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Fasimpaur, Karen – T.H.E. Journal, 2012
Digital text, changes in textbook adoptions, 1-to-1 computing, Common Core standards, the rise in digital learning objects and online curricula, the push for personalized learning--all of these and other factors are part of an ongoing drama in education today that puts the future of curriculum materials very much in play. But thanks to open…
Descriptors: Educational Technology, Educational Resources, Program Implementation, Open Source Technology
Mancevice, Nicole; Lozano, Maritza; Jones, Barbara; Tobiason, Glory; Heritage, Margaret; Chang, Sandy; Herman, Joan – Center on Standards and Assessments Implementation, 2015
This resource is part of a series produced by the Center for Standards and Assessment Implementation (CSAI) to assist educators as they use College and Career Ready Standards (CCRS) to plan instruction for diverse learners. Although the processes described in this resource use the Common Core State Standards (CCSS; National Governors Association…
Descriptors: Language Arts, Literacy, Common Core State Standards, Career Readiness
Hauge, Trond Eiliv – Technology, Pedagogy and Education, 2014
This paper demonstrates the need for taking a design perspective on teaching and learning in the study of the uptake and use of information and communication technologies (ICT) in education. It argues for the identification and scrutiny of designs for teaching and learning at the institutional level to overcome the contradictions that often arise…
Descriptors: Technology Uses in Education, Program Implementation, Instructional Design, Classroom Observation Techniques
Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2012
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the…
Descriptors: Games, Pedagogical Content Knowledge, Educational Games, Computer Uses in Education
Bremer, C. – Journal of Computer Assisted Learning, 2012
The paper describes the procedure model AKUE, which aims at the improvement and assurance of quality and cost efficiency in the context of the introduction of e-learning and the development of digital learning material. AKUE divides the whole planning and implementation process into four different phases: analysis, conception, implementation, and…
Descriptors: Electronic Learning, Feedback (Response), Cost Effectiveness, Efficiency
Hinkelman, Don; Gruba, Paul – Language Learning & Technology, 2012
As blended language learning environments evolve within tertiary foreign language institutions, issues of power with regards to the privileging of electronic technologies come to the fore. Blended learning, or the principled mix of online and classroom-based activities, challenges the practices of traditional CALL and face-to-face teaching within…
Descriptors: Foreign Countries, Facility Planning, Action Research, Computer Software
Ward, Mary-Helen; West, Sandra; Peat, Mary; Atkinson, Susan – Journal of Distance Education, 2010
The University of Sydney is a large, research-intensive, campus-based Australian University. Since 2004 a strategic initiative of project-based eLearning support has been creating teams of non-academic and academic staff, who have worked together to develop online resources to meet identified needs. The University's aims in continuing to provide…
Descriptors: Electronic Learning, Instructional Design, Online Courses, Educational Change
Schlegel, M. J. – 1995
Although it is generally argued that information technology (IT) is a science rather than an art, very few professionals follow a process of systematic evaluation and revision, usually due to the level of difficulty and time constraints involved. The intent of this document is to provide a framework for evaluation and revision of instructional…
Descriptors: Evaluation Methods, Information Technology, Instructional Design, Material Development
Leiblum, Mark David – Educational Technology, 1989
Discusses some of the problems of implementing computer-aided learning (CAL) in a university environment and describes a centralized CAL service agency that was created at the University of Nijmegen, The Netherlands. Courseware development and implementation are described, and CAL research and evaluation are discussed. (16 references) (LRW)
Descriptors: Computer Assisted Instruction, Courseware, Evaluation Methods, Foreign Countries

Foshee, Neill H.; And Others – Journal of Educational Media & Library Sciences, 1996
Describes the design, development, and implementation of a 25-minute interactive television course for teachers and curriculum developers on the use of the Holocaust Memorial Resource and Education Center of Central Florida, a source of materials to help educators comply with provisions of the Florida Holocaust Education Mandate (1994) that…
Descriptors: Curriculum Development, Distance Education, Educational Television, Instructional Design
Goodman, Dean – 1999
This paper reviews an earlier study examining the variables affecting the success of distance learning programs. In 1995, Dr. Ellen Wagner developed a list identifying the following 16 variables which need to be considered if a distance learning program is to be successful: needs assessment; audience analysis; instructional design; course…
Descriptors: Case Studies, Distance Education, Educational Research, Instructional Design
McKenney, Susan – Journal of Research on Technology in Education, 2005
This article describes research on the quality of a computer program designed to help secondary level science teachers in southern Africa create exemplary paper-based lesson materials. Results of this study show that the content, support, and interface of the program combine to form a tool that is considered by both users and experts to be valid…
Descriptors: Computer Software, Professional Development, Curriculum Development, Teaching Guides

Baker, Philip G. – British Journal of Educational Technology, 1984
Discusses pedagogical factors influencing design and construction of sophisticated educational multimedia workstations, and presents an overview of the Multi-Media Authoring Language system, an experimental test vehicle providing a framework in which to conduct hardware, software, and interfacing experiments necessary to produce a solution to…
Descriptors: Authoring Aids (Programing), Communication (Thought Transfer), Computer Assisted Instruction, Computer Graphics
Thiagarajan, Sivasailam – Performance and Instruction, 1990
Discusses seven basic principles related to instructional design for adult trainees in a business environment. Topics discussed include objectives of instructional design; performance problems; feedback; assessment; analysis; production, using the most suitable medium; evaluation; implementation; incentives; motivation; and job aids. An adult…
Descriptors: Adult Learning, Business, Check Lists, Evaluation Methods
Albion, Peter R. – Journal of Technology and Teacher Education, 2003
Problem-based learning (PBL) is a powerful instructional design for professional education, which may be used to guide the design of interactive multimedia (IMM). An IMM package incorporating PBL principles has been developed to assist teachers in learning to integrate information and communications technologies (ICT) into their teaching. The…
Descriptors: Instructional Design, Multimedia Materials, Problem Based Learning, Educational Technology
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