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Jia, Shijiao; Bava Harji, Madhubala – Education and Information Technologies, 2023
This paper presents a scientometric analysis of task-based teaching and learning using CiteSpace based on the research literature retrieved from the Web of Science core collection between 2013 and 2022. CiteSpace is employed to analyze the data, as it minimizes subjectiveness and increases credibility. A total of 1799 bibliographic records related…
Descriptors: Educational Research, Teaching Methods, Task Analysis, Language Acquisition
Wang, Tingting; Zheng, Juan; Tan, Chengyi; Lajoie, Susanne P. – Journal of Computer Assisted Learning, 2023
Background: Computer-based scaffolding has been intensively used to facilitate students' self-regulated learning (SRL). However, most previous studies investigated how computer-based scaffoldings affected the cognitive aspect of SRL, such as knowledge gains and understanding levels. In contrast, more evidence is needed to examine the effects of…
Descriptors: Metacognition, Scaffolding (Teaching Technique), Computer Assisted Instruction, Intelligent Tutoring Systems
Yong Zeng; John E. McEneaney – Journal of Research Initiatives, 2022
This text presents an argument that competition, as a pedagogical design element, facilitates students' learning motivation in digital game-based learning environments (DGBLEs). Since competition has long been regarded as an adverse pedagogical element for fostering students' learning motivation, a considerable proportion of educators and…
Descriptors: Students, Game Based Learning, Computer Games, Educational Games
Warner, David O.; Nolan, Margaret; Garcia-Marcinkiewicz, Annery; Schultz, Caleb; Warner, Matthew A.; Schroeder, Darrell R.; Cook, David A. – Advances in Health Sciences Education, 2020
The purpose of this study was to evaluate two online instructional design features, namely adaptation to learner prior knowledge and use of questions to enhance interactivity in online portrayals of physician-patient encounters, in the context of instructing surgical specialists to deliver perioperative tobacco interventions. An online learning…
Descriptors: Individualized Instruction, Electronic Learning, Instructional Design, Interaction
Kim, Jin-Young – Computers & Education, 2012
This study explores and describes different viewpoints on blended e-Education by using Q methodology to identify students' perspectives and classify them into perceptional types. It is also designed to examine possible relationships among learner's perceptional type, characteristics (i.e., academic self-efficacy, interest in blended e-Education,…
Descriptors: Foreign Countries, Undergraduate Students, College Instruction, Self Efficacy
Govaere Jan, L. J.; de Kruif, Aart; Valcke, Martin – Computers & Education, 2012
In view of supporting the study of the complex domain of equine obstetrics, a Foal"in"Mare multimedia package with 3D designs has been developed. The present study centers on questions as to the most optimal implementation of the multimedia package in veterinary education. In a pretest-posttest cross-over design, students were randomly assigned to…
Descriptors: Veterinary Medical Education, Self Efficacy, Curriculum Implementation, Skill Development
Meluso, Angela; Zheng, Meixun; Spires, Hiller A.; Lester, James – Computers & Education, 2012
Many argue that games can positively impact learning by providing an intrinsically motivating and engaging learning environment for students in ways that traditional school cannot. Recent research demonstrates that games have the potential to impact student learning in STEM content areas and that collaborative gameplay may be of particular…
Descriptors: Self Efficacy, Grade 5, Educational Games, STEM Education
Henderson, Michael; Huang, Hui; Grant, Scott; Henderson, Lyn – Australasian Journal of Educational Technology, 2012
It was found in the two-year study reported in this article that a single collaborative language lesson using "Second Life" can result in a statistically significant increase in student self-efficacy beliefs across a range of specific and general language skills. However, students with different "real life" prior experience…
Descriptors: Foreign Countries, Self Efficacy, Language Skills, Chinese
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2020
For the forty-third time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online during the annual AECT Convention. Volume 1 contains 37 papers dealing primarily with research and development topics. Papers dealing with the…
Descriptors: Educational Technology, Technology Uses in Education, Professional Development, Feminism
Behrend, Tara S.; Thompson, Lori Foster – International Journal of Training and Development, 2012
Animated agents have the potential to increase engagement and learning during online training by acting as personalized tutors. However, little is known about the conditions that make these agents most effective. In this study, 183 e-learners completed a Microsoft Excel training course. Approximately half were assigned an agent with predetermined…
Descriptors: Computer Assisted Instruction, Self Efficacy, Learner Controlled Instruction, Feedback (Response)
Shaw, Ruey-Shiang – Computers & Education, 2010
This research investigated the application of knowledge maps in e-learning materials design and hypothesized that knowledge maps would be more effective than e-learning in general at improving the performance and satisfaction of e-learning. In order to test the hypotheses, we conducted an experiment with 175 participants and randomly assigned them…
Descriptors: Electronic Learning, Self Efficacy, Statistical Analysis, Hypothesis Testing
Song, Hyuksoon S. – ProQuest LLC, 2010
Many medical schools have developed computer-based, multimedia learning environments to fill the knowledge gap and provide common cases and resources to students. However, considering that multimedia in education may impede effective learning if the characteristics of learners and tasks are not considered thoroughly in instructional design, it is…
Descriptors: Goal Orientation, Instructional Design, Medical Schools, Structural Equation Models
Bernacki, Matthew – ProQuest LLC, 2010
This study examined how learners construct textbase and situation model knowledge in hypertext computer-based learning environments (CBLEs) and documented the influence of specific self-regulated learning (SRL) tactics, prior knowledge, and characteristics of the learner on posttest knowledge scores from exposure to a hypertext. A sample of 160…
Descriptors: Attention Deficit Hyperactivity Disorder, Education Majors, Undergraduate Study, Student Characteristics
Nelson, Brian C.; Ketelhut, Diane Jass – International Journal of Computer-Supported Collaborative Learning, 2008
In this paper, we present the results of an exploratory study into the relationship between student self-efficacy and guidance use in a Multi-User Virtual Environment (MUVE) science curriculum project. We describe findings from a sample of middle school science students on the combined impact on learning of student self-efficacy in scientific…
Descriptors: Self Efficacy, Guidance, Science Curriculum, Science Instruction
Murray, Melissa; Tenenbaum, Gerson – Journal of Educational Computing Research, 2010
Physical activity participation rates in the United States have been in steady decline for the last 25 years, so much so that 60% of youth ages 9-13 years get no physical activity outside of school. This state of inactivity indicates that promoting participation in physical activity at a young age is of importance. For the present study, a…
Descriptors: Control Groups, Self Efficacy, Epistemology, Physical Fitness
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