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Heinrich, William F.; Habron, Geoffrey B.; Johnson, Heather L.; Goralnik, Lissy – Journal of Experiential Education, 2015
Today's complex societal problems require both critical thinking and an engaged citizenry. Current practices in higher education, such as service learning, suggest that experiential learning can serve as a vehicle to encourage students to become engaged citizens. However, critical thinking is not necessarily a part of every experiential learning…
Descriptors: Critical Thinking, Experiential Learning, Sustainability, Instructional Design
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Cottam, Keith M. – RQ, 1982
Stresses the need to plan instructional programs for library users, especially in light of the tendency of working librarians to get caught up in the demands of the day-to-day workload and to forsake careful and systematic design in user education. An instructional design model for user education is discussed. (Author/JL)
Descriptors: Educational Needs, Educational Objectives, Evaluation, Instructional Design
Alaska Univ., Anchorage. – 1989
Developing instruction is a critical part of the education process. For instruction to be effective it should be organized and well planned. Development of an effective program should include careful consideration of the need for instruction, the audience, and the course content. Instruction delivered via telecommunications can be even more…
Descriptors: Course Organization, Formative Evaluation, Instructional Design, Instructional Development
Wileman, Ralph E.; Gambill, Thomas G. – Educational Technology, 1983
Discusses three phases of instructional design (ID)--definition of instructional parameters, analysis and synthesis of instructional alternatives, and implementation of instructional plan--and presents a 15-step ID model. Included for each step are a descriptive name, boxed example, and rationale and (as applicable) current state of technology for…
Descriptors: Behavioral Objectives, Formative Evaluation, Graphs, Instructional Design
Reynolds, Lynne; Ehrlich, Diane – 1992
This paper presents a decision making model that uses a systematic approach to design; has as a driving force the needs and goals of a particular learning situation; is derived from traditional instructional system design models such as Kemp, Dick & Carey, and Romiszowski; and in addition addresses the potential impact of multimedia as a…
Descriptors: Content Analysis, Decision Making, Delivery Systems, Educational Media