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Moreno-Ger, Pablo; Burgos, Daniel; Torrente, Javier – Simulation & Gaming, 2009
The notion of using games in education is as old as games themselves. In addition, the massive market opened by the digital games industry has caused great interest regarding their specific potential in education. However, this interest is sometimes thwarted by the resistance of traditional educational settings toward technology-enhanced learning…
Descriptors: Educational Games, Electronic Learning, Video Games, Educational Technology