, Computer Science Education, Programming Languages
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Bozan, Karoly; Stoner, Claire; Maden, Burcu – Information Systems Education Journal, 2023
User Experience Design (UXD) is an often-neglected area of the information systems (IS) curriculum. UXD classes specifically designed for IS students are still uncommon in IS programs and this study aims to add to the body of knowledge to prepare a more well-rounded future generation of IS professionals. With this goal in mind, this study…
Descriptors: Information Systems, Interdisciplinary Approach, Constructivism (Learning), Teaching Methods
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Schwarts, Gil; Stevens, Irma E.; Herbst, Patricio; Brown, Amanda – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
In this paper we examine how facilitators' prior experiences as mathematics teachers frame their work when facilitating a practice-based professional development (PD) for the first time. We focus on the experiences of a novice facilitator of StoryCircles, a professional learning process in which teachers collectively script and visualize a…
Descriptors: Faculty Development, Mathematics Instruction, Teaching Methods, Facilitators (Individuals)
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Park, Yun Claire – Journal of Educational Technology Systems, 2022
The discrepancy between students' understanding of domain knowledge and their actual competencies to use tacit knowledge for a given task has been an issue to consider when instruction is designed, implemented, and revised. In this study, the researcher examines teaching and learning processes in which a Problem-Based Learning (PBL) design model…
Descriptors: Learning Experience, Problem Based Learning, Teaching Methods, Instructional Design
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Ackermann, Nicole; Siegfried, Christin – Research in Comparative and International Education, 2022
Economic education is an essential prerequisite for coping with economic-characterised problems in various life spheres, especially with socio-economic problems in the societal sphere. Making informed and reasoned decisions on socio-economic problems requires domain-specific content knowledge and domain-specific argumentation skills. Economic…
Descriptors: German, Persuasive Discourse, Pedagogical Content Knowledge, Socioeconomic Influences
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Walker, April; Kettler, Todd – Social Studies, 2022
High quality teaching involves deep content knowledge, understanding students and their learning processes, and complex skills of teaching and assessment. Students who experience high quality teaching tend to achieve higher annual growth rates. This study used a descriptive, qualitative research model to explore excellence in social studies…
Descriptors: Teaching Methods, Phenomenology, Social Studies, Instructional Design
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Blumenstein, Marion – Journal of Learning Analytics, 2020
The field of learning analytics (LA) has seen a gradual shift from purely data-driven approaches to more holistic views of improving student learning outcomes through data-informed learning design (LD). Despite the growing potential of LA in higher education (HE), the benefits are not yet convincing to the practitioner, in particular aspects of…
Descriptors: Learning Analytics, Instructional Design, Effect Size, Higher Education
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Li, Huaizhong; Öchsner, Andreas; Hall, Wayne – European Journal of Engineering Education, 2019
This paper introduced how a mechanical engineering course was redesigned by applying experiential learning theory to improve student engagement and learning experience. Design of machine elements has been considered by students to be a difficult course. Traditional teaching methods tend not to be effective in engaging students. Experiential…
Descriptors: Experiential Learning, Learner Engagement, Student Experience, Engineering Education
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Parra, Julia; Osanloo, Azadeh; Raynor, Carolyn; Hair, Sherry; Korang, Thomas; Padilla, Cristina; Chatterjee, Suparna – Asian Journal of Distance Education, 2018
The purpose of this article is to provide the instructor and learner perspectives of an online learning technologies course that used Universal Design for Learning (UDL) principles to support the teaching of UDL. Course design was based on current standards and literature related to online course design including ADDIE, Quality Matters Standards,…
Descriptors: Student Attitudes, College Faculty, Teacher Attitudes, Online Courses
Rodkroh, Pornpimon; Suwannatthachote, Praweenya; Kaemkate, Wannee – International Association for Development of the Information Society, 2013
Problem-based educational games are able to provide a fun and motivating environment for teaching and learning of certain subjects. However, most educational game models do not address the learning elements of problem-based educational games. This study aims to synthesize and to propose the important elements to facilitate the learning process and…
Descriptors: Problem Based Learning, Educational Games, Student Centered Learning, Learning Processes
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2014
Jan Herrington is a Professor of Education at Murdoch University in Perth, Western Australia, where she teaches educational technology in the School of Education, including a compulsory first year unit called "Living and Learning with Technology." She has been active in the promotion and support of the effective use of educational…
Descriptors: Educational Research, Interviews, Profiles, Higher Education
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