Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
Simulation & Gaming | 3 |
Communication Teacher | 2 |
Association for Educational… | 1 |
International Journal of… | 1 |
Journal of Computer Assisted… | 1 |
Author
Adams, Anne | 1 |
Ferguson, Rebecca | 1 |
FitzGerald, Elizabeth | 1 |
Gaved, Mark | 1 |
Hall, Bradford J. | 1 |
Hofstede, Gert Jan | 1 |
Leigh, Elyssebeth | 1 |
Mor, Yishay | 1 |
Murff, Elizabeth J. Tipton | 1 |
Nicosia, Gloria | 1 |
Peeples, Jennifer | 1 |
More ▼ |
Publication Type
Journal Articles | 7 |
Reports - Descriptive | 3 |
Reports - Research | 3 |
Collected Works - Proceedings | 1 |
Information Analyses | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 6 |
Postsecondary Education | 5 |
Adult Education | 3 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Teachers | 1 |
Location
United States | 2 |
Australia | 1 |
China | 1 |
Indonesia | 1 |
Taiwan | 1 |
Washington | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sun, Yanyan; Yan, Zhenping; Wu, Bian – Journal of Computer Assisted Learning, 2022
Background: Guidance has showed positive effects on promoting inquiry-based learning in science education. While an increasing number of studies focus on the design of guidance in simulation-based inquiry learning due to recent technology developments, how different designs of a same type of guidance affect learning remains a question. Objectives:…
Descriptors: Guidance, Inquiry, Active Learning, Simulation
FitzGerald, Elizabeth; Ferguson, Rebecca; Adams, Anne; Gaved, Mark; Mor, Yishay; Thomas, Rhodri – International Journal of Mobile and Blended Learning, 2013
In this paper, the authors examine the state of the art in augmented reality (AR) for mobile learning. Previous work in the field of mobile learning has included AR as a component of a wider toolkit but little has been done to discuss the phenomenon in detail or to examine in a balanced fashion its potential for learning, identifying both positive…
Descriptors: Electronic Learning, Handheld Devices, Computer Simulation, Simulated Environment
Peeples, Jennifer; Hall, Bradford J.; Seiter, John S. – Communication Teacher, 2012
Although Western cultures tend to view dolphins as friendly and benevolent, in Japanese fishing communities, "iruka" (dolphins) are often viewed as food or pests. These perspectives have led to intense conflicts between Japanese fishermen and activists from the west. This article presents an exercise that simulates intercultural conflict by asking…
Descriptors: Intercultural Communication, World Views, Ethnic Groups, Conflict
Hofstede, Gert Jan; Murff, Elizabeth J. Tipton – Simulation & Gaming, 2012
The game SO LONG SUCKER was designed in the United States in 1964 with the aim of showing how potentially unethical behavior necessary for winning was inherent in the game's incentive structure. Sessions with East Asian participants, however, led to very different game dynamics in which collaborative rather than antagonistic behaviors occurred.…
Descriptors: Foreign Countries, Educational Games, Ethical Instruction, Asians
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Ethnicity, Educational Games, Specialists
Twelker, Paul A., Ed.; And Others – 1969
This report describes design techniques, areas of effective application, and research directions in educational simulations. The five chapters contain (1) a review of recent literature; (2) an overview of the field of simulation including definitions and some of the rationales for using simulation in instruction; (3) an outline of the design…
Descriptors: Behavioral Objectives, Bibliographies, Feedback, Guidelines
Leigh, Elyssebeth; Spindler, Laraine – Simulation & Gaming, 2004
Effective facilitation of experiential learning involves an array of knowledge and skills. Educators who facilitate open simulations--one form of experiential learning--benefit from having relevant theoretical frameworks to sustain an appropriate balance between being directive and supportive of their participants' freedom to learn. This ongoing…
Descriptors: Foreign Countries, Physics, Experiential Learning, Education Courses
Nicosia, Gloria – Communication Teacher, 2005
While much of the skill building revolves around the essential skills of reading and writing, additional skills needed to succeed in the workplace are not emphasized sufficiently in the traditional classroom format. Employers are looking for employees with good interpersonal as well as academic skills. Employees who can work as team members on…
Descriptors: Cooperation, Internet, Student Evaluation, Evaluation Methods
Summers, Gary J. – Simulation & Gaming, 2004
New technologies are transforming the business simulation industry. The technologies come from research in computational fields of science, and they endow simulations with new capabilities and qualities. These capabilities and qualities include computerized behavioral simulations, online feedback and coaching, advanced interfaces, learning on…
Descriptors: Feedback (Response), Industry, Coaching (Performance), Business Administration Education