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Alvarez-Melgarejo, Mileidy; Pedraza-Avella, Aura C.; Torres-Barreto, Martha L. – International Journal of Learning Technology, 2023
MOTIVATIC WEB is a software platform in which teachers can co-design activities for their students using three different gamified mechanics. This article presents the results of the technology acceptance evaluation by users. The evaluation considered aspects related to perceived usefulness (PU) and ease of use, behavioural intention to use, and…
Descriptors: College Faculty, Electronic Learning, Computer Software, Computer Uses in Education
Karademir, Tugra; Alper, Ayfer; Soguksu, A. Fulya; Karababa, Z. Canan – Interactive Learning Environments, 2021
Foreign language education environments have become more colourful, interesting and effective with the use of digital learning materials over recent years. This research is aimed at developing a platform for designing self-guided digital learning materials to be used in teaching Turkish as a foreign language with an effort to promote the use of…
Descriptors: Independent Study, Second Language Learning, Second Language Instruction, Turkish
Serkan Dinçer – Journal of Turkish Science Education, 2024
This study investigates science teachers' perceptions of their level of Technological Pedagogical Content Knowledge (TPACK) and the challenges they face in integrating technology into the classroom. Using a case study approach, data were collected through the TPACK scale and semi-structured interviews with 102 science teachers. The results reveal…
Descriptors: Science Teachers, Faculty Development, Pedagogical Content Knowledge, Technological Literacy
Mei, Bing; May, Lawrence; Heap, Rena; Ellis, Damon; Tickner, Sue; Thornley, Jacqui; Denton, Jamie; Durham, Richard – SAGE Open, 2021
Given the increasing demand for online learning at the tertiary level, there currently exists a need to modify or develop instructional design (ID) models/approaches that can effectively facilitate the collaboration between learning designers and teachers, as well as to research the effectiveness of these models/approaches. Against this backdrop,…
Descriptors: Instructional Design, Online Courses, Models, Cooperation
Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Ma. Louise Antonette N. De Las Peñas; Mark Anthony C. Tolentino; Maria Alva Q. Aberin; Agnes D. Garciano; Juan Carlo F. Mallari; Jumela F. Sarmiento; Debbie Marie B. Verzosa – International Association for Development of the Information Society, 2024
This paper discusses two "GeoGebra" applets, "Radical" and "Parabola," that are designed to strengthen the conceptual understanding of specific topics in algebra. The design and pedagogical basis of the applets are presented. The integration of the applets in teaching Grade 9 mathematics in a partner high school in…
Descriptors: Computer Software, Teaching Methods, Mathematics Instruction, Concept Formation
Mehmet Donmez; Kursat Cagiltay – Educational Technology & Society, 2024
This study investigated the design processes for developing eye training materials for children with low vision (CLV) using computer game applications based on eye movement tracking to enhance their vision skills. The primary aim was to create interactive eye training materials tailored to improve CLV's vision abilities. Employing a design-based…
Descriptors: Eye Movements, Visual Impairments, Parent Attitudes, Special Education Teachers
Schätz, Eric; Martens, Alke – International Association for Development of the Information Society, 2022
As we talked with school teachers about the use of physical computing systems in class, one major drawback of these systems became obvious: almost nobody--next to enthusiastic autodidacts--has been able to tell us on an abstract basis for which educational purposes a certain physical computing system can be used, i.e. in a goal-oriented way. This…
Descriptors: Teacher Attitudes, Teaching Methods, Educational Improvement, Computer Science Education
Albo, Laia; Hernandez-Leo, Davinia – IEEE Transactions on Learning Technologies, 2021
This article presents an evaluation of edCrumble, a blended learning authoring tool for teachers. The tool visually represents learning designs and integrates data analytics to scaffold teacher design decisions. In addition to assessing the usability of edCrumble using Usability Metric for User Experience questionnaire, analyses of participant…
Descriptors: Programming, Blended Learning, Teaching Methods, Instructional Design
Manna, Martina – International Journal of Mobile and Blended Learning, 2023
As an emergent technology augmented reality (AR) demonstrated a plethora of advantages in foreign language education, promoting motivation, memorization of contents as well as contextualized learning. However, the majority of teachers are unfamiliar with AR, and their role as designers and facilitators requires further investigation. Moreover,…
Descriptors: Italian, Second Language Learning, Second Language Instruction, Open Source Technology
Patrick R. Lowenthal; Christopher Prokes; Amy Lomellini; Crystal Gasell – Open Praxis, 2025
As online education grows, ensuring accessibility for diverse and marginalized learners has become increasingly critical. This study investigated faculty perceptions of Anthology Ally, a tool designed to enhance the accessibility of online course materials by identifying and resolving accessibility issues. Using survey data from 78 educators at…
Descriptors: Online Courses, Instructional Design, College Faculty, Teacher Attitudes
Jennifer Barnett Davis – ProQuest LLC, 2022
This dissertation describes a practitioner's design-based development of a prototype chatbot to guide students in learning biological concepts of genetic mutations and protein synthesis. This chatbot's architecture provides learning activities, feedback, and support throughout a series of short, connected lessons. The chatbot is designed to…
Descriptors: Artificial Intelligence, Accuracy, Computer Software, Inquiry
Nilsson, Pernilla; Lund, Jesper – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate how primary teachers, when taking part in digital didactic design (D[superscript 3]) workshops at the Digital Laboratory Centre at the university, develop their insights about how digital tools can be designed and further used in their teaching of science. The research question addresses how D[superscript 3]…
Descriptors: Instructional Design, Teaching Methods, Learning Processes, Technological Literacy
Hamzah, Nurjailam; Maat, Siti Mistima; Ikhsan, Zanaton – Pegem Journal of Education and Instruction, 2023
The rapid development in the world of technology and communication has contributed directly to the teaching and learning process in schools. Therefore, a paradigm shift towards learning methods in the education system needs to be implemented to meet the educational aims of the 21st century. This is due to the current methods of delivery in…
Descriptors: Needs Assessment, Computer Oriented Programs, Mathematics Education, Trigonometry
Baran, Bahar; Yecan, Esra; Kaptan, Burak; Pasayigit, Ozan – Education and Information Technologies, 2020
Augmented reality technology has recently become one of the primary technologies for science education. Although augmented reality is attractive, a need exists for good content, implementation, and evaluations, as in every technology integration process. To this end, this study aims to develop and evaluate an augmented reality application to teach…
Descriptors: Grade 5, Elementary School Students, Teaching Methods, Computer Simulation