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Ethan Prihar; Morgan Lee; Mia Hopman; Adam Tauman Kalai; Sofia Vempala; Allison Wang; Gabriel Wickline; Aly Murray; Neil Heffernan – Grantee Submission, 2023
Large language models have recently been able to perform well in a wide variety of circumstances. In this work, we explore the possibility of large language models, specifically GPT-3, to write explanations for middle-school mathematics problems, with the goal of eventually using this process to rapidly generate explanations for the mathematics…
Descriptors: Mathematics Instruction, Teaching Methods, Artificial Intelligence, Middle School Students
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Melanie W. Jensen; Peter J. Rich – International Journal of Designs for Learning, 2025
In the teaching of math-fact automaticity, most classroom teachers are unaware of research-based practices such as the use of a controlled response time, the scaffolded teaching of individual math facts, the limiting of exposure to new math facts, the separation of math facts with common operands, and even the definition of automaticity. As a…
Descriptors: Computer Software, Mathematics Instruction, Evidence Based Practice, Scaffolding (Teaching Technique)
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N. M. Komarova; T. F. Suslova – International Dialogues on Education, 2022
This article is devoted to the study of the possibilities of educational environment design in the arrangement of the schoolwork with children from migrant families so that they could positively adapt to the conditions of school and integrate into the culture of the host country. Based on a generalization of the problems faced by migrant children,…
Descriptors: Immigrants, Instructional Design, Social Status, Teaching Methods
Maria E. McMeans – ProQuest LLC, 2021
Social media has been used in massive open online courses (MOOCS) from the beginning of the MOOC movement. Social media platforms such as Facebook, Twitter, and Google Hangouts have provided collaborative and engaging spaces for MOOC students to work together on projects and activities, and for instructors to guide students. Instructional…
Descriptors: Social Media, Instructional Design, MOOCs, Videoconferencing
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Jennifer Head; Larysa Lysenko; Anne Wade; Philip C. Abrami – International Journal of Technology in Education, 2023
Good teachers are a major predictor of students' success in school and beyond it. Finding ways to increase the quality of teaching has been a concern for educational systems across various income contexts and, particularly, in the Global South. This paper discusses the iterative design of an online teacher professional development program geared…
Descriptors: Foreign Countries, Faculty Development, Technology Uses in Education, Instructional Design
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Rodgers, Aireale J. – Change: The Magazine of Higher Learning, 2022
As digital learning becomes an increasingly popular modality for teaching and learning, so too has the use of courseware in postsecondary institutions. Approaching the design and implementation of digital courseware from an explicitly equity-minded perspective is vital to supporting historically marginalized students. I offer the Equity First…
Descriptors: Equal Education, Courseware, Computer Software, Teaching Methods
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Mehmet Donmez; Kursat Cagiltay – Educational Technology & Society, 2024
This study investigated the design processes for developing eye training materials for children with low vision (CLV) using computer game applications based on eye movement tracking to enhance their vision skills. The primary aim was to create interactive eye training materials tailored to improve CLV's vision abilities. Employing a design-based…
Descriptors: Eye Movements, Visual Impairments, Parent Attitudes, Special Education Teachers
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Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
Andrew Joseph Krause – ProQuest LLC, 2022
This is a study of student engagement with computational labs in Calculus 2. The labs task students with using MATLAB to investigate contexts such as rocket science, disease modeling, and market economics forecasting by modifying and executing provided code, guided by questions that have students report the results of their simulations or…
Descriptors: Learner Engagement, Computation, Calculus, Mathematics Instruction
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Moussiades, Lefteris; Kazanidis, Ioannis; Iliopoulou, Anthi – Innovations in Education and Teaching International, 2019
Video has been widely used as an effective media for delivering varied educational content. The enormous expansion of educational video is due to its effectiveness and to the spectacular evolution of video construction technology. Modern technology allows the rapid and economic development of educational videos as Software Systems. Such videos may…
Descriptors: Video Technology, Educational Technology, Instructional Design, Computer Software
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Fang Huang; Dingyang Peng; Timothy Teo – European Journal of Education, 2025
Contextualised in the AI--supported English-speaking learning, this study examined the roles of AI affordances in influencing EFL learners' emotional, cognitive, and behavioural speaking engagement, and explored the moderating roles of gender and learner types (on-campus vs. on-job) in influencing AI-supported English-speaking engagement. Data…
Descriptors: Learner Engagement, Second Language Learning, Second Language Instruction, English (Second Language)
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Huang, Wanju – TechTrends: Linking Research and Practice to Improve Learning, 2023
A design case is a form of scholarly writing in which the author embarks on a reflective journey sharing rich descriptions of their design, design processes, challenges, etc. This paper presents two design cases that demonstrate how learning theories and instructional design concepts were purposefully incorporated in two instructional applications…
Descriptors: Learning Processes, Instructional Design, Learning Theories, Artificial Intelligence
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Brandi Robinson – International Journal on E-Learning, 2024
The integration of artificial intelligence in e-learning presents promising avenues for scalable, efficient content creation. However, the prevailing content-first approach in AI course design often compromises educational quality for speed, leading to courses that lack coherence, cognitive alignment, and structured progression. This article…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Ethics
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Rich, Kathryn M.; Franklin, Diana; Strickland, Carla; Isaacs, Andy; Eatinger, Donna – Computer Science Education, 2022
Background and Context: We explored how learning trajectories (LTs) might be used to design variables instruction. Objective: We aimed to develop an LT for variables and use it to guide curriculum development for fourth graders working in Scratch in an integrated mathematics+CS curriculum. Method: We synthesized learning goals (LGs) and levels of…
Descriptors: Teaching Methods, Computer Science Education, Sequential Learning, Instructional Design
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Amundrud, Anja; Smørdal, Ole; Rasmussen, Ingvill – Technology, Pedagogy and Education, 2022
Educational activities using microblogging co-located with face-to-face communication might promote productive classroom interactions. However, much depends on how teachers design those activities. This article explores how the educational design of an activity that uses microblogging engages lower secondary school students in classroom…
Descriptors: Instructional Design, Electronic Publishing, Classroom Communication, Teaching Methods
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