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Showing 1 to 15 of 25 results Save | Export
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Savonen, Candace; Wright, Carrie; Hoffman, Ava M.; Muschelli, John; Cox, Katherine; Tan, Frederick J.; Leek, Jeffrey T. – Journal of Statistics and Data Science Education, 2023
Data science and informatics tools are developing at a blistering rate, but their users often lack the educational background or resources to efficiently apply the methods to their research. Training resources and vignettes that accompany these tools often deprecate because their maintenance is not prioritized by funding, giving teams little time…
Descriptors: Open Source Technology, Multiple Choice Tests, Summative Evaluation, Formative Evaluation
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Derek L. Choi-Lundberg; Kerryn Butler-Henderson; Kristyn Harman; Joseph Crawford – Australasian Journal of Educational Technology, 2023
In the years prior to the COVID-19 pandemic, there was considerable innovation in designing and implementing teaching and learning with technology in fully online, face-to-face and blended modes. To provide an overview of technology-enhanced learning in higher education, we conducted a systematic literature review following PRISMA guidelines of…
Descriptors: Higher Education, Instructional Design, Digital Literacy, Influence of Technology
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Paulus, Trena M.; Pope, Elizabeth M.; Woolf, Nicholas; Silver, Christina – International Journal of Social Research Methodology, 2019
Few studies have explored approaches to teaching qualitative data analysis software (QDAS). As more researchers rely on self-teaching, more research into best practices for developing QDAS expertise is warranted. In this paper, we report our experience using the Five-Level QDA® method to guide the design of an introductory ATLAS.ti workshop. By…
Descriptors: Qualitative Research, Data Analysis, Computer Software, Workshops
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Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Batchelder, Cecil W. – ProQuest LLC, 2010
Social networking tools used in learning provides instructional design with tools for transformative change in education. This study focused on defining the meanings and essences of social networking through the lived common experiences of 7 college students. The problem of the study was a lack of learner voice in understanding the value of social…
Descriptors: Instructional Design, Research Methodology, Lifelong Learning, Computer Software
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Abrami, Philip C.; Bernard, Robert M.; Bures, Eva M.; Borokhovski, Eugene; Tamim, Rana M. – Journal of Computing in Higher Education, 2011
In a recent meta-analysis of distance and online learning, Bernard et al. (2009) quantitatively verified the importance of three types of interaction: among students, between the instructor and students, and between students and course content. In this paper we explore these findings further, discuss methodological issues in research and suggest…
Descriptors: Foreign Countries, Evidence, Instructional Design, Distance Education
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Hung, Wei-Chen; Smith, Thomas J.; Harris, Marian S.; Lockard, James – Educational Technology Research and Development, 2010
This study adopted design and development research methodology (Richey & Klein, "Design and development research: Methods, strategies, and issues," 2007) to systematically investigate the process of applying instructional design principles, human-computer interaction, and software engineering to a performance support system (PSS) for behavior…
Descriptors: Instructional Design, Research Methodology, Advance Organizers, Teaching Methods
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Tuquero, Jean Marie – Journal of Information Technology Education, 2011
This qualitative study utilized a meta-ethnographic approach to synthesize findings of five dissertations that focused on distance learning support services. The history of ethnographical studies stemmed from an anthropological background. Researchers have applied ethnographical approaches to examine and document various phenomena. This…
Descriptors: Qualitative Research, Research Methodology, Ethnography, Doctoral Dissertations
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Kiesmuller, Ulrich – ACM Transactions on Computing Education, 2009
At schools special learning and programming environments are often used in the field of algorithms. Particularly with regard to computer science lessons in secondary education, they are supposed to help novices to learn the basics of programming. In several parts of Germany (e.g., Bavaria) these fundamentals are taught as early as in the seventh…
Descriptors: Foreign Countries, Feedback (Response), Secondary School Students, Research Methodology
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Cooper, Martyn; Colwell, Chetz; Jelfs, Anne – ALT-J: Research in Learning Technology, 2007
This paper makes the case that if e-learning research and development projects are to be successfully adopted in real-world teaching and learning contexts, then they must effectively address accessibility and usability issues; and that these need to be integrated throughout the project. As such, accessibility and usability issues need to be made…
Descriptors: Research and Development, Open Universities, Evaluation Methods, Evaluation Criteria
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Strobel, Johannes; Jonassen, David H.; Ionas, Ioan Gelu – Computers & Education, 2008
Learning in complex and ill-structured knowledge domains requires accommodation of multiple perspectives embedded in authentic activities and the reconciliation of those perspectives with personal beliefs resulting in conceptual change. Cognitive flexibility hypertext systems support that process by enabling learners to explore authentic cases…
Descriptors: Research Methodology, Hypermedia, Information Systems, Statistical Analysis
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Edgington, Theresa M. – Journal of Information Technology Education: Innovations in Practice, 2011
Text analytics refers to the process of analyzing unstructured data from documented sources, including open-ended surveys, blogs, and other types of web dialog. Text analytics has enveloped the concept of text mining, an analysis approach influenced heavily from data mining. While text mining has been covered extensively in various computer…
Descriptors: Feedback (Response), Constructivism (Learning), Web Sites, Class Activities
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Hawthorn, D. – Behaviour & Information Technology, 2007
The current paper examines the design process that led to an unusually successful interactive tutorial for older people. The paper describes the issues that make designing for older people different. These include differences between the designer and the target population and the difficulty that older people have in interacting with low-fidelity…
Descriptors: Instructional Design, Computer Interfaces, Educational Technology, Older Adults
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Orey, Michael, Ed.; Jones, Stephanie A., Ed.; Branch, Robert Maribe, Ed. – Educational Media and Technology Yearbook, 2012
The "Educational Media and Technology Yearbook" is dedicated to theoretical, empirical, and practical approaches to educational media development. All chapters are invited and selected based on a variety of strategies to determine current trends and issues in the field. The 2011 edition highlights innovative Trends and Issues in Learning…
Descriptors: Educational Media, Educational Technology, Technology Uses in Education, Story Telling
Rathbun, Gail A.; Goodrum, David A. – 1994
A framework is proposed for the formative evaluation of multimedia. It describes techniques that have worked well in the evaluation of software development and gives examples of the use of evaluation results. The focus is primarily on the degree to which the instructional multimedia program supports the user's activities and tasks in the user's…
Descriptors: Computer Software Development, Computer Software Evaluation, Educational Media, Educational Technology
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