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Designing Effective Pedagogical Approaches with Next-Generation LMS for Students in Higher Education
Laohajaratsang, Thanomporn – THAITESOL Journal, 2018
This research examines a selection of academic articles, existing evidence, and early indications of newly-designed Learning Management System (LMS) tools/functions, and then analyzes and synthesizes the concepts to form a thorough description of the components within the concept of next-generation LMS. The comparison of conventional LMS and…
Descriptors: Management Systems, Artificial Intelligence, Social Media, Computer Mediated Communication
Grabe, Mark; Dosmann, Mark – Journal of Computer-Based Instruction, 1988
Considers the instructional potential of computer adventure games to develop text-processing skills. Design improvements to increase metacognitive skills are discussed, a prototype adventure game utilizing intact prose is described, and a study using the game with sixth-grade readers of varying ability is reported. (LRW)
Descriptors: Ability Grouping, Analysis of Variance, Computer Games, Connected Discourse
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers