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Robertson, Judy – Computers & Education, 2012
This paper argues that making computer games as part of a classroom project can develop a range of new media storytelling, visual design and audience awareness skills. This claim is supported by data from the evaluation of a six week game making project in a state funded primary school in which 11-12 year old learners made their own computer games…
Descriptors: Audience Awareness, Females, Gender Differences, Peer Evaluation
Tucker, Richard; Morris, Gayle – British Journal of Educational Technology, 2011
This paper describes a process for negotiating aspects of flexible learning through the consideration of flexibility from student, teacher and institutional perspectives. The process aimed to reconcile, in an Australian school of architecture, the competing demands of learner's increasing flexibility demands, teacher's attributes and pedagogical…
Descriptors: Foreign Countries, Architectural Education, Visual Arts, Barriers
Tam, Cheung On – Research in Learning Technology, 2012
Podcasting is now being used frequently in the higher education sector. Although research has been conducted into the use of podcasting in teaching business, engineering, sciences and languages, little has been done on its use in arts learning. This paper reports on a study that investigated the effectiveness of using podcasts to learn music and…
Descriptors: Foreign Countries, Visual Arts, Lecture Method, Music Education

Gardner, J. R. – Journal of Computer Assisted Learning, 1986
Describes the design and development of inservice teacher education courses on application of computer assisted instruction (CAI) in art classrooms, and summarizes participating teachers' opinions on educational value of computer software and peripheral equipment for specific art applications to which they were introduced during the session. (MBR)
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Computer Software