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Prayaga, Lakshmi; Rasmussen, Karen L. – Journal of Educational Technology, 2008
Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be…
Descriptors: Computer Games, Educational Games, Instructional Design, Teaching Methods
Roblyer, M. D. – Educational Technology, 1985
Presents a rationale for future research relating to educational computing, discusses beneficial studies that have been undertaken, and outlines specific areas where further research is needed, including studies on achievement, retention, and transfer measurement; material characteristics which enhance achievement; implementation variables,…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Assisted Testing, Computer Graphics