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Cavanagh, Thomas B.; Thompson, Kelvin; Futch, Linda – New Directions for Teaching and Learning, 2017
This chapter describes important considerations for higher education administrators and other leaders as they design, develop, and implement a comprehensive hybrid learning initiative.
Descriptors: Program Implementation, Blended Learning, Instructional Design, Instructional Development
Marfisi-Schottman, Iza; George, Sébastien – International Association for Development of the Information Society, 2014
Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent scenario that combines mobility, game mechanics and collaborative learning is quite a challenge. In this article, we take the first step by proposing several game patterns…
Descriptors: Cooperative Learning, Electronic Learning, Educational Games, Learning Activities
Ravn, Ib; Elsborg, Steen – International Journal of Learning and Change, 2011
The typical conference consists of a series of PowerPoint presentations that tend to render participants passive. Students of learning have long abandoned the transfer model that underlies such one-way communication. We propose an alternative theory of conferences that sees them as a forum for learning, mutual inspiration and human flourishing. We…
Descriptors: Foreign Countries, Teaching Methods, Educational Philosophy, Instructional Design
Christensen, Trudy K. – Performance Improvement, 2008
This article describes how an experienced instructional designer thinks about and uses learning theories to inform instructional design decisions. It uses a vision metaphor to provide a simple heuristic framework for identifying the nature of instructional problems and relating different types of problems to useful theoretical perspectives,…
Descriptors: Learning Theories, Instructional Design, Instructional Development, Heuristics
Hartnell-Young, Elizabeth – International Electronic Journal for Leadership in Learning, 2006
School classes can be conceptualized as bounded communities of practice made up of teachers and students working together to build knowledge. Teachers make design decisions about physical and virtual spaces supported by information and communications technologies, and about curriculum. Design influences how students go about their work, and their…
Descriptors: Instructional Design, Communities of Practice, Educational Environment, Program Design