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Bulkani; Fatchurahman, M.; Adella, Harirayanto; Setiawan, M. Andi – International Journal of Instruction, 2022
Teachers play an active, creative and innovative role in online learning so that student learning outcomes get maximum results. One of the efforts made is to develop animation learning media based on local wisdom in online learning. Animation media chose because students tend to be more interested in exciting things around them. To achieve this,…
Descriptors: Animation, Outcomes of Education, Elementary School Students, Teaching Methods
Tengzhang Barry Huang – ProQuest LLC, 2023
This dissertation describes strategies instructional designers can use to foster essential processing when designing multimedia instruction with different combinations of the use and non-use of the modality and segmenting principles described by Clark and Mayer (2016). This study investigated the main effects of segmenting and modality, and…
Descriptors: Instructional Design, Multimedia Instruction, Scores, Transfer of Training
Ellis Smith – ProQuest LLC, 2024
All individuals develop new skills over time and one important developmental stage is when individuals can learn in the absence of direct reinforcement. Behavior Analytic theories have stressed the importance of these emergent response repertoires and have consistently studied them across fields (i.e. Incidental Bidirectional Naming, Arbitrarily…
Descriptors: Naming, Applied Behavior Analysis, Instructional Design, Verbal Development
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Çinar, Murat; Dogan, Dilek; Tüzün, Hakan – International Journal of Technology and Design Education, 2022
This study aims to investigate the effects of different design tasks on the cognitive load level of instructional designers during the process of designing a learning activity in a 3D multi-user virtual environment (MUVE). The sample consisted of 16 undergraduate students who were experienced in the areas of instructional design, computer…
Descriptors: Instructional Design, Cognitive Processes, Difficulty Level, Learning Activities
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Lucas Kohnke; Dennis Foung – Educational Technology & Society, 2025
This study aimed to replicate and extend Buchner and Hoffman's (2022) research on the Tell-Show-Enact-Do (TSED) approach to integrating augmented reality (AR) and virtual reality (VR) into teacher training. We conducted non-parametric Mann-Whitney U tests on the original dataset to examine the impact of age and learning design on the participants'…
Descriptors: Simulated Environment, Computer Simulation, Faculty Development, Instructional Design
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Victor K. Y. Chan – International Association for Development of the Information Society, 2023
This article intends to investigate the consistency between a few popular generative AI robots in the evaluation of massive open online course (MOOC) platforms. The four robots experimented with in the study were Claude+, GPT-4, Sage, and Dragonfly, which were tasked with awarding rating scores to the eight major dimensions, namely (1)…
Descriptors: MOOCs, Robotics, Scores, Learning Management Systems
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Lisnani; Afiliana Likurnia Stevani; Benidiktus Tanujaya; Sri Adi Widodo – Mathematics Teaching Research Journal, 2025
The development of Android-based mathematics learning media aligns with the advancements of Industrial Era 5.0. This study aims to develop an Android-based mathematics learning media on geometry that is contextually relevant to tourist destinations. The methodology employed was the ADDIE approach, comprising five phases: analysis, design,…
Descriptors: Geometry, Tourism, Mathematics Instruction, Grade 4
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Rina Dyah Rahmawati; Sugiman; Muhammad Nur Wangid; Yoppy Wahyu Purnomo – Mathematics Teaching Research Journal, 2024
In this new era, computational thinking is becoming increasingly intriguing for indepth study. The 2022 PISA framework illustrates that computational thinking can play a significant role in solving real-world mathematical problems, both in formulating problems and in mathematical reasoning processes. Many countries have integrated computational…
Descriptors: Mathematics Instruction, Teaching Methods, Computation, Thinking Skills
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Tarosh Jacob; Stephanie Centofanti – Journal of Computing in Higher Education, 2024
Innovative, pedagogically informed instructional design is instrumental in increasing student engagement and improving learning outcomes in online learning environments. Interactive learning resources provide students with the opportunity to engage with content in a more personalised manner. H5P (HTML 5 Package) is a collaborative platform that…
Descriptors: Instructional Design, Outcomes of Education, Learning Management Systems, Cooperative Learning
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Lau, Poh Nguk; Teow, Yiwei; Low, Xin Tian Tammy; Tan, Shi Ting Bernice – Chemistry Education Research and Practice, 2023
For chemistry, where learners are required to integrate experimental observations with theoretical knowledge, laboratory work appears to be a viable instructional strategy. However, research has shown that chemistry laboratory instruction often fails to live up to its potential. The scheduling practice in higher education (HE) separating theory…
Descriptors: Chemistry, Science Laboratories, Tutorial Programs, Scheduling
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Brenda Such; Stefanie Gazda – International Journal of Science and Mathematics Education, 2024
The expectations within higher education to improve online STEM courses have continued to increase. The pressure to do so particularly pertains to the lower-level introductory courses that act as gatekeeping courses to various STEM-related majors. Rather than working alone to improve their courses, more instructors for these courses pair with the…
Descriptors: Instructional Design, Biology, Science Instruction, Introductory Courses
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Dhanush S. Bejjarapu; Yize Chen; Jiyan Xu; Eric Shaffer; Nishant Garg – Journal of Chemical Education, 2024
Recent advancements in computer graphics and hardware have driven the resurgence of virtual reality (VR). Past literature has reported the use of VR in education, especially for teaching spatially complex concepts. However, there are limited data available on the precise role of VR game design elements. In this study, we introduce a new VR game,…
Descriptors: Physical Sciences, Chemistry, Computer Simulation, Educational Games
Everett, Jeff – ProQuest LLC, 2023
The purpose of this quantitative correlational study was to determine if and to what extent an ELL student's SBELP-RC could predict his or her ACPELA-RC, ACPELA-WP, and ACP-A1. Study participants were ELL students in Grades 9 to 12, attending a Northern Virginia high school. A further purpose of this study was to investigate if and to what extent…
Descriptors: Prediction, State Standards, Scores, Instructional Design
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Ginns, Paul; Muscat, Katherine; Naylor, Ryan – Educational and Developmental Psychologist, 2023
Objective: When students learn or solve problems, attentional resources are depleted; rest breaks may restore cognitive functioning in support of learning. Research framed by attention restoration theory holds that exposure to natural environments may be another means to restore attentional resources. The study investigated the effects of…
Descriptors: Intervals, Attention, Learning Processes, Problem Solving
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Kwon, Hee Yoon; Özpolat, Koray – INFORMS Transactions on Education, 2021
We explored the effects of assessment gamification on students' content knowledge and perceptions of satisfaction, course experience, learning, and impact of teaching techniques. The course preparation, attendance, quizzes, classroom activities, and team projects of an undergraduate operations and supply chain management course had game elements…
Descriptors: Gamification, Knowledge Level, Student Attitudes, Undergraduate Students
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