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Dreher, Carl; Reiners, Torsten; Dreher, Naomi; Dreher, Heinz – Journal of Information Systems Education, 2009
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 applications such as Facebook and MySpace are used ubiquitously in the general population, and Virtual Worlds are becoming increasingly popular in business, for example via simulations in Second Life. However the capacity of Virtual Worlds is…
Descriptors: Sociocultural Patterns, Curriculum Design, Student Projects, Student Motivation
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Jia, Jiyou; Chen, Weichao – British Journal of Educational Technology, 2009
In this paper, we present the comprehensive version of CSIEC (Computer Simulation in Educational Communication), an interactive web-based human-computer dialogue system with natural language for English instruction, and its tentative application and evaluation in English education. First, we briefly introduce the motivation for this project,…
Descriptors: Computer Simulation, Natural Language Processing, English (Second Language), Second Language Instruction
Chevalaz, Gerard M.; Tatsuoka, Kikumi K. – 1983
Two order theoretic techniques were presented and compared. Ordering theory of Krus and Bart (1974) and an extended Takeya's item relational structure analysis (IRS) by Tatsuoka and Tatsuoka (1981) were used to extract the hierarchical item structure from three datasets. Directed graphs were constructed and both methods were assessed as to how…
Descriptors: Comparative Analysis, Computer Simulation, Instructional Design, Item Analysis
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Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum
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Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
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la Velle, Linda Baggott; Wishart, Jocelyn; McFarlane, Angela; Brawn, Richard; John, Peter – Research in Science & Technological Education, 2007
This paper reports some of the findings from the science subject design initiative team in the ESRC Interactive Education Project at the University of Bristol. The subject culture of secondary school science, characterised by a content-laden curriculum and assessment, but also with a tradition and requirement for practical work, is briefly…
Descriptors: Secondary School Science, Science Teachers, Science Education, Foreign Countries
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Shute, Valerie J.; Ventura, Matthew; Bauer, Malcolm; Zapata-Rivera, Diego – ETS Research Report Series, 2008
To reveal what is being learned during the gaming experience, this report proposes an approach for embedding assessments in immersive games, drawing on recent advances in assessment design. Key to this approach are formative assessment to guide instructional experiences and evidence-centered design to systematically analyze the assessment argument…
Descriptors: Educational Games, Formative Evaluation, Instructional Design, Evidence Based Practice
Bell, Benjamin – 1994
This paper describes the "Sickle Cell Counselor" (SCC), a goal based scenario on permanent display at the Museum of Science and Industry in Chicago. SCC is an exploratory hypermedia simulation program which provides users with a basic understanding of Sickle Cell Anemia. The user of the program plays the role of a genetic counselor, and,…
Descriptors: Computer Simulation, Hypermedia, Instructional Design, Instructional Effectiveness
Towne, Douglas M.; Munro, Allen – 1989
The Intelligent Maintenance Training System (IMTS) is a set of software tools that permit the composition and presentation of interactive graphical simulations for computer-based technical training. IMTS is designed to support training on the operation and maintenance of complex devices. Simulations are authored by device experts, who use the IMTS…
Descriptors: Artificial Intelligence, Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics
Hummel, Thomas J. – 1990
This paper provides an overview of a prototype simulation-centered intelligent computer-based training (CBT) system--implemented using expert system technology--which provides: (1) an environment in which trainees can learn and practice complex skills; (2) a computer-based coach or mentor to critique performance, suggest improvements, and provide…
Descriptors: Computer Assisted Instruction, Computer Simulation, Expert Systems, Instructional Design
Char, Cynthia A.; Newman, Denis – 1986
This paper describes the highlights of a review of both commercially available videodiscs and research prototypes that was undertaken for the Interactive Videodisc Project, and sets out design principles suggested by the best examples, which take advantage of the unique characteristics of laser videodisc technology. Design options on three levels…
Descriptors: Computer Simulation, Databases, Design Requirements, Elementary Secondary Education
Laurillard, D. M. – 1983
This paper discusses the styles of computer-based learning and computer-based training in terms of their fundamental characteristics, including balance of control between program and learner, and the kinds of learning activity they induce. Learning and training are not considered to be intrinsically different in practice, and styles such as…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Courseware
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de Jong, Ton – Education and Computing, 1991
Discusses the use of computer simulations in an instructional context and emphasizes the need for learner support. The SIMULATE project (Simulation Authoring Tools Environment) is described, the concept of intelligent simulation learning environments (ISLEs) is explained, and a conceptual framework for articles included in this issue is presented.…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Simulation, Courseware
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Chen, Chwen, Jen; Toh, Seong, Chong; Fauzy, Wan, Mohd – Journal of Interactive Learning Research, 2004
This article describes the instructional design theoretical foundation of a desktop virtual reality-based learning environment aimed at complementing the current novice driver education system in Malaysia. It provides an elaboration of how various components of the learning environment are designed to support this theoretical underpinning that…
Descriptors: Computer Uses in Education, Driver Education, Computer Simulation, Instructional Design
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
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