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Showing 1 to 15 of 37 results Save | Export
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Tu, Chih-Hsiung; Yen, Cherng-Jyh; Sujo-Montes, Laura; Roberts, Gayle A. – Educational Media International, 2015
Gamification is the use of game mechanics to drive game-like engagements and actions. It applies game mechanics, dynamics and frameworks to promote desired learning behaviours. Positive and effective gamification could enhance learning and engage learners in more social and context-rich decision-making for problem-solving in learning tasks.…
Descriptors: Game Theory, Personality Traits, Computer Mediated Communication, Web Based Instruction
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Thomas, Marshall P.; Türkay, Selen; Parker, Michael – International Review of Research in Open and Distributed Learning, 2017
As online courses become more common, practitioners are in need of clear guidance on how to translate best educational practices into web-based instruction. Moreover, student engagement is a pressing concern in online courses, which often have high levels of dropout. Our goals in this work were to experimentally study routine instructional design…
Descriptors: Online Courses, Courseware, Best Practices, Educational Practices
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Kay, Robin H. – Canadian Journal of Science, Mathematics and Technology Education, 2012
Learning objects are interactive online tools that support the acquisition of specific concepts. Limited research has been conducted on factors that affect the use of learning objects in K-12 mathematics classrooms. The current study examines the influence of student characteristics (gender, age, computer comfort level, subject comfort level, and…
Descriptors: Middle School Students, Secondary School Students, Mathematics Instruction, Web Based Instruction
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Verleur, Ria; Heuvelman, Ard; Verhagen, Plon W. – British Journal of Educational Technology, 2011
Audiovisual design might impact emotional responses, as studies from the 1970s and 1980s on movie and television content show. Given today's abundant presence of web-based videos, this study investigates whether audiovisual design will impact web-video content in a similar way. The study is motivated by the potential influence of video-evoked…
Descriptors: Video Technology, Social Problems, Photography, Emotional Response
Nyachae, Joseph Nyandusi – ProQuest LLC, 2011
This study investigated the effects of social presence on students' perceived learning and satisfaction in online courses. The participants for this study were 81 graduate students enrolled in four special education online courses offered at a major higher education institution located in a Mid-Atlantic state. Two research questions were used to…
Descriptors: Online Courses, Web Based Instruction, Instructional Design, Student Attitudes
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Sansone, Carol; Fraughton, Tamra; Zachary, Joseph L.; Butner, Jonathan; Heiner, Cecily – Educational Technology Research and Development, 2011
Successful online students must learn and maintain motivation to learn. The Self-regulation of Motivation (SRM) model (Sansone and Thoman 2005) suggests two kinds of motivation are essential: Goals-defined (i.e., value and expectancy of learning), and experience-defined (i.e., whether interesting). The Regulating Motivation and Performance Online…
Descriptors: Electronic Learning, Student Motivation, Online Courses, Learning Motivation
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Renninger, K. Ann; Cai, Ming; Lewis, Mark C.; Adams, Margot M.; Ernst, Katherine L. – Educational Technology Research and Development, 2011
As hypermedia, online teacher professional development (TPD) should ideally support diverse learners to work with online content effectively because it involves multiple representations and a nonlinear format. Differences among participants in motivation and learning provide challenges for design. The present study is a use-inspired, mixed-method…
Descriptors: Self Efficacy, Student Motivation, Hypermedia, Profiles
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Hirumi, Atsusi; Sivo, Stephen; Pounds, Kelly – International Journal on E-Learning, 2012
Storytelling may be a powerful instructional approach for engaging learners and facilitating e-learning. However, relatively little is known about how to apply story within the context of systematic instructional design processes and claims for the effectiveness of storytelling in training and education have been primarily anecdotal and…
Descriptors: Electronic Learning, Instructional Design, Testing, Online Courses
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Papadopoulos, Pantelis M.; Demetriadis, Stavros N.; Stamelos, Ioannis G.; Tsoukalas, Ioannis A. – Multicultural Education & Technology Journal, 2010
Purpose: The purpose of this paper is to explore the impact of question prompts on student learning in relation to their learning styles. The context of the study is technology-enhanced learning in an ill-structured domain. Design/methodology/approach: The study conditions were the same for all the students in the four learning style groups.…
Descriptors: Cognitive Style, Student Attitudes, Prompting, Predictor Variables
Lees, Teresa Dotson – ProQuest LLC, 2011
Growth in distance education programs has required academic institutions to seek and train additional adjunct faculty. Training program content and delivery methods vary among institutions: however, there is an absence of research on whether incorporating learning strategies that consider assumptions about an adult learner increases satisfaction…
Descriptors: Cognitive Style, Distance Education, Online Courses, Program Content
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Chen, Chien-Hsien; She, Hsiao-Ching – Educational Technology & Society, 2012
This study reports the impact of Recurrent On-Line Synchronous Scientific Argumentation learning on 8th grade students' scientific argumentation ability and conceptual change involving physical science. The control group (N = 76) were recruited to receive conventional instruction whereas the experimental group (N = 74) received the Recurrent…
Descriptors: Foreign Countries, Web Based Instruction, Scientific Concepts, Persuasive Discourse
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Verpoorten, Dominique; Westera, Wim; Specht, Marcus – British Journal of Educational Technology, 2012
This paper reports on a controlled experiment on the effects of three types of reflection triggers in an online course. Fifty-four volunteers, distributed in five groups, used these structured opportunities for reflection during learning. Results show that reflection triggers were extensively employed by the test persons and were perceived as…
Descriptors: Foreign Countries, Online Courses, Web Based Instruction, Open Source Technology
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Koh, Elizabeth; Lim, John – Computers & Education, 2012
In recent years, educators and students are increasingly employing online collaboration applications such as Google Docs[TM] and PBWorks[TM] for group projects and assignments. Yet, the effectiveness of these emerging technologies has not been rigorously examined. Anchoring upon and informed by the existing literature, two design…
Descriptors: Assignments, Academic Achievement, Cooperative Learning, Social Environment
Barrus, Angela – ProQuest LLC, 2013
This study empirically evaluated the effectiveness of the instructional design, learning tools, and role of the teacher in three versions of a semester-long, high-school remedial Algebra I course to determine what impact self-regulated learning skills and learning pattern training have on students' self-regulation, math achievement, and…
Descriptors: Learning Strategies, Independent Study, High School Students, Instructional Design
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Behrend, Tara S.; Thompson, Lori Foster – International Journal of Training and Development, 2012
Animated agents have the potential to increase engagement and learning during online training by acting as personalized tutors. However, little is known about the conditions that make these agents most effective. In this study, 183 e-learners completed a Microsoft Excel training course. Approximately half were assigned an agent with predetermined…
Descriptors: Computer Assisted Instruction, Self Efficacy, Learner Controlled Instruction, Feedback (Response)
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