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Karampiperis, Pythagoras; Sampson, Demetrios – Educational Technology & Society, 2005
Adaptive learning resources selection and sequencing is recognized as among the most interesting research questions in adaptive educational hypermedia systems (AEHS). In order to adaptively select and sequence learning resources in AEHS, the definition of adaptation rules contained in the Adaptation Model, is required. Although, some efforts have…
Descriptors: Methods, Educational Resources, Models, Individualized Instruction
Minnesota Educational Computing Consortium, St. Paul. – 1990
The purpose of this research bulletin is to provide educational decision-makers with empirical data for making informed decisions relative to the integration of technology in schools. Ten expanded abstracts of research studies are included here, each with a background/problem statement, list of study goals, description of methodology, conclusion…
Descriptors: Abstracts, Authoring Aids (Programing), Computer Assisted Instruction, Computer Simulation
Peer reviewedJohnson, Scott D.; And Others – Interactive Learning Environments, 1993
This study examines the effect of the "Technical Troubleshooting Tutor," a computer-coached training program, on aircraft electrical system troubleshooting. Performance ability differences between control groups are noted, and troubleshooting models and flow diagram examples are included. The study demonstrates the possibilities for…
Descriptors: Aviation Education, Cognitive Processes, Comparative Analysis, Computer Assisted Instruction
Shirai, Hiroaki; Tanabu, Motonari; Terano, Takao; Kuno, Yasushi; Suzuki, Hisatoshi; Tsuda, Kazuhiko – Simulation & Gaming, 2003
This article describes the authors' experience of developing a business gaming course for business people in Japan. The course that was developed consists of (a) simple gaming experiments among multiple students using ALEXANDER ISLANDS, a tiny business game on the World Wide Web; (b) lectures to make the students understand the core concepts of…
Descriptors: Business Administration Education, Foreign Countries, Games, Computer Games
Campbell, Lee – International Education Journal, 2004
Information and Communications Technology (ICT) plays a dominant role in enhancing teaching and learning. Similar advances have been made in the use of multimedia in the classroom. These advances are coupled with newer developmental tools and techniques. This paper examines the design and development of a simulation on water conservation. Science…
Descriptors: Instructional Design, Water, Science Process Skills, Conservation Education
Hawley, Chandra L.; Duffy, Thomas M. – 1998
This paper presents a model for designing computer-based simulation environments within a constructivist framework for the K-12 school setting. The following primary criteria for the development of simulations are proposed: (1) the problem needs to be authentic; (2) the cognitive demand in learning should be authentic; (3) scaffolding supports a…
Descriptors: Banking, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Soulier, J. Steven – 1988
This book is a hands-on guide for designing and developing computer based materials for education and training. The text is written from an educational instructional design aspect rather than from a programming point of view. Topics covered in the book include: (1) design structures of computer based instruction; (2) performing an analysis of the…
Descriptors: Authoring Aids (Programing), College Science, Computer Assisted Instruction, Computer Managed Instruction
Burdett, Anna E. – Educational Media and Technology Yearbook, 2003
Lists media-related journals, books, ERIC documents, journal articles, and nonprint resources published in 2001-2002. The annotated entries are classified under the following headings: artificial intelligence; computer assisted instruction; distance education; educational research; educational technology; information science and technology;…
Descriptors: Annotated Bibliographies, Artificial Intelligence, Computer Simulation, Distance Education
Strickland, R. Mack; Poe, Stephen E. – Technological Horizons in Education, 1989
Discusses producing effective instructional software using a balance of course content and technological capabilities. Describes six phases of an instructional development model: discovery, design, development, coding, documentation, and delivery. Notes that good instructional design should have learner/computer interaction, sequencing of…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics, Computer Science
Woo, Huay Lit; Wang, Qiyun – New Horizons in Education, 2005
Background: Many of the agent-based products available to education today have been largely confined to games and instructional media that are often produced commercially by non-instructional professionals. Most of them lack customizability and are difficult to integrate into individual subject curriculum. With more agent authoring tools available…
Descriptors: Instructional Design, Education Courses, Formative Evaluation, Measures (Individuals)
Price, Brooke, Ed. – Educational Media and Technology Yearbook, 2001
Lists media-related journals, books, ERIC documents, journal articles, and nonprint resources published in 1999-2000. The annotated entries are classified under the following headings: artificial intelligence; computer assisted instruction; distance education; educational research; educational technology; information science and technology;…
Descriptors: Annotated Bibliographies, Artificial Intelligence, Computer Assisted Instruction, Computer Simulation
Dalgarno, Barney; Harper, Barry – Australasian Journal of Educational Technology, 2004
This paper describes two empirical studies which investigated the importance for spatial learning of view control and object manipulation within 3D environments. A 3D virtual chemistry laboratory was used as the research instrument. Subjects, who were university undergraduate students (34 in the first study and 80 in the second study), undertook…
Descriptors: Foreign Countries, Undergraduate Students, Active Learning, Science Laboratories
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
Wasson, Barbara; Bourdeau, Jacqueline – 1998
This paper presents a model of collaborative telelearning and describes how coordination theory has provided a framework for the analysis of actor (inter)dependencies in this scenario. The model is intended to inform the instructional design of learning scenarios, the technological design of the telelearning environment, and the design of…
Descriptors: Business Administration Education, Computer Assisted Instruction, Computer Managed Instruction, Computer Simulation
Hedberg, John G.; And Others – 1994
This paper examines improving learning outcomes through redesigning information landscapes. The concept of information landscapes has been a constant theme in the development of interactive multimedia packages. For the user interface to this information to be effective and efficient, consideration must be given to the cognitive load placed on the…
Descriptors: Cognitive Style, Computer Assisted Instruction, Computer Simulation, Computer Software Evaluation

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