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Hon, David – Performance and Instruction, 1983
Argues that factors that create a feeling of interactivity in the human situation--response time, spontaneity, lack of distractors--should be included as prime elements in the design of human/machine systems, e.g., computer assisted instruction and interactive video. A computer/videodisc learning system for cardio-pulmonary resuscitation and its…
Descriptors: Behavior Patterns, Computer Programs, Design Preferences, Human Relations
Henderson, Catherine – 1984
This paper reviews briefly the essential characteristics of both invitational education and computer assisted instruction (CAI) and the ways in which coordination of these two models can produce stimulating and valuable educational experiences for students. A matrix illustrates the characteristics of CAI which can support the major values of…
Descriptors: Computer Assisted Instruction, Courseware, Design Preferences, Guidelines

Ferrell, Joe – Journal of Interactive Instruction Development, 1999
Discusses the design of an innovative learning system that uses new technologies for the man-machine interface, incorporating a combination of Automatic Speech Recognition (ASR) and Text To Speech (TTS) synthesis. Highlights include using speech technologies to mimic the attributes of the ideal tutor and design features. (AEF)
Descriptors: Computer Interfaces, Computer System Design, Design Preferences, Information Technology
Ikegulu, Patricia R. – 1998
This article focuses on the effectiveness of computer-based instruction (CBI) screen designs, including their benefits and limitations, as well as human constraints in designing effective CBI. The paper begins with an overview of what comprises an effective CBI screen design, including characteristics of human factors, how information must be…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Interfaces, Computer Software Development
Jones, Marshall G. – 1998
A difficult task in creating rich, exploratory interactive learning environments is building an environment that is truly engaging. Engagement can be defined as the nexus of intrinsic knowledge and/or interest and external stimuli that promote the initial interest in, and continued use of a computer-based learning environment. Complete and total…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Interfaces, Computer Software Development