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Madhav Sharma; Roger McHaney – Decision Sciences Journal of Innovative Education, 2025
Many management information systems (MIS) faculty have adopted a project-oriented approach in their systems analysis and design courses. In these courses, students use a software development methodology to create a web or mobile application project, which can be based on a predefined case or developed for an external stakeholder. Because most…
Descriptors: Computer Software, Artificial Intelligence, Instructional Design, Computer Science Education
Toker, Sacip – Education and Information Technologies, 2022
This study investigates the association between instructional design projects and 21st-Century skills. A causal-comparative design was utilised. The participants were 85 computer education and instructional technology department students who registered for a core instructional design course. The participants are divided into two groups: Rapid…
Descriptors: 21st Century Skills, Instructional Design, Teaching Methods, Computer Science Education
David W. Jackson; Helen Zhang; Fahd Abdus-Sabur – TechTrends: Linking Research and Practice to Improve Learning, 2025
During young adolescence, many youth develop strong identities in relation to science, technology, engineering and mathematics with computing (STEM + C). One way to design for student engagement in STEM + C is to create project-based units that leverage students' interests. We created one such unit, called the "smart greenhouse project".…
Descriptors: Instructional Design, Computer Uses in Education, STEM Education, Student Projects
Mikko Kokkoniemi; Ville Isomöttönen – Informatics in Education, 2025
This study builds on a recent systematic mapping of computing education literature by conducting an in-depth qualitative analysis of selected studies on group work in Project-Based Learning (PjBL), published between 2010 and 2021. We examined how prominent theoretical frameworks are used in this context. We found that frameworks were often applied…
Descriptors: Computer Science Education, Instructional Design, Teaching Methods, Student Projects
Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Sankaranarayanan, Sreecharan; Kandimalla, Siddharth Reddy; Cao, Mengxin; Maronna, Ignacio; An, Haokang; Bogart, Chris; Murray, R. Charles; Hilton, Michael; Sakr, Majd; Penstein Rosé, Carolyn – Information and Learning Sciences, 2020
Purpose: In response to the evolving COVID-19 pandemic, many universities have transitioned to online instruction. With learning promising to be online, at least in part, for the near future, instructors may be thinking of providing online collaborative learning opportunities to their students who are increasingly isolated from their peers because…
Descriptors: Curriculum Development, Cooperative Learning, Active Learning, Student Projects
Stahl, Daniel; Sandahl, Kristian; Buffoni, Lena – IEEE Transactions on Education, 2022
Contribution: This article identifies the participation of external stakeholders as a key contributing factor for positive outcomes in project-based software engineering courses. A model for overlapping virtuous circles of lasting positive impact on both stakeholders and students from such courses is proposed. Background: Project-based courses are…
Descriptors: Student Projects, Active Learning, Engineering Education, Computer Science Education
Koole, Marguerite; Elian, Kaleigh – International Journal of Mobile and Blended Learning, 2022
In the Winter semester of 2020 during a multimedia design and production class for pre-service teachers, the students were introduced to basic computer coding concepts such as variables, conditional statements, various expressions, logic, and syntax. For their final project, the students were asked to create an interactive instructional app using…
Descriptors: Design, Multimedia Instruction, Preservice Teachers, Teacher Education Programs
Poon, Pak-Lok – Journal of Information Systems Education, 2023
Teaching the concepts of expert systems to accounting students is often challenging, not only because these students are not equipped with the necessary technical knowledge to comprehend the concepts taught, but also due to the other various constraints (e.g., limited teaching hours and a diverse background of the students' undergraduate…
Descriptors: Graduate Students, Accounting, Teaching Methods, Learning Processes
Bozan, Karoly; Stoner, Claire; Maden, Burcu – Information Systems Education Journal, 2023
User Experience Design (UXD) is an often-neglected area of the information systems (IS) curriculum. UXD classes specifically designed for IS students are still uncommon in IS programs and this study aims to add to the body of knowledge to prepare a more well-rounded future generation of IS professionals. With this goal in mind, this study…
Descriptors: Information Systems, Interdisciplinary Approach, Constructivism (Learning), Teaching Methods
Mardi, Fatemeh – Journal of Digital Learning in Teacher Education, 2020
This practice paper provides a detailed scaffolded layout of how to embed computational thinking concepts into a project-based math methods course. Parallel to completing a project in which the in-service teachers design solutions for math struggles of their P-12 students, the graduate students reflect on their problem-solving activities using…
Descriptors: Protocol Analysis, Cues, Computer Science Education, Thinking Skills
Wang, Yanqing; Huang, Xinzhuo; Schunn, Christian Dieter; Zou, Yan; Ai, Wenguo – Higher Education: The International Journal of Higher Education Research, 2019
To maximize learners' performance promotion in flipped classroom, this research redesigns a flipped classroom with four integrated practices: speed response questions, teacher face-to-face counselling, independent practices and team projects. Using questionnaire (N = 66) and interview (N = 20) data, the model is tested in two undergraduate…
Descriptors: Blended Learning, Student Centered Learning, Student Attitudes, Instructional Design
Finch, Lila; Moreno, Celeste; Shapiro, R. Benjamin – Cognition and Instruction, 2021
Creating learning environments that integrate arts, sciences, and computing in education can improve learning in these disciplines. In particular, transdisciplinary integrations of these disciplines can lead to expansive alterations or dissolutions of epistemological, ideological, and methodological boundaries. We wish to support teachers in the…
Descriptors: Interdisciplinary Approach, Learning Processes, Thinking Skills, Epistemology
Erümit, Ali Kürsat; Öngöz, Sakine; Aksoy, Dilara Arzugül – Malaysian Online Journal of Educational Technology, 2020
The aim of this study was to design, implement and evaluate the programming process for gifted students and offer suggestions to teachers and researchers. For this purpose, 5 gifted students were provided programming activities for ten weeks. Scratch was used in the programming training process. The qualitative data was collected by observation,…
Descriptors: Academically Gifted, Computer Science Education, Student Interests, Student Needs
Damsa, Crina; Muukkonen, Hanni – Research Papers in Education, 2020
This paper elaborates on the notion of object-oriented collaborative learning by building on empirical material from two case studies in higher education. Prior empirical findings show how knowledge objects are evolving entities, shaped by the interactions between participants, and how students learn from engaging in knowledge practice that…
Descriptors: Instructional Design, Cooperative Learning, Case Studies, Higher Education

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