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Jennifer Head; Larysa Lysenko; Anne Wade; Philip C. Abrami – International Journal of Technology in Education, 2023
Good teachers are a major predictor of students' success in school and beyond it. Finding ways to increase the quality of teaching has been a concern for educational systems across various income contexts and, particularly, in the Global South. This paper discusses the iterative design of an online teacher professional development program geared…
Descriptors: Foreign Countries, Faculty Development, Technology Uses in Education, Instructional Design
Thibaut, Patricia; Carvalho, Lucila – E-Learning and Digital Media, 2021
Young people are increasingly connected in a digital and globalized world, but technology-mediated interactions alone do not necessarily lead to a culture of meaningful participation and meaning making processes. Students from disadvantaged contexts are especially vulnerable to this. Drawing on the "Activity-Centred Analysis and Design"…
Descriptors: Disadvantaged Schools, Cultural Capital, Case Studies, High School Students
Bogdan, Razvan; Ancusa, Versavia – World Journal on Educational Technology: Current Issues, 2016
In the rapid developing market of automotive industry, cutting-edge technologies are being introduced. One such example is the AUTOSAR standard. Companies are investing a large amount of finances for the training of their employees into the intricacies of such technologies. In order to face such an increase of the training costs, automotive…
Descriptors: Electronic Learning, Motor Vehicles, Transportation, Industry
Setiana, Henry; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
Student is often lazy when it comes to studying, and how to motivate student was one of the problem in the educational world. To overcome the matters, we will implement the gamification method into an Academic Information System. Academic Information System is a software used for providing information and arranging administration which connected…
Descriptors: Study Habits, Student Motivation, Educational Games, Handheld Devices
Lo, Ya-yu; Anderson, Adrienne L.; Bunch-Crump, Kimberly – Intervention in School and Clinic, 2017
Many educators in public schools in the United States experience challenges in meeting the unique needs of the growing population of English learners who must simultaneously attain academic skills while acquiring English language proficiency. Such unique needs intensify for English learners with reading disabilities. Morphological awareness is key…
Descriptors: Vocabulary Development, English Language Learners, Second Language Instruction, Reading Instruction
Ravenscroft, A.; Schmidt, A.; Cook, J.; Bradley, C. – Journal of Computer Assisted Learning, 2012
This paper presents an original approach to designing social media that support informal learning in the digital workplace. It adapts design-based research to take into account the embeddedness of interactions within digitally mediated work-based contexts. The approach is demonstrated through the design, implementation, and evaluation of software…
Descriptors: Informal Education, Formative Evaluation, Methods, Organizational Development
Sue Fletcher-Watson – Review Journal of Autism and Developmental Disorders, 2014
Computer-assisted learning is an approach which has been used widely to support people with autism spectrum disorders. Commercial and research-driven technologies continue to be produced at a rapid rate, particularly mobile device applications. However, the field lacks a consistent, evidence-based methodology for design, implementation and…
Descriptors: Computer Assisted Instruction, Autism Spectrum Disorders, Teaching Methods, Technology Uses in Education
Frossard, Frederique; Barajas, Mario; Trifonova, Anna – Digital Education Review, 2012
This study presents an innovative pedagogical approach where teachers become game designers and engage in creative teaching practices. Within co-design training workshops, 21 Spanish primary and secondary school teachers have developed their own Game-Based Learning (GBL) scenarios, especially tailored to their teaching contexts and students…
Descriptors: Foreign Countries, Creativity, Secondary School Teachers, Creative Teaching
Jones, Anthony; Reynolds, Nicholas – Australian Educational Computing, 2012
Most children talk to their parents about what they learned at school. Parents hear about books read, pictures drawn, stories written and games played. But how often do parents hear of children using ICT to make multimedia stories with a mathematical focus? In this paper the term "multimodality" will be used to describe such activities.…
Descriptors: Foreign Countries, Program Implementation, Curriculum Development, Grade 4
Turner, Susan A. – Journal of Educators Online, 2011
This self-study examines the process of technological transition: the instructional shift from the use of one distance course delivery technology, to a different technology delivery system. Specifically, it examines the impact of the shift on course design, and on the instructor's transitional learning process that occurred while moving a graduate…
Descriptors: Delivery Systems, Graduate Study, Program Implementation, Observation
Brodahl, Cornelia; Oftedahl, Heidi – International Journal on E-Learning, 2012
This study investigated outsourcing of the development of visual, animated and interactive learning objects for mathematics education by a Norwegian university to software vendors in China. It sought to understand the challenges in this outsourcing engagement and competences needed to meet the challenges. The authors tested outsourcing strategies…
Descriptors: Foreign Countries, Systems Development, Multimedia Instruction, Computer Games
Khandaker, N.; Soh, Leen-Kiat; Miller, L. D.; Eck, A.; Jiang, Hong – IEEE Transactions on Learning Technologies, 2011
Recent years have seen a surge in the use of intelligent computer-supported collaborative learning (CSCL) tools for improving student learning in traditional classrooms. However, adopting such a CSCL tool in a classroom still requires the teacher to develop (or decide on which to adopt) the CSCL tool and the CSCL script, design the relevant…
Descriptors: Web 2.0 Technologies, Instructional Design, Program Implementation, Cooperative Learning
Tracey, Monica W. – Educational Technology Research and Development, 2009
This is a report of one case of a design and development research study that aimed to validate an overlay instructional design model incorporating the theory of multiple intelligences into instructional systems design. After design and expert review model validation, The Multiple Intelligence (MI) Design Model, used with an Instructional Systems…
Descriptors: Multiple Intelligences, Program Implementation, Models, Validity
Paavola, Sami; Lakkala, Minna; Muukkonen, Hanni; Kosonen, Kari; Karlgren, Klas – Research in Learning Technology, 2011
In the present paper, the development and use of a specific set of pedagogical design principles in a large research and development project are analysed. The project (the Knowledge Practices Laboratory) developed technology and a pedagogical approach to support certain kinds of collaborative knowledge creation practices related to the…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Research and Development
Liu, James N. K.; Cheng, Xiangqian – International Journal on E-Learning, 2008
In recent years, tertiary institutions in developed countries have made extensive use of Course Management Systems (CMSs), software packages designed to help educators create online learning communities. To date, however, such packages have been little used in higher education institutions (HEIs) in China. In this article, we describe the…
Descriptors: Distance Education, Online Courses, Foreign Countries, Undergraduate Students

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