NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 167 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Carl Boel; Tijs Rotsaert; Martin Valcke; Alexander Vanhulsel; Tammy Schellens – Education and Information Technologies, 2024
Students in secondary vocational education often have to learn and practice their skills in potentially dangerous situations, operating complex machinery or working in hazardous conditions. As a consequence, they need to be trained on how to work safely, to respect safety regulations, to wear protective gear and related equipment, to consider…
Descriptors: Instructional Design, Educational Research, Computer Simulation, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Zhong, Lin; Xie, Yufei; Xu, Luqiang – Education and Information Technologies, 2023
The personalization feature has been implemented in various ways in educational games but the effectiveness of personalization feature on students' engagement was mixed in literature. Culture might be one possible reason but has been seldom explored in previous studies. This study filled in this gap by investigating the impact of the…
Descriptors: Role Playing, Educational Games, Learner Engagement, Gender Differences
Peer reviewed Peer reviewed
Direct linkDirect link
Kimberley Porteus – African Journal of Research in Mathematics, Science and Technology Education, 2023
The majority of children in mainstream (no fee, poorly resourced, African language dominant) public schools in South Africa fall significantly behind curricular norms in mathematics by Grade 3; the early learning gap grows across time. The provision of "quality" instructional materials is a well-recognised component of effective…
Descriptors: Elementary School Mathematics, Mathematics Education, Mathematics Instruction, Instructional Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pyman, Hannah; Sundsbø, Katrine – Journal of Information Literacy, 2021
This project report describes a playful approach to teaching copyright through a newly developed game entitled Copyright Dough. As copyright literacy has become increasingly important in scholarly communication, this paper explores how a more engaging teaching method is essential for getting researchers, students, academics, and library staff to…
Descriptors: Copyrights, Literacy, Teaching Methods, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Dhanush S. Bejjarapu; Yize Chen; Jiyan Xu; Eric Shaffer; Nishant Garg – Journal of Chemical Education, 2024
Recent advancements in computer graphics and hardware have driven the resurgence of virtual reality (VR). Past literature has reported the use of VR in education, especially for teaching spatially complex concepts. However, there are limited data available on the precise role of VR game design elements. In this study, we introduce a new VR game,…
Descriptors: Physical Sciences, Chemistry, Computer Simulation, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
McFarland, Jon – Schools: Studies in Education, 2020
The literature on the uses of gamification in education is increasingly popularizing the implementation of game elements in nongame environments, but the scholarship tends to remain theoretical and lacks a focus on practical application for educators seeking to utilize gamified methods. This article focuses on the design and implementation of…
Descriptors: Educational Games, Instructional Design, Program Implementation, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Inbar Haimovich; Malka Yayon; Vered Adler; Hagit Levy; Ron Blonder; Shelley Rap – Journal of Chemical Education, 2022
Chemical escape rooms (ChEsRms) are educational games in which students use their brain, chemical knowledge, intuition, and a bit of luck to solve a mystery. At the Weizmann Institute, we have developed ChEsRms that are implemented by teachers in their classes. Since the COVID-19 pandemic stopped all the educational activities that took place in…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Science Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Pleasants, Jacob – Journal of Science Teacher Education, 2023
Recent science education reforms emphasize the goal of developing students' science and engineering practices. To foreground those practices during science instruction, teachers need conceptual tools to guide their instructional decision-making. In this conceptual paper, I propose that thinking about science and engineering activities as educative…
Descriptors: Science Education, Educational Change, Decision Making, Engineering Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Risdiyanti, Irma; Prahmana, Rully Charitas Indra – Journal on Mathematics Education, 2020
In recent years, several researchers have tried to use stories and games as a starting point for learning mathematics. This is allegedly able to increase students' mathematical abilities and make learning mathematics more enjoyable. Therefore, this research is aimed to design a mathematics learning trajectory in pattern number using…
Descriptors: Mathematics Instruction, Teaching Methods, Instructional Design, Learning Processes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Khadijah; Pulungan, Enny Nazrah; Hariati, Rizki; Maisarah – International Journal of Language Education, 2022
This research aims to developing the educational game tool (word tree) to improve reading ability of early childhood. This is research used Borg & Gall model and has been modified with six steps, they are potential and problem, data collection, product design, design validation, resign revision, and usage trial. The subject is 5-6 years old…
Descriptors: Educational Games, Reading Skills, Reading Improvement, Reading Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Abbott, Daisy – Higher Education Pedagogies, 2019
Research skills are challenging to teach in a way that is meaningful to students and has ongoing impact in research practice. This paper investigates constructivist and experiential strategies for effective learning and deep understanding of postgraduate research skills and proposes a game-based learning (GBL) solution. A (non-digital) game called…
Descriptors: Graduate Students, Educational Games, Teaching Methods, Research Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Gary A. Hoover; Ebonya Washington – Journal of Economic Education, 2024
Economics has a well-documented problem with diversity. Literacy-targeted (LT) courses designed for a broader spectrum of students have the potential to help address the underrepresentation of women and racial/ethnic minorities in the discipline. The authors of this article explore how, by using the LT approach, introductory economics instructors…
Descriptors: Student Interests, Economics Education, Diversity, Inclusion
Peer reviewed Peer reviewed
Direct linkDirect link
Deborah E. Carberry; Jonas S. Neergaard-Nielsen; Evert Van Nieuwenburg; Martin P. Andersson – Discover Education, 2024
In this study, we develop and test a board game to introduce quantum computing to engineering students. The instructional approach is informed by peer instruction and flow theory. To begin, Bloom's taxonomy is leveraged to profile the intended learning outcomes (ILO's) from a master's course in Quantum Information. This is followed by a filtering…
Descriptors: Quantum Mechanics, Engineering, Technical Occupations, Peer Teaching
Peer reviewed Peer reviewed
Direct linkDirect link
Aditya Anupam; Ridhima Gupta; Shubhangi Gupta; Zhendong Li; Nora Hong; Azad Naeemi; Nassim Parvin – International Journal of Designs for Learning, 2020
The abstract nature of quantum mechanics makes it difficult to visualize. This is one of the reasons it is taught in the language of mathematics. Without an opportunity to directly observe or interact with quantum phenomena, students struggle to develop conceptual understandings of its theories and formulas. In this paper we present the process of…
Descriptors: Quantum Mechanics, Science Instruction, Educational Games, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nurnberger-Haag, Julie; Wernet, Jamie L.; Benjamin, Judy I. – International Journal of Education in Mathematics, Science and Technology, 2023
Games are often used to foster student engagement and motivation to learn content, such as mathematics. Although digital games dominate game-based learning research, the table games commonly used in classrooms warrant investigation. Especially for mathematics learning, prior research has not taken into account content-specific frameworks. Integer…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Learner Engagement
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  12