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Núñez, José Luis Martín – IEEE Transactions on Education, 2017
Open education has revolutionized the educational environment. Massive open online courses have become the main showcase for open educational resources, but the competition to establish a position in this movement has led to the rapid publication of many courses of arguable quality. This paper presents and analyzes the process of creating a small…
Descriptors: Open Education, Online Courses, Barriers, Educational Change
Baum, Seth D.; Aman, Destiny D.; Israel, Andrei L. – Journal of Geography in Higher Education, 2012
This paper presents a model project for introductory undergraduate courses that develops students as citizens contributing scholarship to public discussions of environmental issues. In this field-based project, students actively and independently engage with an environmental issue and present their project experience to a relevant public forum. In…
Descriptors: Student Projects, Environmental Education, Scholarship, Introductory Courses
Davidovitch, Nitza; Yavich, Roman; Keller, Nelly – Journal of College Teaching & Learning, 2014
In the process of experiential learning, students acquire skills and values as the consequence of a direct experience. Experiential learning draws on senses, emotions, and cognition and appeals to learners' entire being. Such learning, by nature, enables the development of a variety of capabilities, such as planning, teamwork, coping with…
Descriptors: Experiential Learning, Lesson Plans, Instructional Design, Curriculum Development
Macias, J. A. – IEEE Transactions on Education, 2012
Project-based learning is one of the main successful student-centered pedagogies broadly used in computing science courses. However, this approach can be insufficient when dealing with practical subjects that implicitly require many deliverables and a great deal of feedback and organizational resources. In this paper, a worked e-portfolio is…
Descriptors: Active Learning, Portfolios (Background Materials), Engineering Education, Feedback (Response)
Lamb, Annette – Educational Technology, 2003
Provides practical ideas for "raising the bar" on student, technology-rich projects as teachers and learners work together to transform the learning environment. Explores levels of complexity in student products and determines what is realistic in terms of matching standards and activities with time and resources. (Author/AEF)
Descriptors: Computer Uses in Education, Cooperative Learning, Educational Environment, Educational Resources
Richey, Nancy, Ed.; Byrom, Elizabeth, Ed.; Bingham, Margaret, Ed.; Guerrero, Jeanne, Ed.; Thrift, Beth, Ed.; Holton, Brook, Ed. – NewsWire, 2001
This document contains five issues of "NewsWire," a newsletter created for the SouthEast and Islands Regional Technology in Education Consortium (SEIR-TEC). Topics addressed in these issues include: leadership and educational technology; technology program development; resources for teaching and learning with technology; U.S. Department…
Descriptors: Computer Uses in Education, Educational Administration, Educational Resources, Educational Technology
Curry, D. Bruce – 2001
Online learning is a relatively young field that is still being defined as a discipline. As faculty members wrestle with decisions about how to structure online courses for collaborative, connected learning, student perspectives of successful courses can provide valuable insights for decision-making. This paper presents general research findings…
Descriptors: Communication (Thought Transfer), Cooperative Learning, Experiential Learning, Higher Education
Simkins, Michael; Cole, Karen; Tavalin, Fern; Means, Barbara – 2002
This book discusses enhancing student achievement through project-based learning with multimedia. Chapter 1 describes project-based multimedia learning. Chapter 2 presents a multimedia primer, including the five basic types of media objects (i.e., images, text, sound, motion, and interactivity). Chapter 3 addresses making a real-world connection,…
Descriptors: Academic Achievement, Computer Uses in Education, Educational Technology, Elementary Secondary Education
Szostak, David – 1998
This paper describes a computer integration project implemented with two sixth-grade social studies classes. First it outlines and discusses the following goals: (1) integrate technology meaningfully into the classroom setting; (2) supplement the existing social studies curriculum; (3) enable students to learn to use computers responsibly; and (4)…
Descriptors: Computer Assisted Instruction, Educational Planning, Educational Technology, Grade 6
Sorby, Sheryl A.; Oppliger, Douglas E.; Boersma, Norma – Journal of STEM Education: Innovations and Research, 2006
As a profession, engineering is not well understood by the general public. Engineers are perceived as "geeks" who love math and who have few interests outside of technical work. In short, the engineering profession has an image problem. In order to counteract this negative stereotyping, an engineering course for non-majors was developed…
Descriptors: Nonmajors, Instructional Design, Engineering Education, Preservice Teacher Education
Seamon, Mary P. – 1999
This paper focuses on the design of effective lesson plans using the Internet. Effective lesson design helps students to explore ideas, acquire and synthesize information, and frame and solve problems. The creative problem solving which depends upon context, interrelationships, and real-world activities is available through Internet projects.…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Cooperative Learning, Curriculum Development

Healey, Mick; And Others – Journal of Geography in Higher Education, 1996
Maintains that cooperative learning produces higher achievement, more positive relationships among students, and healthier psychological adjustment than do competitive or individualistic experiences. Describes a cooperative learning core module complete with course content and assessment strategies. Discusses advantages, disadvantages, and student…
Descriptors: Cooperative Learning, Field Instruction, Geography, Geography Instruction
Foshay, John D. – 1999
The purpose of this fastback is to provide a primer on developing project-based multimedia instruction. The first section discusses reasons for using multimedia, including advantages to be gained instructionally from teachers using multimedia and--from the standpoint of active learning--from students using multimedia. How authoring programs work…
Descriptors: Active Learning, Authoring Aids (Programming), Class Activities, Computer Assisted Instruction

Schwartz, Daniel L.; Brophy, Sean; Lin, Xiaodong; Bransford, John D. – Educational Technology Research and Development, 1999
Describes a software shell, STAR.Legacy, designed to guide attempts to help students learn from case, problem, and project-based learning. STAR.Legacy supports the integration of four types of learning environments: learner-centered, knowledge-centered, assessment-centered, and community-centered. Describes how a STAR.Legacy constructed for an…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Uses in Education, Educational Environment
Grooters, Fiona; de Vries, Sjoerd – 1998
This paper presents the design of a project-based study environment on the World Wide Web based upon the e-study concept, i.e., studying by means of Internet technologies. The first section discusses the e-study concept, including Interactive Study Environments (ISE), Interactive Study Systems, and online Study Services. Design guidelines for a…
Descriptors: Computer Mediated Communication, Computer Uses in Education, Cooperative Learning, Courseware
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