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Dhanush S. Bejjarapu; Yize Chen; Jiyan Xu; Eric Shaffer; Nishant Garg – Journal of Chemical Education, 2024
Recent advancements in computer graphics and hardware have driven the resurgence of virtual reality (VR). Past literature has reported the use of VR in education, especially for teaching spatially complex concepts. However, there are limited data available on the precise role of VR game design elements. In this study, we introduce a new VR game,…
Descriptors: Physical Sciences, Chemistry, Computer Simulation, Educational Games

Schroeder, Eileen E.; Grabowski, Barbara L. – Journal of Educational Computing Research, 1995
Describes a study of undergraduates that compared navigational study strategies, the extent of lesson coverage, and attitudes about learning with three types of hypermedia lessons to examine how learners use different types of graphical browsers in a learner-controlled hypertext system to construct personalized representations of the content…
Descriptors: Computer Assisted Instruction, Computer Graphics, Higher Education, Hypermedia
Knupfer, Nancy Nelson; McIsaac, Marina Stock – 1991
This investigation of the use of white space in print-based, computer-generated text focused on the point at which the white space interferes with reading speed and comprehension. It was hypothesized that reading speed and comprehension would be significantly greater when text was wrapped tightly around the graphic than when it had one-half inch…
Descriptors: Analysis of Variance, Computer Graphics, Electronic Publishing, Higher Education

Knupfer, Nancy Nelson; McIsaac, Marina Stock – Journal of Research on Computing in Education, 1992
Discussion of the use of desktop publishing software to produce instructional materials highlights a study that used a wrap-around text format with variations in the amount of white space surrounding the graphic to investigate the effect of white space variations on the reading speed and comprehension of undergraduate students. (28 references)…
Descriptors: Analysis of Variance, Computer Graphics, Desktop Publishing, Higher Education