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Char, Cynthia – 1983
Several research and design issues to be considered when creating educational software were identified by a field test evaluation of three types of innovative software created at Bank Street College: (1) Probe, software for measuring and graphing temperature data; (2) Rescue Mission, a navigation game that illustrates the computer's use for…
Descriptors: Computer Games, Computer Science Education, Computer Simulation, Computer Software Development
Tobin, Judith – 1984
This paper describes the development and current state of videodisk technology in Canada. The first section focuses on the technology itself, i.e., the disks, disk players, and the possibilities they offer for interaction between learner and machine. The current costs of the technology and the probable effect of these costs on the market are also…
Descriptors: Computer Assisted Instruction, Computer Simulation, Costs, Distance Education
Sullivan, Kathryn – 1988
The popularity of DIALOG database searching causes problems when requestors do not understand how the service operates or how to fill out a search request. This report describes the implementation of a computer-aided instructional (CAI) program, which was developed using the UTAH PILOT programming language, to convey basic information about DIALOG…
Descriptors: Authoring Aids (Programing), Bibliographic Databases, Computer Assisted Instruction, Computer Simulation
Development Communication Report, 1988
Four issues of this newsletter focus primarily on the use of communication technologies in developing nations to educate their people. The issues included in this collection are: (1) No. 60 (1988-1), which features articles on the recent emergence of intercountry networks of collaboration (resulting in the sharing of staff, equipment, and…
Descriptors: Appropriate Technology, Computer Simulation, Developing Nations, Distance Education
Le Corre, Yves; Schwartz, Jacob – 1984
Prepared for a 1984 Organisation for Economic Cooperation and Development (OECD) conference, this report on the educational applications of new information technologies focuses primarily on the use of interactive audiovisual systems. Potential advantages of interactive multimedia educational environments are discussed and examples are given of…
Descriptors: Artificial Intelligence, Classroom Environment, Compliance (Legal), Computer Assisted Instruction
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Strang, Harold S.; Loper, Ann Booker – Journal of Educational Technology Systems, 1986
Describes features of a second generation computer simulation offering teacher education students realistic experience in maintaining verbal dialog during spelling lessons with computer-defined pupils. Features discussed include lesson content, behavioral sensitivity, cueing during training, and post-lesson debriefing. User evaluations of the…
Descriptors: Communication Skills, Computer Simulation, Feedback, Formative Evaluation
Slotnick, Robert S. – Collegiate Microcomputer, 1988
Describes the implementation and field testing of PsychWare, a courseware package for introductory psychology developed and field tested at New York Institute of Technology. Highlights include the courseware package (10 software programs, a faculty manual, and a student workbook), and instructional design features (simulations, real-time…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Courseware
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Cook, E. K.; Kazlauskas, E. J. – Journal of Educational Technology Systems, 1993
Describes a project that was developed to create production guidelines for instructional design of computer-based training (CBT) for industrial purposes. Topics addressed include Bloom's Taxonomy; Gagne's Events of Instruction; behavioral foundations; cognitive foundations; simulation as an example of cognitive instruction; learner control;…
Descriptors: Behavioral Objectives, Cognitive Processes, Computer Assisted Instruction, Computer Simulation
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Taylor, Holly A.; Jensen, Michael D.; Renshaw, Carl E. – Journal of Educational Computing Research, 1997
Describes two studies that assessed decision-making skills using common cognitive errors and evaluated the impact of computer-based role-playing exercises on the development of these skills. Results with high school students, undergraduates, and earth science professionals are discussed which indicate that well-designed computer-based laboratories…
Descriptors: Cognitive Development, Computer Simulation, Computer Uses in Education, Decision Making
Chen, Chwen Jen; Toh, Seong Chong; Ismail, Wan Mohd Fauzy Wan – Journal of Research on Technology in Education, 2005
This study aims to investigate the effects of a virtual reality (VR)-based learning environment on learners with different learning styles. The findings of the aptitude-by-treatment interaction study have shown that learners benefit most from the VR (guided exploration) mode, irrespective of their learning styles. This shows that the VR-based…
Descriptors: Cognitive Style, Computer Simulation, Educational Environment, Individual Differences
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McAlpine, Iain; Stothard, Phillip – Australasian Journal of Educational Technology, 2005
To enhance a course in 3D Virtual Reality (3D VR) modelling for mining engineers, and to create the potential for off campus students to fully engage with the course, a problem based learning (PBL) approach was applied to the course design and all materials and learning activities were provided online. This paper outlines some of the theoretical…
Descriptors: Instructional Design, Computer Simulation, Online Courses, Problem Based Learning
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Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness
Keppell, Michael, Ed. – Information Science Publishing, 2007
"Instructional Design: Case Studies in Communities of Practice" documents real-world experiences of instructional designers and staff developers who work in communities of practice. "Instructional Design: Case Studies in Communities of Practice" explains the strategies and heuristics used by instructional designers when working…
Descriptors: Instructional Design, Communities of Practice, Case Studies, Electronic Learning
Nave, Gary; Zembrosky-Barkin, Patti – 1985
Designed to encourage and aid educators in developing interactive video software, this guide is an outgrowth of an interactive video research and demonstration project at the University of Oregon. Known as Project LIVE (Learning through Interactive Video Education), the objectives of the program were to: (1) develop interactive video courseware…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Drills (Practice)
Rieber, Lloyd P.; And Others – 1989
The purpose of this study was to examine the effects of different levels of visual elaborations and practice on application learning of adults in a computer-based science lesson. A total of 141 university students participated in an introductory lesson covering Newtonian mechanics. Three levels of visual elaboration (static graphic, animated…
Descriptors: Analysis of Variance, Animation, Cognitive Style, College Students
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