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Baloyi, Leonah L.; Ojo, Sunday O.; Van Wyk, Etienne A. – International Association for Development of the Information Society, 2017
Teaching and learning programming has presented many challenges in institutions of higher learning worldwide. Teaching and learning programming require cognitive reasoning, mainly due to the fundamental reality that the underlying concepts are complex and abstract. As a result, many institutions of higher learning are faced with low success rates…
Descriptors: Computer Science Education, Programming, Instructional Design, Interaction
Abrams, Zsuzsanna Ittzes – ReCALL, 2016
Despite a growing body of research on task-based language learning (TBLT) (Samuda & Bygate, 2008; Ellis, 2003), there is still little information available regarding the pedagogical design behind tasks and how they are implemented (Samuda & Bygate, 2008). Scholars in computer-mediated second language (L2) learning have called for research…
Descriptors: Case Studies, German, Second Language Learning, Second Language Instruction
Derntl, Michael; Parrish, Patrick; Botturi, Luca – International Journal on E-Learning, 2010
Instructional design and technology products result from many options and constraints. On the one hand, solutions should be creative, effective and flexible; on the other hand, developers and instructors need precise guidance and details on what to do during development and implementation. Communication of and about designs is supported by design…
Descriptors: Instructional Design, Educational Technology, Program Development, Vignettes
Hung, Y.-C. – IEEE Transactions on Education, 2012
This paper investigates the impact of combining self explaining (SE) with computer architecture diagrams to help novice students learn assembly language programming. Pre- and post-test scores for the experimental and control groups were compared and subjected to covariance (ANCOVA) statistical analysis. Results indicate that the SE-plus-diagram…
Descriptors: Foreign Countries, Control Groups, Experimental Groups, Web Sites
Kordaki, Maria – Computers & Education, 2010
This paper presents both the design and the pilot formative evaluation study of a computer-based problem-solving environment (named LECGO: Learning Environment for programming using C using Geometrical Objects) for the learning of computer programming using C by beginners. In its design, constructivist and social learning theories were taken into…
Descriptors: Feedback (Response), Constructivism (Learning), Formative Evaluation, Problem Solving
Magal-Royo, Teresa; Gimenez-Lopez, Jose Luis; Pairy, Blas; Garcia-Laborda, Jesus; Gonzalez-Del Rio, Jimena – Online Submission, 2011
The current development of educational applications for language learning has experienced a qualitative change in the criteria of interaction between users and devices due to the technological advances of input and output data through keyboard, mouse, stylus, tactile screen, etc. The multiple interactions generated in a natural way by humans…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, Educational Technology
Vattam, Swaroop S.; Goel, Ashok K.; Rugaber, Spencer; Hmelo-Silver, Cindy E.; Jordan, Rebecca; Gray, Steven; Sinha, Suparna – Educational Technology & Society, 2011
Artificial intelligence research on creative design has led to Structure-Behavior-Function (SBF) models that emphasize functions as abstractions for organizing understanding of physical systems. Empirical studies on understanding complex systems suggest that novice understanding is shallow, typically focusing on their visible structures and…
Descriptors: Systems Approach, Middle School Students, Models, Science Instruction
Redesigning a Web-Conferencing Environment to Scaffold Computing Students' Creative Design Processes
Bower, Matt – Educational Technology & Society, 2011
Based on a three-semester design research study, this paper argues the need to redesign online learning environments to better support the representation and sharing of factual, procedural, and conceptual knowledge in order for students to develop their design capabilities. A web-conferencing environment is redesigned so that the modalities…
Descriptors: Foreign Countries, Computer Assisted Instruction, Multimedia Instruction, Internet
Lin, Yu-Tzu; Yen, Bai-Jang; Chang, Chia-Hu; Lee, Greg C.; Lin, Yu-Chih – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to propose an indexing and teaching focus mining system for lecture videos recorded in an unconstrained environment. Design/methodology/approach: By applying the proposed algorithms in this paper, the slide structure can be reconstructed by extracting slide images from the video. Instead of applying…
Descriptors: Video Technology, Lecture Method, Indexing, Educational Experiments
Baschera, Gian-Marco; Gross, Markus – International Journal of Artificial Intelligence in Education, 2010
We present an inference algorithm for perturbation models based on Poisson regression. The algorithm is designed to handle unclassified input with multiple errors described by independent mal-rules. This knowledge representation provides an intelligent tutoring system with local and global information about a student, such as error classification…
Descriptors: Foreign Countries, Spelling, Intelligent Tutoring Systems, Prediction
Kiboss, Joel Kipkemboi – Journal of Educational Computing Research, 2012
Achievement in mathematics is an issue of great concern not only to students and parents but also to employers and researchers in Kenya. This is because the Kenya National Examination Council (KNEC) has continuously reported dismal results in this area, and especially in geometry. Also, KNEC indicates that it presents difficulties to both the…
Descriptors: Foreign Countries, Developing Nations, Electronic Learning, Computer Assisted Instruction
Heckner, Markus; Schworm, Silke; Wolff, Christian – Journal of Educational Technology Systems, 2010
Many current (online) help systems fail because users refuse to use them or, even if they do so, they do not perceive them as helpful. There is an obvious gap between the intentions of the help content authors and the achievement of objectives concerning the perceived usefulness by help users. Problems may be divided into psychological and…
Descriptors: Feedback (Response), Prior Learning, Psychology, Internet

Chapman, Bryan L. – Journal of Interactive Instruction Development, 1994
Discusses the effect of object-oriented programming on the evolution of authoring systems. Topics include the definition of an object; examples of object-oriented authoring interfaces; what object-orientation means to an instructional developer; how object orientation increases productivity and enhances interactivity; and the future of courseware…
Descriptors: Authoring Aids (Programming), Cognitive Development, Courseware, Information Technology
Chen, Jun; Wang, Zu-Yuan; Wu, Yuren – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to introduce some new functions achieved in a web-based multimedia courseware, which is developed by Flash software and used by part-time graduate students. Design/methodology/approach: The courseware uses Adobe Flash CS3 as its development software, which supports Actionscript language, FMS and FLV technology…
Descriptors: Graduate Students, Foreign Countries, Electronic Learning, Educational Technology
Mertens, Robert; Ketterl, Markus; Brusilovsky, Peter – Interactive Technology and Smart Education, 2010
Purpose: Social navigation is an emerging trend for navigation in hypermedia. With social navigation, users can be guided through large volumes of learning content by cues which integrate the browsing history of past users. Earlier papers have shown that social navigation is suitable for navigation not only in classic hypermedia but also in…
Descriptors: Foreign Countries, Feedback (Response), Cues, Questionnaires