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Amundrud, Anja; Smørdal, Ole; Rasmussen, Ingvill – Technology, Pedagogy and Education, 2022
Educational activities using microblogging co-located with face-to-face communication might promote productive classroom interactions. However, much depends on how teachers design those activities. This article explores how the educational design of an activity that uses microblogging engages lower secondary school students in classroom…
Descriptors: Instructional Design, Electronic Publishing, Classroom Communication, Teaching Methods
Solvang, Lorena; Haglund, Jesper – Physics Education, 2021
Recently, GeoGebra, a mathematics education software, has entered the scene of physics education; however, research on how the software can be used to support teaching and learning physics is limited and scattered. The aim of this article is to present a review of the current literature on how GeoGebra can be used to support physics education in…
Descriptors: Physics, Computer Software, Mathematics Instruction, Secondary School Students
Hamzah, Nurjailam; Maat, Siti Mistima; Ikhsan, Zanaton – Pegem Journal of Education and Instruction, 2023
The rapid development in the world of technology and communication has contributed directly to the teaching and learning process in schools. Therefore, a paradigm shift towards learning methods in the education system needs to be implemented to meet the educational aims of the 21st century. This is due to the current methods of delivery in…
Descriptors: Needs Assessment, Computer Oriented Programs, Mathematics Education, Trigonometry
Ineç, Zekeriya Fatih – Romanian Review of Geographical Education, 2021
In this study, the stages of creating a dynamic map in Microsoft Excel with the rapid prototyping instructional design model developed by Tripp and Bichelmeyer are explained to support and improve students' global awareness in social studies lessons in Turkey. The dynamic map was created in four general stages in the study, in which the waterfall…
Descriptors: Social Studies, Spreadsheets, Instructional Design, Cultural Awareness
Costa, Joana Martinho; Miranda, Guilhermina Lobato – Informatics in Education, 2019
This paper presents an approach to the initial programming learning using the four components instructional model and the Alice software. The quasi-experimental design was developed with two groups of students that attended two schools with very different socioeconomic status and school retention levels. The differences obtained in the mean of the…
Descriptors: Computer Software, Instructional Design, Models, Programming
Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
Pearson, 2018
Pearson sought to explore whether the students in schools in Brazil using the NAME learning system (an integrated program that encompasses a school's whole educational environment) demonstrate higher achievement in Portuguese and math, compared to those not exposed to NAME, as measured by national achievement assessments. This Research Report…
Descriptors: Academic Achievement, Portuguese, Foreign Countries, Educational History
Flanagan, Eilis; Hall, Tony – English in Education, 2017
This article outlines the a educational design for Digital Ensemble, an innovative approach to English assessment integrating drama pedagogy with mobile computing (e.g. ad). a represents the key themes that framed and informed the research: ensemble, narrative, collaboration and technology. Starting with a as a prototype concept design for the…
Descriptors: English Instruction, Teaching Methods, Scoring Rubrics, Evaluation Criteria
Juan, Karim – ProQuest LLC, 2015
This study examined the effects of a dynamic geometry software (DGS) program, GeoGebra, on student engagement and student achievement on students in four geometry classes at a secondary school in Belize. Two teachers and 139 students in ninth grade were part of this study for three weeks during a geometry unit. There was a control group that was…
Descriptors: Computer Software, Academic Achievement, Learner Engagement, Secondary School Mathematics
Connolly, Thomas M.; Stansfield, Mark; Hainey, Thomas – Computers & Education, 2011
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants' actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the…
Descriptors: Foreign Countries, Research Design, Student Attitudes, Learning Activities
Frattari, Antonio; Dalpra, Michela; Bernardi, Fabio – International Journal of Technology and Design Education, 2013
An interdisciplinary partnership within an European Leonardo da Vinci project has developed a new approach aimed at educating secondary school students in the creation of built environments accessible to disabled people and at sensitizing them towards the inclusion of people with disabilities in all realms of social life. The AWARD (Accessible…
Descriptors: Foreign Countries, Electronic Learning, Computer Software, Instructional Design
Padiotis, Ioannis; Mikropoulos, Tassos A. – Educational Technology & Society, 2010
The present research investigates the contribution of an interactive educational virtual environment on milk pasteurization to the learning outcomes of 40 students in a technical secondary school using SOLO taxonomy. After the interaction with the virtual environment the majority of the students moved to higher hierarchical levels of understanding…
Descriptors: Foreign Countries, Science Instruction, Technology Education, Misconceptions
Kay, Robin H.; Knaack, Liesel – Educational Technology Research and Development, 2009
Learning objects are interactive web-based tools that support the learning of specific concepts by enhancing, amplifying, and/or guiding the cognitive processes of learners. Research on the impact, effectiveness, and usefulness of learning objects is limited, partially because comprehensive, theoretically based, reliable, and valid evaluation…
Descriptors: Instructional Design, Construct Validity, Predictive Validity, Measures (Individuals)
Wood, Simon; Romero, Pablo – Educational Technology & Society, 2010
Learner centred design methods highlight the importance of involving the stakeholders of the learning process (learners, teachers, educational researchers) at all stages of the design of educational applications and of refining the design through an iterative prototyping process. These methods have been used successfully when designing systems…
Descriptors: Foreign Countries, Electronic Learning, Interaction, Educational Technology
Kostons, Danny; van Gog, Tamara; Paas, Fred – Computers & Education, 2010
Learner-controlled instruction is often found to be less effective for learning than fixed or adaptive system-controlled instruction. One possible reason for that finding is that students--especially novices--might not able to accurately assess their own performance and select tasks that fit their learning needs. Therefore, this explorative study…
Descriptors: Learner Controlled Instruction, Self Evaluation (Individuals), Criteria, Secondary School Students
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