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Showing 1 to 15 of 132 results Save | Export
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Anuradha Peramunugamage; Uditha W. Ratnayake; Shironica P. Karunanayaka; Chulantha L. Jayawardena – Asian Association of Open Universities Journal, 2024
Purpose: This article explores the impact of systematically designed online collaborative activities in two engineering undergraduate modules and key considerations for student interaction in Moodle. Design/methodology/approach: The educational design research approach was chosen to improve educational practices through iterative needs analysis,…
Descriptors: Educational Technology, Cooperation, Learning Activities, Electronic Learning
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Welliver, Michele C. – Journal of Instructional Pedagogies, 2022
The purpose of this article is to illustrate an innovative teaching and learning method developed to address the limitations of 'normal' classroom instruction during the unprecedented health crisis of 2020. The course redesign for the digital classroom discussed in this paper details one instructor's journey of adjusting to a new way of teaching,…
Descriptors: Educational Innovation, Teaching Methods, Online Courses, Instructional Design
Bozkurt, Aras – Online Submission, 2020
This paper revisits theoretical and conceptual lenses of distance education in order to identify the current state of the art and explore what do we have and then what do we need to provide meaningful learning experiences. The paper argues that the knowledge and experiences gained in the field of distance education provide working solutions and…
Descriptors: Distance Education, Instructional Design, Student Motivation, Definitions
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Ma, Boxuan; Lu, Min; Taniguchi, Yuta; Konomi, Shin'ichi – Smart Learning Environments, 2021
Recommendation systems need a deeper understanding of users and their motivations to improve recommendation quality and provide more personalized suggestions. This is especially true in the education domain, the more about the student is known, the more useful recommendations can be made. However, although many studies on the course recommendation…
Descriptors: College Students, Course Selection (Students), Decision Making, Student Attitudes
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Mokmin, Nur Azlina Mohamed; Jamiat, Nurullizam – Education and Information Technologies, 2021
Based on the study of virtual learning systems, motion learning theory, and instructional design theory, a virtual fitness trainer app named TRAINIME has been developed to be used as one of the tools to teach exercise for fitness education programs. This paper describes the design and development as well as the evaluation of the developed app. The…
Descriptors: Physical Education, Physical Fitness, Educational Technology, Computer Oriented Programs
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Wannapiroon, Naphong; Pimdee, Paitoon – Education and Information Technologies, 2022
Qualitative and quantitative research methods were undertaken to examine and develop a digitally based virtual classroom learning environment (VCLE) for Thai undergraduate students' creative thinking and innovation enhancement in science, technology, engineering, arts, and math (STEM/STEAM) disciplines. The research methodology was divided into…
Descriptors: Undergraduate Students, Art Education, STEM Education, Foreign Countries
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Malahito, John Aries I.; Quimbo, Maria Ana T. – E-Learning and Digital Media, 2020
In this era of digital media, teachers are competing against technological advancements in gaining students' engagement and attention. Incorporating game elements in the learning environment known as gamification is a new field of study that re-engages students in learning. This study was done primarily to create a gamified learning environment…
Descriptors: Educational Games, Game Based Learning, College Freshmen, Educational Technology
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Ibili, Emin – International Journal of Progressive Education, 2019
The aim of this study was to explain the relationship between cognitive load and the effects of augmented reality (AR) learning environments. To achieve this aim, firstly, the studies of systematic literature reviews on the potential and limitations of AR learning environments were examined. Afterwards, the effect of AR was categorized in terms of…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Educational Technology
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Abri, Maimoona Humaid Al; Dabbagh, Nada – Open Praxis, 2019
The purpose of this study was to explore students and instructor perceptions of the concept of renewable assignments in the open educational resources (OER) movement. Mixed methods were used, with a combination of a survey and semi-structured interview, administered at George Mason University in the United States. Eleven graduate students enrolled…
Descriptors: Open Educational Resources, Intervention, Teacher Attitudes, Graduate Students
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Storch, Sharon L.; Juarez-Paz, Anna Victoria Ortiz – International Journal of Mobile and Blended Learning, 2019
Through qualitative measures, this article seeks to explore the efficacy of cell phones within college level instructional design specifically through the eyes of the professor. Three main themes evolved from this data: Pedagogical Approaches, Value, and Setting Behavioral Expectations. Based on interviews with ten college professors regarding…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Telecommunications
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Facey-Shaw, Lisa; Specht, Marcus; van Rosmalen, Peter; Borner, Dirk; Bartley-Bryan, Jeanette – IEEE Transactions on Learning Technologies, 2018
In today's technological era, emerging educational technologies, such as digital badges, have shown the potential for fostering student learning. To examine the major considerations undergirding the design of digital badges used in an educational context, a conceptual literature review of multidisciplinary electronic databases oriented towards…
Descriptors: Recognition (Achievement), Educational Technology, Instructional Design, Mastery Learning
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Alamri, Hamdan; Lowell, Victoria; Watson, William; Watson, Sunnie Lee – Journal of Research on Technology in Education, 2020
In this qualitative comparison study, we examine the perceived efficacy of using personalized learning (PL) activities based on PL principles to support students' psychological need satisfaction and intrinsic motivation in an online course using a traditional one-size-fits-all model. We apply self-determination theory as a framework to investigate…
Descriptors: Individualized Instruction, Student Motivation, Higher Education, Self Determination
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Park, Yun Claire – Journal of Educational Technology Systems, 2022
The discrepancy between students' understanding of domain knowledge and their actual competencies to use tacit knowledge for a given task has been an issue to consider when instruction is designed, implemented, and revised. In this study, the researcher examines teaching and learning processes in which a Problem-Based Learning (PBL) design model…
Descriptors: Learning Experience, Problem Based Learning, Teaching Methods, Instructional Design
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El Mawas, Nour; Oubahssi, Lahcen; LaForcade, Pierre – Technology, Instruction, Cognition and Learning, 2016
The use of Learning Management Systems presents many difficulties for teachers in thinking about and designing their courses. These are related to the operationalization of learning scenarios and the appropriation of corresponding tools. The research presented in this paper aims to help trainers to control the mediated learning situations. For…
Descriptors: Integrated Learning Systems, Instructional Design, Distance Education, Online Courses
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Holstein, Kenneth; McLaren, Bruce M.; Aleven, Vincent – Grantee Submission, 2019
As artificial intelligence (AI) increasingly enters K-12 classrooms, what do teachers and students see as the roles of human versus AI instruction, and how might educational AI (AIED) systems best be designed to support these complementary roles? We explore these questions through participatory design and needs validation studies with K12 teachers…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Instructional Design, Elementary Secondary Education
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