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Xiaojing Li – Education and Information Technologies, 2024
This comprehensive systematic review synthesizes thirty-four peer-reviewed articles published between 2010 and 2022, utilizing eye-tracking research within interactive language learning environments. Following the PRISMA scheme for article selection, this review illuminates both the affordances and challenges of eye-tracking technology in…
Descriptors: Eye Movements, Second Language Learning, Second Language Instruction, Outcomes of Education
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Savonen, Candace; Wright, Carrie; Hoffman, Ava M.; Muschelli, John; Cox, Katherine; Tan, Frederick J.; Leek, Jeffrey T. – Journal of Statistics and Data Science Education, 2023
Data science and informatics tools are developing at a blistering rate, but their users often lack the educational background or resources to efficiently apply the methods to their research. Training resources and vignettes that accompany these tools often deprecate because their maintenance is not prioritized by funding, giving teams little time…
Descriptors: Open Source Technology, Multiple Choice Tests, Summative Evaluation, Formative Evaluation
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Lim, Kyu Yon; Lim, Ji Young; Park, Min Jeong; Hato, Anita Emefa; Kim, Yoon Jin; Eur, Jeongin – Journal of Interactive Learning Research, 2020
Computer-supported Collaborative Learning (CSCL) is an educational approach that provides not only theoretical but also practical contributions for learners, researchers, and practitioners. South Korea is a leading country in ICT development in Asia, but collaboration is often impeded by its cultural background, shared with other Asian countries.…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Educational Research, Foreign Countries
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Secret, Mary; Ward, Christopher Jennings; Newmark, Ananda – Journal of Teaching in Social Work, 2019
This paper presents a step-by-step conversion of a face-to-face (F2F) entry level social work research methods course to a computer-mediated format. An overview of teaching practices and the important pedagogical foundations associated with this curricular effort are discussed followed by an introduction to the electronic platform utilized in the…
Descriptors: Introductory Courses, Research Methodology, Social Work, Online Courses
Antwi, Samuel – ProQuest LLC, 2017
In recent years, efforts are being made at all levels of education to prescribe instructional actions that would optimize desired instructional outcomes. Component display theory (CDT), a micro level instructional design theory proposed by Merrill (1983), offers guidelines and prescriptions to present components of instruction to teach facts,…
Descriptors: Instructional Design, Educational Theories, Units of Study, Copyrights
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Keisanen, Tiina; Kuure, Leena – Research-publishing.net, 2015
Language teachers of the future, our current students, live in an increasingly technology-rich world. However, language students do not necessarily see their own digital practices as having relevance for guiding language learning. Research in the fields of CALL and language education more generally indicates that teaching practices change slowly…
Descriptors: Second Language Instruction, Instructional Design, Research Methodology, Teacher Education Curriculum
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Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Vanek, Jenifer B. – ProQuest LLC, 2017
This research explores the difficulties faced by many migrant, refugee, and immigrant adults confronted with technological ubiquity in economically developed countries. Preparing migrant adult learners for the digital world by building digital literacy skills can help to maintain home language proficiency, support English language learning, and…
Descriptors: Migrants, Adult Learning, Computer Literacy, Media Literacy
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Parmaxi, Antigoni; Zaphiris, Panayiotis – Educational Media International, 2015
This paper reports on the use of design-based research (DBR) for the development of a framework that grounds the use of social technologies in learning. The paper focuses on three studies which step on the learning theory of constructionism. Constructionism assumes that knowledge is better gained when students find this knowledge for themselves…
Descriptors: Foreign Countries, Constructivism (Learning), Research Methodology, Instructional Design
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Milne, Catherine – Cultural Studies of Science Education, 2012
In this issue, I draw together two sets of papers, with apparently different agendas. Most of the original papers in this issue use various learning perspectives and research approaches to explore the challenges and affordances of digital games for learning science. Associated forum papers challenge the authors and us to critically examine our own…
Descriptors: Educational Games, Research Methodology, Play, Global Approach
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Devolder, A.; van Braak, J.; Tondeur, J. – Journal of Computer Assisted Learning, 2012
Despite the widespread assumption that students require scaffolding support for self-regulated learning (SRL) processes in computer-based learning environments (CBLEs), there is little clarity as to which types of scaffolds are most effective. This study offers a literature review covering the various scaffolds that support SRL processes in the…
Descriptors: Computer Assisted Instruction, Science Education, Scaffolding (Teaching Technique), Self Management
Li, Na; Hung, Kang-hao; Chang, Chun-hao – Online Submission, 2010
Technology-supported education has become increasingly important and popular. Although it has long been claimed that a technology-enhanced learning environment is often more motivating than its traditional counterpart, not too many inspiring empirical studies have been carried out. In this article, the traditional approach in the motivation…
Descriptors: Research Methodology, Student Motivation, Educational Technology, Learning Motivation
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Kynigos, Chronis; Psycharis, Giorgos – International Journal of Computers for Mathematical Learning, 2009
The paper describes a study of the contexts of six teams, expert in research and development of digital media for learning mathematics, who cross-experimented in classrooms with the use of each other's artefacts. Contextual issues regarding the designed tasks and technologies, the socio-systemic milieu and the ways in which the researchers worked…
Descriptors: Research and Development, Context Effect, Experiments, Mathematics Instruction
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Huk, Thomas; Steinke, Mattias; Floto, Christian – Instructional Science: An International Journal of the Learning Sciences, 2010
Within the framework of cognitive learning theories, instructional design manipulations have primarily been investigated under tightly controlled laboratory conditions. We carried out two experiments, where the first experiment was conducted in a restricted system-paced setting and is therefore in line with the majority of empirical studies in the…
Descriptors: Cues, Laboratories, Instructional Materials, Educational Experiments
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Bottino, Rosa Maria; Kynigos, Chronis – International Journal of Computers for Mathematical Learning, 2009
This paper introduces the "IJCML" Special Issue dedicated to digital technologies and mathematics education and, in particular, to the work performed by the European Research Team TELMA (Technology Enhanced Learning in Mathematics). TELMA was one of the initiatives of the Kaleidoscope Network of Excellence established by the European…
Descriptors: Mathematics Education, Educational Technology, Networks, Foreign Countries
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