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Showing 1 to 15 of 20 results Save | Export
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Akkaya, Ali; Akpinar, Yavuz – Computer Science Education, 2022
Background and Context: Though still a nascent area of research, serious games have been presented as means of engaging students in computer programming and computational thinking due to their immersive and interactive nature. Existing research is limited in its ability to provide systems based on sound instructional design models, and only a few…
Descriptors: Experiential Learning, Educational Games, Instructional Design, Programming
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Dagli, Zerrin; Sancar Tokmak, Hatice – Journal of Research on Technology in Education, 2022
The importance of developing individuals' computational thinking (CT) skills has given rise to many practices and research and development initiatives. Although there is a considerable volume of research on improving students' CT skills, remarkably little is known about teachers' design work to improve students' CT skills. This multiple case study…
Descriptors: High School Teachers, Computation, Thinking Skills, High School Students
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Amos Oyelere Sunday; Friday Joseph Agbo; Jarkko Suhonen – Technology, Knowledge and Learning, 2025
The recent popularity of computational thinking (CT) and the desire to apply CT in our daily lives have prompted the need for a successful pedagogical technique for learning CT in K-12 education. The application of co-design pedagogical techniques has the potential to improve students' CT learning through knowledge sharing and the creation of…
Descriptors: Thinking Skills, Computer Science Education, Research Reports, Teaching Methods
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Guney, Zafer – Malaysian Online Journal of Educational Technology, 2019
The aim of this study is to introduce the four-component instructional design (4C/ID) model in teaching loops for programming by using the model, which is defined in programming instruction, with the principles of the model for teaching technical skills and to discuss the differences in instructional planning and to discuss in the process of…
Descriptors: Instructional Design, Computer Science Education, Programming, Models
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Xie, Benjamin; Loksa, Dastyni; Nelson, Greg L.; Davidson, Matthew J.; Dong, Dongsheng; Kwik, Harrison; Tan, Alex Hui; Hwa, Leanne; Li, Min; Ko, Andrew J. – Computer Science Education, 2019
Background and Context: Current introductory instruction fails to identify, structure, and sequence the many skills involved in programming. Objective: We proposed a theory which identifies four distinct skills that novices learn incrementally. These skills are tracing, writing syntax, comprehending templates (reusable abstractions of programming…
Descriptors: Programming, Skill Development, Computer Science Education, Instructional Design
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Pontes, Thiago Bessa; Miranda, Guilhermina Lobato; Celani, Gabriela Caffarena – Education Sciences, 2018
Difficulties in learning computer programming for novices is a subject of abundant scientific literature. These difficulties seem to be accentuated in students whose academic choice is not computation, like architecture students. However, they need to study programming, since it is part of the new academic curricula. The results presented here are…
Descriptors: Programming, Computer Science Education, Teaching Methods, Student Motivation
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Akcaoglu, Mete – TechTrends: Linking Research and Practice to Improve Learning, 2016
Design involves solving complex, ill-structured problems. Design tasks are consequently, appropriate contexts for children to exercise higher-order thinking and problem-solving skills. Although creating engaging and authentic design contexts for young children is difficult within the confines of traditional schooling, recently, game-design has…
Descriptors: Games, Instructional Design, Computer Science Education, Programming
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Watson, Sunnie Lee; Koehler, Adrie A.; Ertmer, Peggy; Kim, WooRi; Rico, Rudy – Interdisciplinary Journal of Problem-based Learning, 2018
Promoting and sustaining effective discussion--that which contributes to learning--is a skill that eludes many instructors (Darling-Hammond, 2008; Ge, Yamashiro, & Lee, 2000). This study explored the role and strategies of an expert instructor in an online advanced instructional design (ID) course that utilized a case-based learning (CBL)…
Descriptors: Instructional Design, Teaching Methods, Problem Based Learning, Interviews
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Tsai, Chia-Wen – Interactive Learning Environments, 2015
This research investigated, via quasi-experiments, the effects of web-based co-regulated learning (CRL) on developing students' computing skills. Two classes of 68 undergraduates in a one-semester course titled "Applied Information Technology: Data Processing" were chosen for this research. The first class (CRL group, n = 38) received…
Descriptors: Web Based Instruction, Cooperative Learning, Electronic Learning, Blended Learning
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Ayyagari, Ramakrishna – Journal of Information Systems Education, 2011
Recent struggles with ERP systems (Kanaracus, 2010) highlight that teaching ERP skills is still very relevant today. Previous research suggests that knowledge of ERP concepts is more important than skills with any particular ERP package (Strong et al., 2006). However, a review of published studies in "JISE" shows a bias towards commercial ERP…
Descriptors: Course Content, Skill Development, Active Learning, Instructional Innovation
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Kahiigi, Evelyn Kigozi; Vesisenaho, Mikko; Hansson, Henrik; Danielson, Mats; Tusubira, F. F. – Journal of Interactive Online Learning, 2012
The educational culture in most developing countries is lecturer-centred with lecturers as providers of information and students as receivers of information. This approach has impacted on student's ability to seek and create knowledge to support their learning process. A collaborative learning approach that promotes students process of inquiry,…
Descriptors: Foreign Countries, Developing Nations, Internet, Computer Science Education
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Lawler, James P.; Joseph, Anthony – Information Systems Education Journal, 2010
Digital gaming continues to be an approach for enhancing methods of pedagogy. The study evaluates the effectiveness of a gaming product of a leading technology firm in engaging graduate students in an information systems course at a major northeast institution. Findings from a detailed perception survey of the students indicate favorable…
Descriptors: Computer Games, Simulated Environment, Teaching Methods, Graduate Students
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Tsai, Chia-Wen; Lee, Tsang-Hsiung – International Journal of Distance Education Technologies, 2012
Vocational education in Taiwan is highly competitive in that it must attract sufficient student enrollment in the environment with a rapidly increasing number of schools. Many students in this context tend to have lower levels of academic achievement, and do not adequately get involved in their schoolwork. Under such constraints but moving toward…
Descriptors: Foreign Countries, Electronic Learning, Blended Learning, Problem Based Learning
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Cabot, Jordi; Tisi, Massimo – Computer Science Education, 2011
Model-Driven Engineering (MDE) is changing the way we build, operate, and maintain our software-intensive systems. Several projects using MDE practices are reporting significant improvements in quality and performance but, to be able to handle these projects, software engineers need a set of technical and interpersonal skills that are currently…
Descriptors: Foreign Countries, Computer Science Education, Computer Software, Engineering
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Talon, Benedicte; Sagar, Mouldi; Kolski, Christophe – ACM Transactions on Computing Education, 2012
Training professionals to design and produce interactive systems requires the use of well thought-out training scenarios. Indeed, it is essential to consider pedagogical forms whose objective is providing learners with field experience. It is also necessary to motivate learners to learn about subjects that sometimes seem distant from their…
Descriptors: Foreign Countries, Computer Science Education, Computer System Design, Interaction
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