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Showing 1 to 15 of 46 results Save | Export
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Yeoman, Pippa; Ashmore, Nathan – Australasian Journal of Educational Technology, 2018
In response to an acknowledged gap in the literature -- concerning a lack of actionable knowledge about the relations between the designed environment and learning activity -- we make a case for moving the field forward by reframing pedagogical challenges in ergonomic terms in order to reach satisfactory epistemic resolutions. This article…
Descriptors: Epistemology, Physical Environment, Teaching Methods, Models
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Robertson, Patricia R.; Wakeling, Victor – Online Journal of Distance Learning Administration, 2018
Three separate baseline decisions are recommended when designing an undergraduate course prior to considering any course content. The "Three S" course design decisions include determining (1) the "setting" (on-campus, online or hybrid), (2) the learning "style" (passive or active), and (3) the learning…
Descriptors: Undergraduate Study, Course Organization, Delivery Systems, Learning Strategies
Sutton, Jann Marie – ProQuest LLC, 2017
As institutions continue to expand their online learning programs, it becomes increasingly important to identify research-based strategies to support their design. Numerous professional organizations provide guidance to institutions to direct the mechanics of online delivery. The Community of Inquiry (CoI) framework (Garrison, Anderson, Archer,…
Descriptors: Communities of Practice, Instructional Design, Online Courses, Graduate Students
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Pastore, Raymond; Ritzhaupt, Albert D. – TechTrends: Linking Research and Practice to Improve Learning, 2015
It is now common practice for instructional designers to incorporate digitally recorded lectures for Podcasts (e.g., iTunes University), voice-over presentations (e.g., PowerPoint), animated screen captures with narration (e.g., Camtasia), and other various learning objects with digital audio in the instructional method. As a result, learners are…
Descriptors: Educational Research, Literature Reviews, Multimedia Instruction, Multimedia Materials
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Roman, Harry T. – Technology and Engineering Teacher, 2012
Students love nothing better than personalizing their space--desk, bedroom, or even their cars. This article describes a classroom challenge that gives students a chance to let their spirits soar with the invention of a new form of wall treatment. A trip to a big box store might prove to be most helpful for students to visualize their new product…
Descriptors: Teaching Methods, Interior Design, Interior Space, Design Requirements
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Roman, Harry T. – Technology and Engineering Teacher, 2012
The collection and analysis of weather data is crucial to the location of alternate energy systems like solar and wind. This article presents a design challenge that gives students a chance to design a weather station to collect data in advance of a large wind turbine installation. Data analysis is a crucial part of any science or engineering…
Descriptors: Engineering Education, Energy, Data Analysis, Weather
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Rosenfeld Halverson, Erica; Lowenhaupt, Rebecca; Kalaitzidis, T. J. – Journal of Technology and Teacher Education, 2015
This article examines how arts-based informal learning spaces engage young people at the intersection of creativity and technology. We conducted case studies of four youth media arts organizations to understand how teaching is defined and realized in these contexts. We find that teaching is a distributed act that sits at the intersection of…
Descriptors: Creative Activities, Creative Development, Art Education, Creativity
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Jonassen, David H. – National Center for Engineering and Technology Education, 2011
Are there different kinds of design problems? Jonassen (2011) argued that problems vary in terms of structuredness, complexity, and context. On the structuredness and complexity continua, design problems tend to be the most ill-structured and complex. Brown and Chandrasekaran suggest that design problems may vary along a continuum from…
Descriptors: Instructional Design, Problem Solving, Instructional Development, Design Requirements
International Association for K-12 Online Learning, 2013
The International Association for K-12 Online Learning (iNACOL) publishes a research agenda on an ongoing basis to continue its work in field-building, capacity-building and knowledge-building. Based on a 2013 survey of the field to identify research needs, iNACOL developed a research approach, including the following: (1) Build a collaborative…
Descriptors: Agenda Setting, Research Needs, Elementary Secondary Education, Blended Learning
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Elias, Tanya – International Review of Research in Open and Distance Learning, 2010
This paper identifies a set of universal instructional design (UID) principles appropriate to distance education (DE) and specifically tailored to the needs of instructional designers and instructors teaching online. These principles are then used to assess the accessibility level of a sample online course and the availability of options in its…
Descriptors: Instructional Design, Distance Education, Online Courses, Teaching Methods
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Ncube, Lisa B. – Simulation & Gaming, 2010
This article discusses the functions and effectiveness of games and simulations in the learning processes, in particular as an experiential learning methodology. The application of the game Lemonade Tycoon in the development of lean manufacturing concepts is described. This article addresses the use of the game to teach the principles of lean…
Descriptors: Experiential Learning, Cooperative Learning, Learning Processes, Teaching Methods
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Seo, You-Jin; Woo, Honguk – Computers & Education, 2010
Critical user interface design features of computer-assisted instruction programs in mathematics for students with learning disabilities and corresponding implementation guidelines were identified in this study. Based on the identified features and guidelines, a multimedia computer-assisted instruction program, "Math Explorer", which delivers…
Descriptors: Learning Disabilities, Guidelines, Teaching Methods, Computer Interfaces
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Badurdeen, Fazleena; Marksberry, Philip; Hall, Arlie; Gregory, Bob – Simulation & Gaming, 2010
Problem-based learning focuses on small groups using authentic problems as a means to help participants obtain knowledge and problem-solving skills. This approach makes problem-based learning ideal for teaching lean manufacturing, which is driven by a culture of problem solving that values learning as one key output of manufacturing production.…
Descriptors: Manufacturing Industry, Problem Based Learning, Problem Solving, Literature Reviews
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Burgstahler, Sheryl – ACM Transactions on Computing Education, 2011
Universal design (UD), a concept that grew from the field of architecture, has recently emerged as a paradigm for designing instructional methods, curriculum, and assessments that are welcoming and accessible to students with a wide range of characteristics, including those related to race, ethnicity, native language, gender, age, and disability.…
Descriptors: Academic Accommodations (Disabilities), Disabilities, Teaching Methods, Inclusion
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