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Recommendations for Designing Collaborative Activities in Online Higher Education: Systematic Review
Elisabeth Ransanz Reyes; Ainhoa Arana-Cuenca; Ana Isabel Manzanal Martínez – Journal of Technology and Science Education, 2025
Online learning, especially in higher education, has grown in recent years and the study of its didactic implications has also increased. Online experiences have been found to be as successful as face-to-face ones, but there is a concern about a lack of social interaction among students. This makes it necessary for teachers to plan collaborative…
Descriptors: Curriculum Design, Online Courses, Higher Education, Cooperative Learning
Ronak R. Mohanty; Peter Selly; Lindsey Brenner; Shantanu Vyas; Cassidy R. Nelson; Jason B. Moats; Joseph L. Gabbard; Ranjana K. Mehta – IEEE Transactions on Learning Technologies, 2025
Immersive extended reality (XR) technologies, including augmented reality (AR), virtual reality, and mixed reality, are transforming the landscape of education and training through experiences that promote skill acquisition and enhance memory retention. These technologies have notably improved decision making and situational awareness in public…
Descriptors: Technology Integration, Artificial Intelligence, Safety Education, Instructional Design
Jacob Fortman; Rebecca M. Quintana; Jacob M. Aguinaga – Online Learning, 2023
The adoption of technology-enhanced online learning platforms is transforming teaching and learning practices within and outside the university. As online learning and educational technology become increasingly ubiquitous, there is a need for equity-minded scholarship attending to the social, cultural, and political implications of the technology…
Descriptors: Educational Technology, Electronic Learning, Technology Uses in Education, Teaching Methods
Gümüs, Muhammed Murat; Kayhan, Osman; Korkmaz, Özgen; Altun, Halis; Yilmaz, Nihat – International Online Journal of Primary Education, 2023
This study aims to create a rubric based on the pedagogical properties of educational robots for pre-school students and determine the compliance level with educational robot sets. In this sense, the study is considered a first and significant step toward selecting robots based on pedagogical-driven factors. For this aim, a mixed-method research…
Descriptors: Classification, Educational Technology, Robotics, Preschool Education
Stefanie Panke – Journal of Teacher Education, 2025
The autoethnographic study investigates the transformative impact of generative AI on educational research, instructional design, and teaching practices over a 5-month period (May-October 2024). By integrating AI tools into every phase of the research process, the study examines AI's role as both a research partner and a subject of inquiry. Field…
Descriptors: Ethnography, Artificial Intelligence, Computer Software, Instructional Design
Lee, Kyungmee – Open Learning, 2021
This article tackles a critical question:'to what extent can online higher education (HE) be open and innovative at the same time?' To provide a more comprehensive answer to the question, the author takes up a notion of discourse and situates the analysis in a specific online HE setting: Athabasca University (AU), Canada. In this article, the…
Descriptors: Foreign Countries, Open Universities, Distance Education, Educational Innovation
Tian Luo; Pauline S. Muljana; Xinyue Ren; Dara Young – Educational Technology Research and Development, 2025
The emergence of generative artificial intelligence (GenAI) has caused significant disruptions on a global scale in various workplace settings, including the field of instructional design (ID). Given the paucity of research investigating the impact of GenAI on ID work, we conducted a mixed methods study to understand instructional designers (IDs)'…
Descriptors: Artificial Intelligence, Familiarity, Instructional Design, Brainstorming
Elizabeth A. Sanders; Molly H. Goldstein; Justin L. Hess – International Journal of Technology and Design Education, 2024
Engineers contribute to large-scale socio-technical challenges, and human-centered design offers a design thinking approach that helps engineers develop a thorough understanding of the socio-technical effects of their design work. Thus, effective strategies for assessing and teaching human-centered design are needed. This study aimed to identify…
Descriptors: Course Content, Human Factors Engineering, Student Experience, Instructional Design
William Billingsley – Science & Education, 2025
This article explores the epistemological trade-offs that practical and technology design fields make by exploring past philosophical discussions of design, practitioner research, and pragmatism. It argues that as technologists apply Artificial Intelligence (AI) and machine learning (ML) to more domains, the technology brings this same set of…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Technology Integration
Billy Malone – Turkish Online Journal of Educational Technology - TOJET, 2024
This systematic literature review explores the ethical considerations and challenges instructional designers face when integrating artificial intelligence (AI) into the instructional design process for adult learners. Using the Technological Pedagogical Content Knowledge (TPACK) framework to examine the relationship of ethics, pedagogy, and…
Descriptors: Ethics, Instructional Design, Artificial Intelligence, Adult Learning
Yoonjung Hwang; Cheolil Lim – Asia Pacific Education Review, 2024
The integration of ICT in education in developing countries has become a significant focus in various ODA projects and educational research. With the increasing demand for teachers to incorporate ICT in their classrooms, the precise methods for effectively integrating ICT resources have not been thoroughly explored. Therefore, this research aimed…
Descriptors: Instructional Design, Technology Integration, Foreign Countries, Usability
Hiroaki Ogata; Changhao Liang; Yuko Toyokawa; Chia-Yu Hsu; Kohei Nakamura; Taisei Yamauchi; Brendan Flanagan; Yiling Dai; Kyosuke Takami; Izumi Horikoshi; Rwitajit Majumdar – Technology, Knowledge and Learning, 2024
This paper explores co-design in Japanese education for deploying data-driven educational technology and practice. Although there is a growing emphasis on data to inform educational decision-making and personalize learning experiences, challenges such as data interoperability and inconsistency with teaching goals prevent practitioners from…
Descriptors: Educational Technology, Instructional Design, Cooperation, Data Use
Albert Weideman – Educational Linguistics, 2024
In an examination of the social anticipations within the technical, the idea of accessibility is prominent. It is itself a disclosure of the idea of technical interaction, that of technical subjects with technical objects. Accessibility opens the idea of interaction to one of freer access. Technical accessibility implies, on the factual side,…
Descriptors: Intervention, Second Language Learning, Second Language Instruction, Access to Education
Ironsi, Chinaza Solomon – Educational Technology Research and Development, 2023
Digitally enhanced teaching does not imply neglecting appropriate teaching strategies and approaches. There are assertions that negative learning outcomes obtained in blended learning could be a result of neglecting the use of an appropriate lesson planning framework, teaching strategies and approaches. Already, there are calls for the use of more…
Descriptors: Technology Integration, Instructional Design, Instructional Effectiveness, Language Skills
Jewoong Moon; Unggi Lee; Junbo Koh; Yeil Jeong; Yunseo Lee; Gyuri Byun; Jieun Lim – Technology, Knowledge and Learning, 2025
This paper reviews the role of Generative Artificial Intelligence (GenAI) in transforming the landscape of educational game design. The recent rise and development of GenAI have expanded its applications in creating dynamic and interactive game systems. This review explores the potential of GenAI to craft personalized educational game designs that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Instructional Design