Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 7 |
Descriptor
Source
Computers & Education | 2 |
ALT-J: Research in Learning… | 1 |
Behaviour & Information… | 1 |
Educational Technology &… | 1 |
Journal of Educational… | 1 |
Online Submission | 1 |
ReCALL | 1 |
Author
Andreu, J. J. | 1 |
Cheng, Gary | 1 |
Echeverria, A. | 1 |
Gajardo, I. | 1 |
Hawthorn, D. | 1 |
Hughes, Jane | 1 |
Joy, Mike | 1 |
Khlaisang, Jintavee | 1 |
King, Terry | 1 |
Laine, Teemu H. | 1 |
McAvinia, Claire | 1 |
More ▼ |
Publication Type
Journal Articles | 7 |
Reports - Research | 4 |
Reports - Descriptive | 2 |
Reports - Evaluative | 2 |
Speeches/Meeting Papers | 1 |
Education Level
Elementary Secondary Education | 4 |
Higher Education | 3 |
Postsecondary Education | 3 |
Secondary Education | 2 |
Adult Education | 1 |
Elementary Education | 1 |
Audience
Location
Finland | 1 |
Hong Kong | 1 |
New Zealand | 1 |
Thailand | 1 |
United Kingdom | 1 |
United Kingdom (England) | 1 |
United Kingdom (Wales) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Villalta, M.; Gajardo, I.; Nussbaum, M.; Andreu, J. J.; Echeverria, A.; Plass, J. L. – Computers & Education, 2011
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must consider instruction strategies, methodology, usability and ludic aspects. This article's aim is to develop and systematize…
Descriptors: Design Requirements, Guidelines, Instructional Effectiveness, Educational Technology
Seo, You-Jin; Woo, Honguk – Computers & Education, 2010
Critical user interface design features of computer-assisted instruction programs in mathematics for students with learning disabilities and corresponding implementation guidelines were identified in this study. Based on the identified features and guidelines, a multimedia computer-assisted instruction program, "Math Explorer", which delivers…
Descriptors: Learning Disabilities, Guidelines, Teaching Methods, Computer Interfaces
Khlaisang, Jintavee – Online Submission, 2010
The purpose of this study was to investigate proper website and courseware for e-learning in higher education. Methods used in this study included the data collection, the analysis surveys, the experts' in-depth interview, and the experts' focus group. Results indicated that there were 16 components for website, as well as 16 components for…
Descriptors: Foreign Countries, Higher Education, Program Effectiveness, Design Requirements
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Wood, Simon; Romero, Pablo – Educational Technology & Society, 2010
Learner centred design methods highlight the importance of involving the stakeholders of the learning process (learners, teachers, educational researchers) at all stages of the design of educational applications and of refining the design through an iterative prototyping process. These methods have been used successfully when designing systems…
Descriptors: Foreign Countries, Electronic Learning, Interaction, Educational Technology
Cheng, Gary – Journal of Educational Technology Systems, 2009
Electronic portfolio (ePortfolio) is no longer a new term in the area of educational research. It has been widely adopted by various tertiary institutions as a learning and assessment tool in different countries. A major feature of an ePortfolio is that it supports lifelong learning by archiving and showcasing selected artifacts from individual…
Descriptors: Foreign Countries, English (Second Language), Curriculum Implementation, Program Implementation
Hawthorn, D. – Behaviour & Information Technology, 2007
The current paper examines the design process that led to an unusually successful interactive tutorial for older people. The paper describes the issues that make designing for older people different. These include differences between the designer and the target population and the difficulty that older people have in interacting with low-fidelity…
Descriptors: Instructional Design, Computer Interfaces, Educational Technology, Older Adults
Hughes, Jane; McAvinia, Claire; King, Terry – ReCALL, 2004
Faced with reduced numbers choosing to study foreign languages (as in England and Wales), strategies to create and maintain student interest need to be explored. One such strategy is to create "taster" courses in languages, for potential university applicants. The findings presented arise from exploratory research, undertaken to inform…
Descriptors: Design Requirements, Focus Groups, Student Interests, Foreign Countries