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Sin Wang Chong; Muhammad Aamir Khan; Hayo Reinders – Computer Assisted Language Learning, 2024
There has been an exponential growth in Language Massive Open Online Courses (LMOOCs) in the past decade. LMOOCs have also become an emergent and topical area of research in CALL, in particular, vis-a-vis learners' perceptions and experiences. However, not much attention has been paid to analysing the features of LMOOCs. We argue that a systematic…
Descriptors: MOOCs, Second Language Instruction, Second Language Learning, Usability
Huang, Rui – ProQuest LLC, 2022
Research on digital game-based second language learning (DGBL2L) emerged in the early 2000s and has grown steadily since 2013. While digital game-based learning is widely recognized as beneficial for second language acquisition, researchers identified several gaps and limitations in empirical studies, including a lack of (1) sufficient theoretical…
Descriptors: Instructional Design, English Language Learners, Second Language Learning, Educational Games
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Huang, Weijiao; Hew, Khe Foon; Fryer, Luke K. – Journal of Computer Assisted Learning, 2022
Background: The use of chatbots as learning assistants is receiving increasing attention in language learning due to their ability to converse with students using natural language. Previous reviews mainly focused on only one or two narrow aspects of chatbot use in language learning. This review goes beyond merely reporting the specific types of…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Computer Mediated Communication
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Sokolik, Maggie – TESL-EJ, 2018
As a longtime instructional designer of online materials, the author has been concerned with issues of accessibility for many years. She dutifully tagged every image, wrote out every URL, avoiding "click here" links, and formatted material on the screen considering its layout and elegance. This article addresses the reasons why most of…
Descriptors: Online Courses, Instructional Design, Web Sites, Usability
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Larmuseau, Charlotte; Desmet, Piet; Depaepe, Fien – Interactive Learning Environments, 2019
Given the growing use of online learning environments in higher education, it is important to further unravel how students' use is influenced by their perceptions towards these learning environments. This study includes the perceived quality of the instructional design based on the First Principles of Instruction of Merrill and students'…
Descriptors: Educational Quality, Adoption (Ideas), Electronic Learning, Educational Environment
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Korkealehto, Kirsi; Lakkala, Minna; Toom, Auli – JALT CALL Journal, 2021
Student engagement is essential in online language courses where the risk of suspending studies is higher than in face-to-face teaching. Furthermore, oral language rehearsal is challenging in such a course; therefore providing sufficient assignments to rehearse oral interaction is central. This study investigates how student engagement and oral…
Descriptors: Student Attitudes, Learner Engagement, Japanese, Second Language Learning
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Xu, Yu-Jie; Chiou, Shang-Chia; You, Manlai – Computer Assisted Language Learning, 2020
This study explored interactive interface design for writing practice, feedback, and grading in Chinese character learning systems. In the experiment, 30 novice Chinese learners were invited to perform designated learning tasks on two different learning systems. Learning times and outcomes were measured. The results indicated that improvement of…
Descriptors: Second Language Learning, Second Language Instruction, Chinese, Orthographic Symbols
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Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
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Ozmen, Busra; Tepe, Tansel; Tuzun, Hakan – Eurasian Journal of Educational Research, 2018
Purpose: This study describes the design of the Basic English 1 and Basic English 2 courses taught in the Foreign Languages School (FLS) of a large public university in Turkey as blended learning in a mostly distance education system. Research Method: This study was structured as a case study describing an instructional design effort. The study…
Descriptors: Blended Learning, English (Second Language), Second Language Instruction, Second Language Learning
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Koole, Marguerite; Lewis, Kevin wâsakâyâsiw – International Journal of Mobile and Blended Learning, 2018
In this article, the authors explore how mobile learning can complement the Certificate of Indigenous Languages program at the University of Saskatchewan in Western Canada. Through the FRAME model analysis, the authors extract salient cultural, pedagogical, environmental, and technological characteristics that should be considered in the…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Teaching Methods
He, Mu – ProQuest LLC, 2018
The growth and wide use of the mobile app not only brought significant changes in our social and economic life but also provided promising opportunities in the field of education. The importance of the educational app has been recognized, as is seen by the efforts of educators and app developers in exploring its potential in the field of teaching…
Descriptors: Chinese, Computer Software, Computer Assisted Instruction, Independent Study
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Schmidt, Maria Gabriela; Nagai, Noriko; Naganuma, Naoyuki; Birch, Gregory – Language Learning in Higher Education, 2019
The Common European Framework of Reference for Languages (CEFR) has been increasingly used to inform language policies and teaching practices in Japan. The Japanese Ministry of Education proposed in 2011 that objectives of English curricula at the secondary education level ought to be stated using the "Can do" schemata of the CEFR and…
Descriptors: Guidelines, Rating Scales, Language Planning, Teaching Methods
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Rusman, Ellen; Ternier, Stefaan; Specht, Marcus – Educational Technology & Society, 2018
This article describes the theory-informed design of the "ELENA goes shopping" mobile game and reports on the evaluation of its effectiveness through a design research approach. The game aimed to foster young children's (aged 4-8) interest in a neighboring (geographically proximate) language and to familiarize them with its sounds,…
Descriptors: Young Children, Early Childhood Education, Second Language Learning, Educational Games
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Bonk, Curtis J.; Lee, Mimi Miyoung – Journal of Learning for Development, 2017
This research targeted the learning preferences, goals and motivations, achievements, challenges, and possibilities for life change of self-directed online learners enrolled in a massive open online course (MOOC) related to online teaching hosted by Blackboard using CourseSites. Data collection included a 40-item survey, of which 159 MOOC…
Descriptors: Learning Motivation, Academic Achievement, Independent Study, Open Education
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Pareja-Lora, Antonio; Rodríguez-Arancón, Pilar; Calle-Martínez, Cristina – Research-publishing.net, 2016
Currently, there is an international change in education that includes the development of new learning programmes and policies, such as (a) bilingual education programmes, (b) the Bologna process, with an emphasis on a more autonomous way of learning, or (c) the systematic evaluation and assessment of students and educational results. These…
Descriptors: Information Technology, Second Language Instruction, Second Language Learning, English (Second Language)
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