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Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
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Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
Ruch, Charles P. – 1975
The purpose of this article is to examine issues related to the design of training programs for educational personnel. An educational training program consists of sets of planned experiences offered in a prescribed sequence and manner but involves other factors as well, since a training program is an environment going beyond the explicit content…
Descriptors: Critical Thinking, Design Requirements, Educational Environment, Educational Theories
Rogers, Patricia L.; Mack, Michael – 1996
At the University of Minnesota, a model, visual representation or "graphic" that incorporated both a systematic design process and a constructivist approach was used as a framework for course design. This paper describes experiences of applying the Instructional Context Design (ICD) framework in both the K-12 and higher education…
Descriptors: Art Education, Constructivism (Learning), Course Objectives, Design Requirements