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Carolyn H. Kirio – ProQuest LLC, 2022
Despite the wide-spread discussions describing makerspaces and making in school library practitioner publications and conferences, there is a lack of research related to making, makerspaces, and fablabs in PreK-12 school libraries in the United States. (Mersand, 2020). This study examined current virtual makerspaces to discover insights into…
Descriptors: Librarian Teacher Cooperation, Media Specialists, School Libraries, Elementary Secondary Education
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Cropley, David H. – Knowledge Quest, 2014
As teachers strive to make sense of and implement knowledge of creativity that is available from the research community, school librarians are called upon to help turn rhetoric into reality. Developing the creativity habit is far more meaningful and effective if the classroom activity is representative of the real-world problem-solving process.…
Descriptors: Creativity, Theory Practice Relationship, Praxis, Learning Activities
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Orey, Michael, Ed.; Jones, Stephanie A., Ed.; Branch, Robert Maribe, Ed. – Educational Media and Technology Yearbook, 2012
The "Educational Media and Technology Yearbook" is dedicated to theoretical, empirical, and practical approaches to educational media development. All chapters are invited and selected based on a variety of strategies to determine current trends and issues in the field. The 2011 edition highlights innovative Trends and Issues in Learning…
Descriptors: Educational Media, Educational Technology, Technology Uses in Education, Story Telling
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Simonson, Michael, Ed.; Crawford, Margaret, Ed. – Association for Educational Communications and Technology, 2006
For the twenty-ninth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the National AECT Convention in Orlando, Florida. The Proceedings of AECT's Convention are published in two…
Descriptors: Research and Development, Educational Technology, Educational Games, Computers