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Penedo, Janaina Rodrigues; Diniz, Morganna; Ferreira, Simone Bacellar Leal; Silveira, Denis S.; Capra, Eliane – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to analyze the usability of a remote learning system in its initial development phase, using a quantitative usability evaluation method through Markov models. Design/methodology/approach: The paper opted for an exploratory study. The data of interest of the research correspond to the possible accesses of users…
Descriptors: Markov Processes, Evaluation Methods, Probability, Evaluation Research
Gardner, Joel; Jeon, Tae – Journal of Educational Technology Systems, 2010
Merrill proposes First Principles of Instruction, including a problem- or task-centered strategy for designing instruction. However, when the tasks or problems are ill-defined or complex, task-centered instruction can be difficult to design. We describe an online task-centered training at a land-grant university designed to train employees to use…
Descriptors: Educational Strategies, Land Grant Universities, Web Based Instruction, Instructional Design
Gradel, Kathleen; Edson, Alden J. – Journal of Educational Technology Systems, 2011
This article is based on the premise that face-to-face training can be augmented with cloud-based technology tools, to potentially extend viable training supports as higher education staff and faculty implement new content/skills in their jobs and classrooms. There are significant benefits to harnessing cloud-based tools that can facilitate both…
Descriptors: Educational Technology, Faculty Development, Staff Development, Workshops
A Web-Based Lean Simulation Game for Office Operations: Training the Other Side of a Lean Enterprise
Kuriger, Glenn W.; Wan, Huang-da; Mirehei, S. Moussa; Tamma, Saumya; Chen, F. Frank – Simulation & Gaming, 2010
This research proposes a Web-based version of a lean office simulation game (WeBLOG). The game is designed to be used to train lean concepts to office and administrative personnel. This group belongs to the frequently forgotten side of a lean enterprise. Over four phases, the game presents the following seven lean tools: one-piece flow,…
Descriptors: Educational Games, Administrators, Manufacturing, Business Administration
Cherrett, Tom; Wills, Gary; Price, Joe; Maynard, Sarah; Dror, Itiel E. – British Journal of Educational Technology, 2009
The cost of health and safety (H&S) failures to the UK industry is currently estimated at up to 6.5 billion British Pounds per annum, with the construction sector suffering unacceptably high levels of work-related incidents. Better H&S education across all skill levels in the industry is seen as an integral part of any solution.…
Descriptors: Industry, Civil Engineering, Learning Experience, Training Methods
Hummel, Thomas J.; Robinson, Judith A. – 1989
In 1984, the University of Minnesota's College of Education and Wilson Learning Corporation created the Alliance for Learning to support a variety of research projects focused on developing new areas of knowledge about adult learning and new technologies for delivering training and education. This paper describes an Alliance project exploring the…
Descriptors: Computer Assisted Instruction, Computer Software, Expert Systems, Instructional Design
Peer reviewedPhillips, Rob – Journal of Interactive Learning Research, 2001
Discusses the development of effective interactive learning environments based on a case study of a staff development program for university personnel that combined a Web-based database with CD technology. Topics include aspects of educational design; software design, including feasibility studies; project management, including team issues and…
Descriptors: Case Studies, Computer Software Development, Courseware, Databases

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