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Bülbül, Buket Özüm; Güler, Mustafa – Journal of Educational Technology Systems, 2021
This article aims to examine the impact of an online learning environment enriched with computer activities on geometry achievement and geometric habits of mind (GHoM). The study includes reflections from an online application of a one-term computer-aided mathematics teaching course in which the participants were preservice teachers (PTs) enrolled…
Descriptors: Mathematics Achievement, Mathematics Education, Geometry, Preservice Teachers
bin Mohamad, Rossafri; Muninday, Balakrishnan; Govindasamy, Malliga – Online Submission, 2010
This article presents a study on the use of multimedia technology for the teaching of Form (Grade) One history, which is a form of narrative subject in nature. Specifically, it is to study the viability of multimedia materials in supporting active learning for subjects which are in narrative form. Due to the scarcity of interactive multimedia…
Descriptors: Multimedia Materials, Learning Motivation, Courseware, Active Learning
Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts
Coffey, John W. – Computers and Education, 2007
Novak and Iuli [Novak, J. D. & Iuli, R. J. (1991). The use of meta-cognitive tools to facilitate knowledge production. In "A paper presented at the fourth Florida AI research symposium (FLAIRS '91)," Pensacola Beach, FL, May, 1991.] discuss the use of Concept Maps as meta-cognitive tools that help people to think about thinking. This work…
Descriptors: Courseware, Metacognition, Conferences, Concept Mapping
TECHNOS, 1999
This interview with Jane Healy, an educational psychologist and author, discusses how computers can sometimes negatively affect children's minds. Topics include instructional design in software; the need for objective research; what children will need for success in the future, including critical thinking skills; technology implementation; and…
Descriptors: Artificial Intelligence, Child Development, Computer Assisted Instruction, Courseware
Brown, Christine; And Others – Performance Improvement Quarterly, 1994
Considers metacognition as a basis for software used in computer-assisted instruction. Topics discussed include the role of the teacher as a facilitator of higher order thinking skills; cognitive tools for learner support; learning theory and instructional design, including behaviorism, information processing, and constructivism; two software…
Descriptors: Behaviorism, Computer Assisted Instruction, Computer Software Development, Courseware
Firdyiwek, Yitna – Educational Technology, 1999
Examines three integrated-courseware systems for Web-based online courses and considers the integration of pedagogy in courseware authoring systems. Topics include knowledge; learning; motivation; and pedagogy based on effective use of electronic learning environments for the development of cognitive skills through access to information,…
Descriptors: Access to Information, Communication (Thought Transfer), Computer Assisted Instruction, Courseware
van Gelder, Tim – 2001
Critical thinking is highly valued but difficult to teach effectively. The Reason! project at the University of Melbourne (Australia) has developed the Reason!Able software as part of a general method aimed at enhancing critical thinking skills. Students using Reason!Able appear to make dramatic gains. This paper describes: (1) the challenge…
Descriptors: Computer Software Development, Computer Software Evaluation, Computer Uses in Education, Courseware
Black, John B.; And Others – 1994
Two graphic computer simulations have been prepared for teaching high school and middle school students about how business organizations and financial systems work: "Parkside," which simulates managing a hotel; and "Guestwear," which simulates managing a clothing manufacturer. Both simulations are based on six principles of…
Descriptors: Authoring Aids (Programming), Business Administration, Computer Assisted Instruction, Computer Graphics