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Parton, Becky Sue – Journal of Educational Multimedia and Hypermedia, 2006
A review of the literature yields many intriguing applications of interactive multimedia technology that can be seen through a series of "snapshots" describing current projects and initiatives for deaf education. The five main categories chosen to represent these activities are: instructional design, communication bridges, skill development…
Descriptors: Deafness, Multimedia Materials, Educational Technology, Instructional Design
Johnson, Laurence F.; Levine, Alan H. – Theory Into Practice, 2008
Our essential premise in this article is that immersive learning is not new and that, as a practical matter, it is useful to view the relatively new virtual world platforms through that lens. By doing so, the premise continues, developers of learning experiences for these spaces will have a large theoretical base upon which to draw, as well as…
Descriptors: Student Evaluation, Elementary Secondary Education, Teaching Methods, Computer Simulation
Thalheimer, Will; And Others – 1992
This paper discusses the development of computer-based business simulations designed to prepare high school students for entry-level jobs in business, and explores the implementation of feedback mechanisms in simulations. Reasons why simulations are an appropriate type of media for this application, the nature of feedback, and research on feedback…
Descriptors: Business Education, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Thurman, Richard A.; Mattoon, Joseph S. – 1992
This paper discusses four areas in the psychology literature that have important implications for the instructional design of microcomputer-based simulations. The first one examined is cognitive structures, and the following suggestions for instructional design are offered: simulations should be appropriate for students' level of understanding;…
Descriptors: Cognitive Processes, Cognitive Psychology, Cognitive Structures, Computer Assisted Instruction
Masturzi, Elio R. – 1986
Based on experience and research findings, this paper discusses the advantages of using an integrated computer based teaching unit consisting of a textbook, educational software, and applications software. It is suggested that the textbook should provide basic background material on the topic, the courseware should be used for simulation, and the…
Descriptors: Accounting, Business Administration Education, Computer Assisted Instruction, Computer Simulation
Fletcher, J. D. – 1989
This study was performed in response to the 1989 Department of Defense Appropriations Bill, which directed the Department of Defense to conduct a study on the use of interactive videodisk technology in education and training as it pertains to effectiveness, cost effectiveness, time on task, retention, and overall applicability to current and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cost Effectiveness, Feasibility Studies
Scott, Andrew M. – Academic Computing, 1988
Describes the development of a microcomputer simulation program that uses a fictional country to teach students about societal processes in developing nations. The discussion covers design objectives, the design process, and further possibilities for this type of simulation. (CLB)
Descriptors: Computer Assisted Instruction, Computer Simulation, Developing Nations, Educational Games
Peer reviewedJulien, Don – Library Software Review, 1986
Describes adventure games, a genre of computer simulation games that require the use of creative and intuitive approaches similar to those used in online database searching, and suggests that they can be used in training online searchers to develop creative problem solving skills. Reviews of several available adventure games are included. (EJS)
Descriptors: Computer Graphics, Computer Simulation, Databases, Display Systems
Dwyer, William M.; Lopez, Valesca E. – 2001
This study involved students using simulation software in all phases of the learning cycle. Research on the use of simulations in science education has shown that the simulations can be used effectively in preinstructional and exploratory activities. Preinstructional and exploratory activities elicit and challenge students' alternative…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Simulation, Constructivism (Learning)
Jackson, Shari L.; Stratford, Steven J.; Krajcik, Joseph S.; Soloway, Elliot – 1996
Learner-centered software design (LCSD) guides the design of tasks, tools, and interfaces in order to support the unique needs of learners: growth, diversity and motivation. This paper presents a framework for LCSD and describes a case study of its application to the ScienceWare Model-It, a learner-centered tool to support scientific modeling and…
Descriptors: Computer Simulation, Computer Software Development, Computer Uses in Education, Educational Technology
Peer reviewedCopeland, Willis D. – Journal of Teacher Education, 1989
Fostering teachers' clinical reasoning as a reflection of their understanding of classrooms should be a central purpose of any modern teacher education program. This article presents a rationale for and description of a proposal for pre-student teaching laboratory experiences which utilize computer-based simulations to facilitate development of…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Simulation, Higher Education
Peer reviewedScherly, D.; Roux, L.; Dillenbourg, P. – Journal of Computer Assisted Learning, 2000
Evaluates the use and efficiency of two computer learning tools for basic virology. "VIROLAB" is a simulation of a biology laboratory which also includes a hypertext providing learners with some knowledge on virology. The Hypertext is a version of the hypertext in VIROLAB. The study examined which of the two was most efficient for knowledge…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Educational Technology
Soomro, Safeeullah, Ed. – InTech, 2010
Since many decades Education Science and Technology has an achieved tremendous recognition and has been applied to variety of disciplines, mainly Curriculum development, methodology to develop e-learning systems and education management. Many efforts have been taken to improve knowledge of students, researchers, educationists in the field of…
Descriptors: Foreign Countries, Distance Education, Instructional Design, Higher Education
Savin-Baden, Maggi; Gourlay, Lesley; Tombs, Cathy; Steils, Nicole; Tombs, Gemma; Mawer, Matt – Educational Research, 2010
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that technology has led the pedagogy. Although rationales for implementing e-learning have included flexibility of provision and supporting diversity, none of these recommendations has helped to provide strong pedagogical location. Furthermore, there is…
Descriptors: Higher Education, Staff Role, College Instruction, Literature Reviews
Kennedy, Gregor E.; Judd, Terry S. – Computers & Education, 2007
Developers of educational multimedia programs have expectations about the way in which they will be used. These expectations can be broadly categorised as either functional (primarily related to the interface) or educational (related to learning designs, processes and outcomes). However, student users will not always engage with educational…
Descriptors: Learning Processes, Medical Students, Multimedia Materials, Computer Software

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